v4.0: full audio-cue system, cause-aware auto-tune, four-tab Preferences, install-side default sounds

Audio cues
- Cues for send/receive on-off, minimise/restore, checkbox tick/untick, and tab switch
- Soft keyboard clicks while typing, with a distinct passkey sound on password fields
- Per-cue "Choose sound" variant picker; "(none)" silences a cue; front-most missing-sound warning
- Send/receive cues take priority over the generic checkbox sound; programmatic ticks stay silent

Preferences
- Redesigned into four tabs (General, Audio cues, Startup behaviour, Update settings)
- Startup behaviour moved in from the Options menu
- NVDA now announces the dialog on open (focus a real named control, not the quiet tab control)

Auto-tune
- Cause-aware: tells device render-callback stalls (more buffer can't fix) apart from genuine
  network/buffer starvation, so it no longer pins latency high on chunky onboard cards
- Lowering the target eases the buffer down (glide) instead of trimming it, so no clicks while tuning

Sounds layout
- Shipped defaults moved out of the per-user folder into an install-side "default sounds" folder,
  so updates can refresh them; user customs are Browse-picked file paths and are left untouched
- Startup migration removes both legacy sound folders; verified from oldest (v1.0-v3.3) and v3.4 layouts

Quiet automated launches
- New --silent launch flag mutes all cue sounds and suppresses the startup dialogs (migration notice,
  update check, Realtek/mic/missing-sound warnings) so test launches never disturb the user
- run-tests / build-release / SelfTest repointed to the new "default sounds" layout

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Ednunp
2026-06-13 11:57:19 +01:00
co-authored by Claude Opus 4.8
parent 0b7ad49021
commit a408d2b56e
61 changed files with 548 additions and 139 deletions
+78 -21
View File
@@ -271,6 +271,15 @@ public sealed class MainForm : Form
private bool suppressConnectedCheck;
private bool suppressDiscoveredCheck;
private bool suppressRememberedCheck;
/// <summary>True while ANY checkable list is being (un)checked programmatically — a device-list
/// refresh (<see cref="suppressDeviceCheckChange"/>) or a rebuild of one of the three peer lists
/// (each fires ItemCheck for every pre-checked row it adds). The tick/untick CUE must stay silent
/// for all of these, not just device-list changes: on startup the connected-peers list is focused
/// (see the Shown handler's FocusListControl call), so a saved-peer reconnect rebuilding that list
/// would otherwise click a checkbox sound at launch. Only a genuine user toggle — no flag set —
/// should click.</summary>
private bool SuppressingCheckSounds =>
suppressDeviceCheckChange || suppressConnectedCheck || suppressDiscoveredCheck || suppressRememberedCheck;
private string lastConnectedListSignature = string.Empty;
private string lastDiscoveredListSignature = string.Empty;
private string lastRememberedListSignature = string.Empty;
@@ -460,6 +469,7 @@ public sealed class MainForm : Form
// are gone too.
private long prevDiagConceal;
private long prevDiagShortRead;
private long prevDiagDeviceGulp;
private long prevDiagTrimFires;
// Wire-level packet-sequence tracking deltas. Detects packet reordering, loss, or
// duplication on the UDP path between sender and receiver. On a healthy LAN all three
@@ -1282,7 +1292,9 @@ public sealed class MainForm : Form
// launch RemSound, find an update, and stay running for less than the timer
// interval would otherwise miss the release entirely. Default on. The
// background-poll path handles both silent install and the user-prompt flow.
if (startupCfg.CheckForUpdatesOnStartup)
// Skipped on a --silent (automated/throwaway) launch: a test instance must never pop an
// "update available" prompt or, worse, silently download/install + restart mid-test.
if (startupCfg.CheckForUpdatesOnStartup && !CuePlayer.GloballyMuted)
{
// Defer a few seconds so the network stack, audio engine, and any device
// hot-swap has settled before we touch GitHub. The visible cue (silent-
@@ -4013,7 +4025,8 @@ public sealed class MainForm : Form
// Log the detector's verdict every startup so a silent-mic session is no longer ambiguous —
// we can see whether RemSound thought Windows was blocking the mic, not just whether it warned.
logFile.Event($"mic-privacy: windows-blocks-desktop-mic={blocked} wasapiMicTicked={anyWasapiMicChecked}");
if (blocked && anyWasapiMicChecked) WarnMicrophoneBlockedByWindowsPrivacy();
// A --silent (automated/throwaway) launch logs the verdict but never pops the warning dialog.
if (blocked && anyWasapiMicChecked && !CuePlayer.GloballyMuted) WarnMicrophoneBlockedByWindowsPrivacy();
}
/// <summary>
@@ -4024,6 +4037,10 @@ public sealed class MainForm : Form
/// </summary>
private void MaybeWarnAboutRealtekAsio()
{
// A --silent (automated/throwaway) launch must not pop this warning - its TaskDialog plays
// the Windows warning ding even when nobody can see the dialog (it's on a minimized test
// instance that's then auto-closed). The decision belongs to a real user at a real launch.
if (CuePlayer.GloballyMuted) return;
if (realtekAsioDriverNames.Count == 0) return;
var cfg = AppConfig.Load();
var changed = false;
@@ -5383,6 +5400,11 @@ public sealed class MainForm : Form
var shortReadNow = receiver.ShortReadFires;
var concealDelta = concealNow - prevDiagConceal; prevDiagConceal = concealNow;
var shortReadDelta = shortReadNow - prevDiagShortRead; prevDiagShortRead = shortReadNow;
// Device-gulp short-reads this second — the inaudible, on-target partial reads the
// cause-aware auto-tune ignores. High devGulpΔ alongside a near-zero concealΔ is the
// onboard-Realtek chunky-render-callback fingerprint we built the split to catch.
var deviceGulpNow = receiver.DeviceGulpUnderruns;
var deviceGulpDeltaDiag = deviceGulpNow - prevDiagDeviceGulp; prevDiagDeviceGulp = deviceGulpNow;
var trimDelta = trimFires - prevDiagTrimFires; prevDiagTrimFires = trimFires;
// Live state — current LP-filtered drift error. Negative = buffer running below
// target on average; positive = above.
@@ -5510,7 +5532,7 @@ public sealed class MainForm : Form
$"privMB={selfMeter.PrivateBytesMb:0.0} gcHeapMB={selfMeter.GcHeapMb:0.0} gcFragMB={selfMeter.GcFragmentedMb:0.0} gcCommitMB={selfMeter.GcCommittedMb:0.0} handles={selfMeter.HandleCount} threads={selfMeter.ThreadCount} " +
$"captureMs={captureMs:0.0} sendMs={sendMs:0.0} recvMs={recvMs:0.0} renderMs={renderMs:0.0} " +
$"trimB={trimBytes} trimN={trimFires} trimΔ={trimDelta} drainB={drainBytes} ovfB={ovfBytes} pktRej={pktRej} " +
$"concealΔ={concealDelta} shortReadΔ={shortReadDelta} " +
$"concealΔ={concealDelta} shortReadΔ={shortReadDelta} devGulpΔ={deviceGulpDeltaDiag} " +
$"filtErr={filteredErrorFrames:0.0}f " +
$"capPeak={capPeak:0.000} sndAudFrΔ={sndAudFr} stepRawCap={stepRawCap:0.000} stepPreEnc={stepPreEnc:0.000} stepPreEncWas={stepPreEncWas:0.000} stepPreEncAsi={stepPreEncAsi:0.000} stepPostDec={stepPostDec:0.000} stepPostRing={stepPostRing:0.000} stepPostRsm={stepPostRsm:0.000} " +
$"stepRawCapXB={stepRawCapXB:0.000} stepRawCapWB={stepRawCapWB:0.000} " +
@@ -5736,6 +5758,11 @@ public sealed class MainForm : Form
if (pendingProfile is null) return;
var p = pendingProfile;
applyingProfile = true;
// Silence the generic checkbox tick/untick for the whole bulk apply. The per-box Focused
// gate isn't enough on launch: the box we tick in code is often the focused control, so it
// would click. This + the applyingProfile guard on the send/receive cue keep a profile load
// down to just the startup and (real) connect cues.
CheckSoundService.Suppressed = true;
try
{
// Volume first — affects what's audible during the rest of this method.
@@ -5778,6 +5805,7 @@ public sealed class MainForm : Form
// the original profile forever.
pendingProfile = null;
applyingProfile = false;
CheckSoundService.Suppressed = false;
}
}
@@ -6182,10 +6210,10 @@ public sealed class MainForm : Form
HandleCapabilityChange();
MarkProfileDirty();
// Audible feedback for the toggle, whether the user clicked the checkbox or pressed the
// mute hotkey (the hotkey flips .Checked, which routes through here too). Suppressed during
// profile load by the suppressStreamingPasswordGate guard above, so loading a profile that
// has send/receive on doesn't blast the cues.
PlayStreamToggleCue(box);
// mute hotkey (the hotkey flips .Checked, which routes through here too). Skipped while a
// profile is being applied programmatically — loading a profile that has send/receive on
// shouldn't blast the cues; only a genuine user toggle should.
if (!applyingProfile) PlayStreamToggleCue(box);
}
/// <summary>Play the send/receive turned-on / turned-off cue for a streaming checkbox toggle.
@@ -6519,6 +6547,9 @@ public sealed class MainForm : Form
// Played on every checkbox tick/untick across the whole app (CheckSoundService).
public const string CheckboxOn = "checkbox-on";
public const string CheckboxOff = "checkbox-off";
// Played whenever the user switches tabs anywhere in the app (TabSwitchSoundService,
// fired from QuietTabControl). The shipped WAVs are "tab switch 1.wav" etc.
public const string TabSwitch = "tab-switch";
}
/// <summary>Load one cue sound. Resolution order:
@@ -6596,8 +6627,10 @@ public sealed class MainForm : Form
TryLoadCueSound(CueId.ReceiveOff, "recieve off.wav", out receiveOffSound);
TryLoadCueSound(CueId.Hide, "minimise.wav", out hideSound);
TryLoadCueSound(CueId.Show, "maximise.wav", out showSound);
// The app-wide checkbox tick/untick sounds live in their own service; keep them in step.
// The app-wide checkbox tick/untick and tab-switch sounds live in their own services; keep
// them in step.
CheckSoundService.Reload();
TabSwitchSoundService.Reload();
// After a reload (e.g. the user changed a cue in Preferences), warn about any cue that's
// switched on but whose sound file is missing. Skipped during construction (no window yet);
// OnShown does the first-launch pass.
@@ -6653,6 +6686,8 @@ public sealed class MainForm : Form
{
if (!reportedMissingCues.Add(name)) return;
logFile.Event($"cue sound '{name}': enabled but file missing — cue turned off, informing the user");
// A --silent (automated) launch turns the cue off quietly and never pops a dialog at the user.
if (CuePlayer.GloballyMuted) return;
BeginInvoke(() =>
{
try { RestoreFromTray(); } catch { /* surfacing is best-effort */ }
@@ -7131,13 +7166,13 @@ public sealed class MainForm : Form
if (continuousTuneEnabled && receiver.HasSessionsForRoute(RenderRoute.WasapiLane))
{
TickRoute(RenderRoute.WasapiLane, maxLatencyBox, "WASAPI",
ref lastObservedUnderrunCount, ref suppressUserSliderMoveTracking,
ref lastObservedUnderrunCount, ref lastObservedDeviceGulpCount, ref suppressUserSliderMoveTracking,
lastUserSliderMoveUtc, intervalSec, frameMs.Value);
}
if (settings.LoadContinuousAutoTuneAsioEnabled() && receiver.HasSessionsForRoute(RenderRoute.AsioLane))
{
TickRoute(RenderRoute.AsioLane, maxLatencyAsioBox, "ASIO",
ref lastObservedUnderrunCountAsio, ref suppressUserAsioSliderMoveTracking,
ref lastObservedUnderrunCountAsio, ref lastObservedDeviceGulpCountAsio, ref suppressUserAsioSliderMoveTracking,
lastUserAsioSliderMoveUtc, intervalSec, frameMs.Value);
}
}
@@ -7146,7 +7181,7 @@ public sealed class MainForm : Form
if (continuousTuneEnabled)
{
TickRoute(RenderRoute.Mixed, maxLatencyBox, "",
ref lastObservedUnderrunCount, ref suppressUserSliderMoveTracking,
ref lastObservedUnderrunCount, ref lastObservedDeviceGulpCount, ref suppressUserSliderMoveTracking,
lastUserSliderMoveUtc, intervalSec, frameMs.Value);
}
}
@@ -7159,6 +7194,12 @@ public sealed class MainForm : Form
// a heap-allocated state object on the hot path.
private long lastObservedUnderrunCountAsio;
private bool suppressUserAsioSliderMoveTracking;
// Per-route "device-gulp underruns at last tick" — the inaudible, more-buffer-won't-fix
// partial short-reads the cause-aware skip gate deliberately ignores. Tracked only so the
// auto-tune log can show how many were ignored; shared between Mixed and the WASAPI lane the
// same way lastObservedUnderrunCount is.
private long lastObservedDeviceGulpCount;
private long lastObservedDeviceGulpCountAsio;
/// <summary>
/// Per-route auto-tune tick body. Same algorithm as the pre-2026-05-11 single-route
@@ -7175,6 +7216,7 @@ public sealed class MainForm : Form
NumericUpDown slider,
string routeLabel,
ref long lastObservedUnderruns,
ref long lastObservedDeviceGulps,
ref bool suppressFlag,
DateTime lastUserMoveUtc,
int intervalSec,
@@ -7195,20 +7237,31 @@ public sealed class MainForm : Form
// Defer to user's manual change — wait at least one tick interval before overriding.
if (DateTime.UtcNow - lastUserMoveUtc < TimeSpan.FromSeconds(intervalSec)) return;
// Per-route underrun delta. The receiver tracks underruns per session, so summing
// only over sessions tagged with this route gives a route-local distress signal.
var currentUnderruns = route == RenderRoute.Mixed ? receiver.Underruns : receiver.UnderrunsFor(route);
// Per-route underrun delta — but the CAUSE-AWARE kind (2026-06-13). We gate on
// tune-blocking underruns only: the full-empty / producer-starved short-reads that
// genuinely mean "the buffer is too thin". A steady trickle of inaudible device-gulp
// partials — a chunky onboard-Realtek render callback asking for an oversized block on an
// otherwise on-target ring — is deliberately NOT counted here, so it can no longer pin the
// target high forever by making every tick skip. The recommendation below still folds in
// the render-callback gap, so even when we're free to lower we can never lower below what
// the device structurally needs; it just settles to that floor instead of overshooting up.
var currentUnderruns = route == RenderRoute.Mixed ? receiver.TuneBlockingUnderruns : receiver.TuneBlockingUnderrunsFor(route);
var underrunDelta = currentUnderruns - lastObservedUnderruns;
lastObservedUnderruns = currentUnderruns;
// Device-gulp delta is tracked for the diagnostic trail only — it never gates.
var currentDeviceGulps = route == RenderRoute.Mixed ? receiver.DeviceGulpUnderruns : receiver.DeviceGulpUnderrunsFor(route);
var deviceGulpDelta = currentDeviceGulps - lastObservedDeviceGulps;
lastObservedDeviceGulps = currentDeviceGulps;
if (underrunDelta > 0)
{
// Route label slots into the message body when present, omitted entirely in classic
// modes so the legacy "continuous auto-tune: skipping (N new underruns...)" wording
// is preserved bit-for-bit. The trailing-space + colon ordering is what gave the
// pre-fix line its weird "continuous auto-tune : skipping" formatting when the
// label was empty.
// label was empty. devGulp shows how many inaudible device-gulp partials were ignored
// this tick — a high devGulp with a small underrunDelta is the Realtek fingerprint.
var prefix = string.IsNullOrEmpty(routeLabel) ? "continuous auto-tune" : $"continuous auto-tune {routeLabel}";
logFile.Event($"{prefix}: skipping ({underrunDelta} new underruns since last tick)");
logFile.Event($"{prefix}: skipping ({underrunDelta} new underruns since last tick, devGulp={deviceGulpDelta} ignored)");
return;
}
@@ -7271,7 +7324,7 @@ public sealed class MainForm : Form
suppressFlag = false;
}
var logPrefix = string.IsNullOrEmpty(routeLabel) ? "continuous auto-tune" : $"continuous auto-tune {routeLabel}";
logFile.Event($"{logPrefix}: gap-max={gapPeak}ms gap-used={observedGap}ms renderCb={observedRenderCb}ms over {sampleCount}s recommended={recommended}ms capped={capped}ms prev={current}ms applied={clamped}ms frame={frameMs}ms");
logFile.Event($"{logPrefix}: gap-max={gapPeak}ms gap-used={observedGap}ms renderCb={observedRenderCb}ms over {sampleCount}s recommended={recommended}ms capped={capped}ms prev={current}ms applied={clamped}ms frame={frameMs}ms devGulp={deviceGulpDelta}");
}
// UpdateTuneButtonEnabled + TuneLatencyAsync retired alongside the one-shot Tune button.
@@ -7281,12 +7334,16 @@ public sealed class MainForm : Form
private void WireCheckedListAccessibility(CheckedListBox list, Label statusLabel, string itemKind)
{
// Tick/untick sound for the inputs/outputs lists. Gated on the list being focused so a real
// user click/spacebar clicks, but the bulk programmatic (un)checking done on profile load or
// by "uncheck all" (focus is on the button, not the list) stays silent.
// Tick/untick sound for the inputs/outputs AND peer lists. Gated on the list being focused so
// a real user click/spacebar clicks, but EVERY programmatic (un)check stays silent — via the
// list-focus gate, CheckSoundService.Suppressed during profile apply, and SuppressingCheckSounds
// which covers both the device-list mutations and the three peer-list rebuilds (each rebuild
// fires ItemCheck for its pre-checked rows). Without the peer-list half, a saved-peer reconnect
// rebuilding the focused connected-peers list at startup would click a checkbox sound. Only a
// genuine user toggle (no suppression flag set) should click.
list.ItemCheck += (_, e) =>
{
if (list.Focused) CheckSoundService.Play(e.NewValue == CheckState.Checked);
if (list.Focused && !SuppressingCheckSounds) CheckSoundService.Play(e.NewValue == CheckState.Checked);
};
list.SelectedIndexChanged += (_, _) =>
{