Bump to v2.1.0: UPnP, read-only profile lock, sleep/hibernate audio fix
Headline features: * Automatic router port opening (UPnP / NAT-PMP / PCP). Opt-in via Preferences; surfaces external address + carrier-grade NAT detection. * Lock profile (read-only). New File-menu tick that makes a profile load-only — session changes don't persist, no save prompt on close. Unblocks unattended shutdowns (NVDA gone, remote dropped, hibernate) where the existing save prompt could deadlock. * Check for updates on startup (default on) + brief countdown notice before silent updates install, so a launch-time update doesn't make the app silently vanish. * "Cue sounds" -> "Audio cue sounds" label clarification. Bug fixes: * No sound after the computer wakes from sleep. PowerResumeHandler rebuilds the audio backend automatically on resume; brief "Reconnecting to audio driver" splash during the rebuild. * Receiver audio silent after waking from hibernate. RefreshAudioDeviceLists now treats a transient ASIO probe failure (returns -1/-1 because the driver is mid-teardown / mid-reinit) as "retry next tick" instead of clearing the user's tick selection. Diagnostic-only changes (gated on the existing Enable-logs checkbox, zero cost when off): * AudioStepProbe split into cross-buffer vs within-buffer maxes so log inspection can tell a real-content sharp transient apart from a pipeline-boundary glitch. Plumbed through every probe owner. * New rxNetGapMs + gc0/gc1/gc2 delta columns in the diag log to split receive-side jitter into network-layer vs managed-runtime causes. Files touched: RELEASE_NOTES.md + readme.html + 24 source files across RemSound.Core / RemSound.Sender / RemSound.Receiver / RemSound.App. Three new app files: PowerResumeHandler, RouterPortMapper, UpdateInstallNoticeDialog. Wire format and audio pipeline unchanged from v1.5 onward — v1.5 through v2.1 peers interoperate.
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@@ -141,12 +141,23 @@ public sealed class AudioSender : IDisposable
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public float TakeMaxPreEncodeStepWasapiLane() => defaultLane.TakeMaxPreEncodeStep();
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public float TakeMaxPreEncodeStepAsioLane() => asioLane.TakeMaxPreEncodeStep();
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// Cross-buffer (boundary) and within-buffer (content) split — see AudioStepProbe for the
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// diagnostic distinction. Used by the per-second diag logger to emit two extra columns so
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// an offline log inspection can tell a real audio transient apart from a buffer-boundary
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// glitch. 2026-05-21 addition.
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public float TakeMaxPreEncodeStepWasapiLaneCrossBuffer() => defaultLane.TakeMaxPreEncodeStepCrossBuffer();
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public float TakeMaxPreEncodeStepWasapiLaneWithinBuffer() => defaultLane.TakeMaxPreEncodeStepWithinBuffer();
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public float TakeMaxPreEncodeStepAsioLaneCrossBuffer() => asioLane.TakeMaxPreEncodeStepCrossBuffer();
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public float TakeMaxPreEncodeStepAsioLaneWithinBuffer() => asioLane.TakeMaxPreEncodeStepWithinBuffer();
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// Raw capture-side step probe — now lives inside each <see cref="ICaptureBackend"/>
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// implementation so the ASIO path and the WASAPI path each measure their own buffers
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// independently. The aggregate just asks the backend for the max since last read; in
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// BothIndependent mode the composite backend forwards to both inners and returns the
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// larger value.
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public float TakeMaxSenderRawCaptureStep() => engine.TakeMaxRawCaptureStep();
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public float TakeMaxSenderRawCaptureStepCrossBuffer() => engine.TakeMaxRawCaptureStepCrossBuffer();
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public float TakeMaxSenderRawCaptureStepWithinBuffer() => engine.TakeMaxRawCaptureStepWithinBuffer();
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// Snapshot the cumulative "hit the hard clamp" sample counter. The sender's mix path
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// clamps any sample whose magnitude exceeds 1.0 (avoids producing samples the int24 path
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