v4.0: full audio-cue system, cause-aware auto-tune, four-tab Preferences, install-side default sounds
Audio cues - Cues for send/receive on-off, minimise/restore, checkbox tick/untick, and tab switch - Soft keyboard clicks while typing, with a distinct passkey sound on password fields - Per-cue "Choose sound" variant picker; "(none)" silences a cue; front-most missing-sound warning - Send/receive cues take priority over the generic checkbox sound; programmatic ticks stay silent Preferences - Redesigned into four tabs (General, Audio cues, Startup behaviour, Update settings) - Startup behaviour moved in from the Options menu - NVDA now announces the dialog on open (focus a real named control, not the quiet tab control) Auto-tune - Cause-aware: tells device render-callback stalls (more buffer can't fix) apart from genuine network/buffer starvation, so it no longer pins latency high on chunky onboard cards - Lowering the target eases the buffer down (glide) instead of trimming it, so no clicks while tuning Sounds layout - Shipped defaults moved out of the per-user folder into an install-side "default sounds" folder, so updates can refresh them; user customs are Browse-picked file paths and are left untouched - Startup migration removes both legacy sound folders; verified from oldest (v1.0-v3.3) and v3.4 layouts Quiet automated launches - New --silent launch flag mutes all cue sounds and suppresses the startup dialogs (migration notice, update check, Realtek/mic/missing-sound warnings) so test launches never disturb the user - run-tests / build-release / SelfTest repointed to the new "default sounds" layout Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
0b7ad49021
commit
a408d2b56e
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using RemSound.Core;
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namespace RemSound.App;
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/// <summary>
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/// Plays a short cue whenever the user switches between tabs anywhere in RemSound - the main
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/// window's tab strip and every tabbed dialog (Preferences, Recording settings, ...). Fired from
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/// <see cref="QuietTabControl"/> on a selection change, gated on the tab control actually containing
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/// focus, so a genuine user switch (arrow keys / Ctrl+Tab) clicks but the programmatic selection
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/// done while building or restoring a window stays silent.
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///
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/// Machine-wide cue (<see cref="AppConfig.EnableTabSwitchCue"/>), shipped as numbered variants
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/// ("tab switch 1.wav", ...) and configured in Preferences exactly like the other cues. Default on.
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/// </summary>
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internal static class TabSwitchSoundService
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{
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private static CuePlayer? switchSound;
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/// <summary>When true, <see cref="Play"/> is a no-op. Reserved for bulk programmatic tab changes
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/// the focus gate doesn't already cover; mirrors <see cref="CheckSoundService.Suppressed"/>.</summary>
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public static bool Suppressed { get; set; }
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/// <summary>(Re)load the cue from the current cue configuration. Call at startup and whenever cue
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/// settings change, alongside <see cref="CheckSoundService.Reload"/>.</summary>
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public static void Reload()
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{
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switchSound = LoadCue(MainForm.CueId.TabSwitch, "tab switch.wav", AppConfig.Load());
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}
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public static void Play()
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{
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if (Suppressed) return;
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if (AppConfig.Load().EnableTabSwitchCue) switchSound?.Play();
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}
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private static CuePlayer? LoadCue(string cueId, string defaultFile, AppConfig cfg)
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{
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try
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{
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string? path = cfg.MachineCueCustomPaths.TryGetValue(cueId, out var custom) && File.Exists(custom)
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? custom
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: CueSounds.ResolveDefaultPath(cueId, defaultFile, cfg);
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return path is not null && File.Exists(path) ? new CuePlayer(path) : null;
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}
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catch { return null; }
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}
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}
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