Add priority mode + always-on network packet priority
Priority mode (per-profile toggle, Audio profile tab, Alt+U): - Bundled PROCESS_POWER_THROTTLING_STATE with EXECUTION_SPEED and IGNORE_TIMER_RESOLUTION flags (keeps CPU at full clock + 1 ms quantum pinned regardless of OS idle decisions) - PowerSetRequest(EXECUTION_REQUIRED) + SetThreadExecutionState so the system can't decide we're idle and downclock - timeBeginPeriod(1) for 1 ms scheduler quantum - ProcessPriorityClass.High, ProcessMemoryPriority normal, working-set minimum locked via SetProcessWorkingSetSizeEx(HARDWS_MIN_ENABLE) - Fully reversed on toggle-off and on form close - Off by default (battery cost on laptops); explicit opt-in per profile MMCSS thread priority on hot threads bumped from High to Critical (network listener, mix loop, render thread) — always on. Network packet priority (always on, no toggle): - qWAVE flow on the outbound UDP socket at QOS_TRAFFIC_TYPE_VOICE with QOS_NON_ADAPTIVE_FLOW (Voice priority, DSCP 46/EF, WMM Voice on Wi-Fi) - Silent fallback if qwave.dll missing or QoS service disabled - Sender + receiver kernel UDP buffers bumped to 1 MB each (was 256 KB send / 512 KB receive) for resilience against ~30 ms stalls Bug fix: PreferencesDialog logging toggle no longer flags the profile as dirty. Logging is a machine-local AppConfig setting; the spurious ChangedAnyProfileSetting flag was triggering the unsaved-changes prompt on exit after toggling logs alone. Manual updated: new "Use CPU and Windows performance settings in high priority mode (Alt+U)" subsection on the Audio profile tab, new "Network packet priority (qWAVE / Voice / WMM)" subsection in the network chapter, Alt+U row added to keyboard-shortcuts table. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.7
parent
146e76c6e6
commit
768875cebb
@@ -45,7 +45,11 @@ internal sealed class NetworkListener : IDisposable
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cts = new CancellationTokenSource();
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socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
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socket.ReceiveBufferSize = 512 * 1024;
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// 1 MB kernel receive buffer — large enough to ride out ~30 ms of audio-thread or GC
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// stall at typical PCM-stereo bitrates before the kernel starts dropping inbound
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// datagrams. Cheap on modern Windows; the old 512 KB cap was below what the receive
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// thread can saturate during a long-tail GC pause.
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socket.ReceiveBufferSize = 1024 * 1024;
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socket.Bind(new IPEndPoint(IPAddress.Any, udpPort));
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var startedSocket = socket;
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