Bump to v1.2.0: recording, sound cues, drift compensation, diagnostics
New user-facing features:
* Recording. Dedicated Record menu (Alt+O — moved from Alt+R to
avoid clashing with the Receive audio checkbox), Start/Stop on
Ctrl+R, settings dialog, per-profile source / format / bit-depth /
channel-mode / folder. Three source modes (received only, sent
only, both). Files are crash-resilient — a process crash
mid-recording leaves a playable file containing everything up to
the last header refresh (~5 seconds).
* Four output formats, all functional:
- WAV: 16/24-bit PCM or 32-bit float, custom writer with
periodic RIFF re-patching.
- MP3: LAME 128–320 kbps CBR (via NAudio.Lame).
- OGG-Opus: 96–256 kbps VBR (via Concentus.Oggfile, reusing the
Concentus encoder from the wire path).
- FLAC: 16/24-bit lossless (via CUETools.Codecs.FLAKE — pure
managed, no native DLL).
* Recording start/stop sound cues. record start.wav and
record stop.wav play around the recording transition. Played via
System.Media.SoundPlayer to the default Windows output, separate
from the recording pipeline so a normal recording does not contain
the cue.
* Per-cue Preferences. The old single "Mute connect/disconnect
sounds" checkbox is replaced by a CheckedListBox: Connect /
Disconnect / Recording start / Recording stop. Old profiles with
the legacy MuteConnectionCues=true are honoured on first load via
a migration path in the new Load* helpers.
* Receiver-side drift compensation switched from discrete
single-frame splices to a continuous WdlResampler at a smoothed
rate ratio. SessionPlayout.cs rewrite.
Diagnostics (only active with Enable logs ticked):
* Per-stage discontinuity probes — sender raw capture (per backend,
PushModeWasapi + Asio both wired), sender pre-encode (now per
lane in BothIndependent, fixing a cross-stream artefact), receiver
post-decode, post-ring, post-resampler.
* Wire-level packet sequence tracking on each PCM stream — in-order
/ missed / reordered / duplicated counts in the diag log.
* Clipped-sample delta in the diag log.
* New AudioStepProbe in RemSound.Core with per-channel scan helper.
UI changes:
* Record menu uses Alt+O (Rec&ord). Inside the menu, item mnemonics
unchanged (S / T / O / C).
* Auto-tune interval combo label is mode-aware: "Auto-tune latency
interval" in classic modes, "Auto-tune interval — WASAPI and ASIO"
in BothIndependent. The combo's Enabled state now follows EITHER
lane's auto-tune checkbox (was only the WASAPI one — bug).
Wire format and audio pipeline unchanged from v1.1 — v1.1 and v1.2
peers interoperate.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
parent
a0fe8070ed
commit
c59e413c1f
@@ -62,8 +62,23 @@ public sealed class Profile
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/// profile (not in AppConfig) because the right answer genuinely differs between
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/// profiles.</summary>
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public bool PriorityMode { get; set; }
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/// <summary>True suppresses the connect/disconnect sound cues. Off by default.</summary>
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/// <summary>Legacy combined "mute connect/disconnect sounds" toggle. True suppresses
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/// both connect AND disconnect cues. Superseded 2026-05-15 by the four individual
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/// <c>Enable*Cue</c> flags below — the new flags take precedence when set. This field
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/// is preserved on the profile for backward compatibility with older builds that don't
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/// know about the per-cue flags; on first load the per-cue flags inherit from this
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/// (true → connect+disconnect cues disabled).</summary>
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public bool MuteConnectionCues { get; set; }
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/// <summary>Per-cue enable flags. Nullable so a missing entry in an older profile JSON
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/// falls back to the legacy <see cref="MuteConnectionCues"/> migration path; once the
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/// user touches the new UI we write a concrete <c>true</c>/<c>false</c> and the legacy
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/// field stops mattering. Defaults to "play the sound" (true) for both cases — the
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/// audio cues are part of the normal user feedback loop, not opt-in. 2026-05-15.</summary>
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public bool? EnableConnectCue { get; set; }
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public bool? EnableDisconnectCue { get; set; }
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public bool? EnableRecordStartCue { get; set; }
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public bool? EnableRecordStopCue { get; set; }
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public int MaxLatencyMs { get; set; } = 80;
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public int Smoothness { get; set; } = 3;
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public bool ContinuousAutoTuneEnabled { get; set; }
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@@ -95,6 +110,15 @@ public sealed class Profile
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set => ConcealmentArtifactRaw = (int)value;
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}
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// === Recording ===
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/// <summary>Recording source / format / attributes. The whole settings object is saved
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/// per profile so different profiles can record different things (a "long session"
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/// profile might record everything to MP3, a "monitoring" profile might not record at
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/// all but keep the dialog defaults sensible). The recording isn't running until the
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/// user explicitly triggers it via the Record menu; this just holds the configuration
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/// the recorder picks up when it starts.</summary>
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public RecordingSettings RecordingSettings { get; set; } = new();
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// === Peers ===
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public List<string> RememberedPeers { get; set; } = [];
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/// <summary>Peer addresses (IP or host[:port]) the user had ticked in the connected
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