Release v3.3: end-to-end encrypted audio, plus cue and reliability fixes
Headline: all audio is now encrypted (AES-256-GCM), keyed by a per-profile password. Mandatory — v3.3 only interoperates with v3.3+. Encryption - RemSoundCrypto (Core): PBKDF2 key derivation, AES-GCM encrypt/decrypt (low-alloc, into-span), password fingerprint, light on-disk obfuscation. - Wire: SenderLane encrypts the audio payload (PCM split across parts when the +28 overhead crosses MTU); AudioReceiver/StreamSession decrypt via a shared single-thread AudioDecryptor. Fingerprint piggybacks on the Format packet (offset 36, backward-compatible) so a peer can detect a password mismatch. - Profile.Password (scrambled), carried through BuildCurrentProfile; MainForm derives + pushes the key/fingerprint to sender + receiver (RecomputeAudioCrypto). - UX: ask-for-password on profile create; File -> Change this profile's password (ProfilePasswordDialog); Options -> Profile passwords (manager); a gate that prompts before streaming without a password; and a clear "passwords don't match" / "peer needs to update" message driven by the fingerprint. Cue fixes - CuePlayer (NAudio) replaces System.Media.SoundPlayer, which silently failed on the 96 kHz/24-bit cue WAVs (and any custom file) — cues now play reliably, resampled to 48 kHz/16-bit. Also fixes the Preferences preview button. - Connect/disconnect cues now audio-gated with hysteresis: connected when audio flows OR heartbeat healthy; lost only when audio stops AND heartbeat unreachable. Kills false disconnects and the receive-only "no cues" case. - Honest cue logging (played / muted / not loaded). Smaller - Endpoint stickiness: keep the audio target pinned to the heartbeat-proven address instead of chasing a multi-homed peer's other (unreachable) address. - "Online/offline" label now audio+heartbeat aware, not discovery-only. - "Show what's new after each update" preference (on by default). Docs: About v3.3 block, RELEASE_NOTES, README (encryption as a headline), manual section 12 "Passwords and encryption" (+ renumber), MANUAL.md regenerated. Version 3.2.0 -> 3.3.0. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
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cdcac859c4
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959720f54d
@@ -92,6 +92,21 @@ public sealed class AudioSender : IDisposable
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// mode (= 120 samples) can be expressed cleanly. Only meaningful when codec == Opus.
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private volatile int opusFrameSamples = 480;
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private volatile bool muted;
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// Audio encryption (2026-05-31). The key is derived from the active profile's password by
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// the app and pushed down here; the lanes read it on their capture threads (hence volatile)
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// and rebuild their ciphers when the reference changes. The fingerprint is a short, non-
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// reversible id of the same password, sent in the format packet so a peer can detect a
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// password mismatch. Null until a password is set — with no key the lanes send nothing.
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private volatile byte[]? audioKey;
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private volatile byte[]? audioFingerprint;
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/// <summary>The AES key derived from the active profile's password (or null = no password).
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/// Set by the app; read by the sender lanes. Pushing a new array (not mutating in place)
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/// is what signals the lanes to rebuild their ciphers.</summary>
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public byte[]? AudioKey { get => audioKey; set => audioKey = value; }
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/// <summary>Short non-reversible fingerprint of the active password, advertised in the format
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/// packet for peer password-match detection. Null = none.</summary>
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public byte[]? AudioFingerprint { get => audioFingerprint; set => audioFingerprint = value; }
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private IPEndPoint[] receivers = [];
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private long packetsSent;
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private long bytesSent;
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@@ -630,6 +645,8 @@ public sealed class AudioSender : IDisposable
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Stop();
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try { inboundCts?.Cancel(); } catch { /* ignore */ }
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try { inboundThread?.Join(500); } catch { /* ignore */ }
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try { defaultLane.DisposeCrypto(); } catch { /* ignore */ }
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try { asioLane.DisposeCrypto(); } catch { /* ignore */ }
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engine.Dispose();
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// Dispose the persistent ASIO LAST, after the engine that was borrowing it. The
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// composite's Dispose doesn't touch the persistent instance (it borrowed it); we
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