Bump to v3.1.0: new audio cues (save, profile-switch), per-profile custom cue paths, redesigned tray menu

Two new cues join the existing connect / disconnect / record-start /
record-stop set:
  * profile-save cue (sounds\save.wav by default) fires in
    SaveProfileTo after a successful Save or Save As. Honours the
    Profile.EnableSaveCue per-profile flag.
  * profile-switch cue (sounds\profile.wav by default) fires in the
    MainForm Shown handler after a profile finishes loading - covers
    both startup-with-profile and mid-session profile switches.
    Honours the Profile.EnableProfileSwitchCue flag. Because cue
    loading runs AFTER settings.ApplyProfile in the ctor (line 542),
    the profile being entered determines which sound plays - not the
    one being left, exactly as Ed asked.

The audio cue UI in PreferencesDialog stays as a CheckedListBox (up /
down navigates, Space toggles) with TWO action buttons below that
operate on whichever cue is selected:
  * Play [cue name] (Alt+P) - previews via SoundPlayer.Play on the
    resolved path (custom override if set, default in sounds\
    otherwise). Independent of the tick state.
  * Browse for [cue name]... (Alt+B) - opens a WAV picker. If the
    user picks a file inside RemSound's own sounds\ folder, it's
    treated as "use default" and the override is cleared - avoids
    pinning the user to a specific shipped default that a future
    release might replace. Right-click "Use default sound" reverts.

Custom cue paths AND enable flags are per-profile. Lives on
Profile.CustomCuePaths (Dictionary<string,string>) and the per-cue
EnableXxxCue bool? properties. Cache mirror in
RemSoundSettingsStore.Settings.

All default WAVs moved from the install-root flat layout into a
sounds\ subfolder (csproj Content rules updated). save.wav and
profile.wav are bundled defaults.

Tray menu rewritten (MainFormTrayController) per Ed's spec:
  * Show RemSound (W) - now uses Win32 SetForegroundWindow after the
    standard Activate() because WinForms Activate is blocked by the
    foreground-lock when invoked from a tray-menu click, which left
    screen-reader users having to Alt+Tab to reach the restored
    window.
  * Enable sending (S) / Enable receiving (R) - tickable, reflect
    current state, TOGGLE rather than always-on.
  * Profiles (P) - submenu populated from AppConfig.RecentProfiles
    with the same &1..&5 mnemonics the File menu uses. Pre-populated
    once at construction so WinForms recognises it as a submenu and
    fires DropDownOpening - originally I relied entirely on the
    open event, which the framework skipped for items with no
    DropDownItems, producing the "Profiles does nothing" bug.
  * Exit (X).

Tray tooltip now built dynamically from snapshot tick (1 Hz):
"RemSound - [recording for MM:SS,] N peer(s), sending (lane),
receiving (lane)". Recording timer only included while
RecordingController.IsRecording is true (added
RecordingStartedUtc accessor for the elapsed calculation). Lane is
derived from which device-list ticks are active, not just the audio-
mode setting, so a BothIndependent user with only WASAPI inputs ticked
honestly reads as "sending (WASAPI)".

Fixes:
  * Initial tooltip "RemSound" produced a "RemSound RemSound" read on
    NVDA because the process name and tooltip matched. Set to
    "RemSound - starting up" so the duplicate disappears.
  * Recent profile menu items no longer carry a "Recent profile N:"
    AccessibleName prefix in either the tray submenu or the File
    menu's Recent profiles - now just the profile name. Number-key
    mnemonics (&1..&5) untouched.

Manual (readme.html) updated: new section 17 "Audio cue sounds"
documents all six cues, the Play/Browse buttons, the right-click
"Use default sound", and the per-profile semantics. Sections 17-21
renumbered to 18-22. New "System tray icon and its menu" subsection
inside section 4 documents the redesigned right-click menu and the
hover tooltip. MANUAL.md regenerated via sync-manual.py. About box
gets a v3.1 block at the top. RELEASE_NOTES.md fully rewritten for
v3.1.

No wire format change - v3.1 talks to other v3.0.x machines exactly
as before.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ednunp
2026-05-28 14:24:34 +01:00
co-authored by Claude Opus 4.7
parent 0189b12668
commit 70c2669d70
18 changed files with 1158 additions and 128 deletions
+223 -16
View File
@@ -321,6 +321,11 @@ public sealed class MainForm : Form
// anything the recorder is doing.
private System.Media.SoundPlayer? recordStartSound;
private System.Media.SoundPlayer? recordStopSound;
// Profile-save and profile-switch cues, added 2026-05-28 alongside the move of all
// default WAVs into a sounds\ subfolder. Save fires after a successful File → Save /
// Save As; Profile fires immediately after a profile finishes loading in MainForm.
private System.Media.SoundPlayer? saveSound;
private System.Media.SoundPlayer? profileSwitchSound;
// Labels for the three send/receive device lists, captured at layout time so they can be
// re-titled when the user toggles between WASAPI mode (Windows devices) and ASIO mode
// (driver channel pairs). null until BuildLayout has run.
@@ -606,9 +611,18 @@ public sealed class MainForm : Form
hotkeyController.OnHotkeyChanged = MarkProfileDirty;
trayController = new MainFormTrayController(
this,
() => sendMyAudioCheckbox.Checked = true,
() => receiveAudioCheckbox.Checked = true,
Close);
// getSending / toggleSending — the tray's "Enable sending" checkable item reads
// and toggles the main-window send checkbox. Toggle (not set-to-true) so right-
// clicking it twice doesn't get the user stuck on. 2026-05-28 redesign.
getSending: () => sendMyAudioCheckbox.Checked,
toggleSending: () => sendMyAudioCheckbox.Checked = !sendMyAudioCheckbox.Checked,
getReceiving: () => receiveAudioCheckbox.Checked,
toggleReceiving: () => receiveAudioCheckbox.Checked = !receiveAudioCheckbox.Checked,
// Profiles submenu — list of recent profile file paths read live from AppConfig
// every time the submenu opens, so newly-loaded profiles appear immediately.
getRecentProfilePaths: () => AppConfig.Load().RecentProfiles,
switchToProfile: path => SwitchToRecentProfile(path),
exit: Close);
recordingController = new RecordingController(
sender,
@@ -833,12 +847,16 @@ public sealed class MainForm : Form
sender.Diagnostic = msg => logFile.Event($"sender: {msg}");
receiver.Diagnostic = msg => logFile.Event($"receiver: {msg}");
// Pre-load peer-state cue sounds so the first playback isn't delayed by file I/O.
// Files are deployed alongside the .exe (see RemSound.App.csproj Content rules).
TryLoadCueSound("connect.wav", out connectSound);
TryLoadCueSound("disconnect.wav", out disconnectSound);
TryLoadCueSound("record start.wav", out recordStartSound);
TryLoadCueSound("record stop.wav", out recordStopSound);
// Pre-load all cue sounds so the first playback isn't delayed by file I/O. Default
// WAVs are deployed to a sounds\ subfolder under RemSound.exe (see RemSound.App
// .csproj Content rules); the per-cue custom-path overrides in AppConfig.CustomCuePaths
// are honoured by TryLoadCueSound when set.
TryLoadCueSound(CueId.Connect, "connect.wav", out connectSound);
TryLoadCueSound(CueId.Disconnect, "disconnect.wav", out disconnectSound);
TryLoadCueSound(CueId.RecordStart, "record start.wav", out recordStartSound);
TryLoadCueSound(CueId.RecordStop, "record stop.wav", out recordStopSound);
TryLoadCueSound(CueId.Save, "save.wav", out saveSound);
TryLoadCueSound(CueId.ProfileSwitch, "profile.wav", out profileSwitchSound);
LoadAudioDevices();
// Apply persisted ASIO mode from settings — switches sender/receiver backends so the
@@ -1030,6 +1048,17 @@ public sealed class MainForm : Form
// blank-template case (no pendingProfile) we schedule it here.
if (pendingProfile is null) ScheduleBaselineCapture();
ApplyPendingProfileToControls();
// Profile-switch cue (2026-05-28): fires once after the profile finishes loading
// into the UI. Covers BOTH startup (user picks a profile from the picker) and
// mid-session switch (user picks a different profile from the menu — Program.Main
// re-creates MainForm under the new profile). Skipped when the user is on the
// blank template, where there's no profile to announce. Honours the per-profile
// EnableProfileSwitchCue flag set in Preferences.
if (pendingProfile is not null
&& settings.LoadEnableProfileSwitchCue())
{
profileSwitchSound?.Play();
}
// Show/hide the Update vs Save-as buttons based on whether we're on a loaded
// profile or the blank template.
UpdateProfileButtonsVisibility();
@@ -1393,9 +1422,13 @@ public sealed class MainForm : Form
if (string.IsNullOrWhiteSpace(path)) continue;
if (!File.Exists(path)) continue; // skip missing files; keep in storage in case they reappear
var title = Path.GetFileNameWithoutExtension(path);
// Visible Text has the &1..&5 mnemonic for number-key access; AccessibleName is
// just the profile name so NVDA reads the menu item naturally rather than
// prefixing every entry with "Recent profile N:" (which was the original cut
// and Ed flagged it as noisy / unwanted).
var item = new ToolStripMenuItem($"&{slot} {title}")
{
AccessibleName = $"Recent profile {slot}: {title}",
AccessibleName = title,
// Stash the path on the menu item so the click handler doesn't depend on
// closure capture of the loop variable.
Tag = path,
@@ -1795,6 +1828,11 @@ public sealed class MainForm : Form
unsubscribeUpnpStatusChanged: handler => routerPortMapper.StatusChanged -= handler);
dialog.ShowDialog(this);
if (dialog.ChangedAnyProfileSetting) MarkProfileDirty();
// The Preferences dialog includes per-cue Browse buttons that can change custom
// WAV paths in AppConfig.CustomCuePaths. Reload the cached SoundPlayer instances
// here unconditionally — cheap, only six small files, and guarantees the next
// play uses whatever the user just picked without waiting for the next launch.
ReloadAllCueSounds();
}
/// <summary>User pressed "Check for updates" (Help menu or Preferences button). Always
@@ -4169,6 +4207,10 @@ public sealed class MainForm : Form
// serialised on the network-thread lock inside the receiver, so doing it from the UI
// tick is safe.
receiver.PruneIdleSessions();
// Refresh the tray icon's hover tooltip so it reflects the current peer count and
// send / receive routing (WASAPI / ASIO / both). 1 Hz cadence is fine — the user is
// hovering, not staring at a counter — and BuildTrayTooltip is allocation-cheap.
trayController.SetTooltip(BuildTrayTooltip());
// Periodic native-memory reaper. SustainedLowLatency GC mode (set in Program.Main)
// explicitly avoids gen2 collections to keep audio scheduling smooth — but that same
// suppression means finalizers for IDisposable wrappers that didn't get explicit
@@ -4892,6 +4934,11 @@ public sealed class MainForm : Form
{
SaveCurrentStateToProfileFile(title);
AppendLogEntry($"profile saved: \"{title}\"");
// Save cue (2026-05-28): fires after any successful save — Save AND Save As, since
// both routes funnel through this single method. Honours the EnableSaveCue per-
// profile flag; the cue is silent if the user has unticked it in Preferences or if
// sounds\save.wav doesn't exist and no custom override has been set.
if (settings.LoadEnableSaveCue()) saveSound?.Play();
// Refresh the unsaved-changes baseline so this saved state becomes the new
// "no changes" reference. The Title field changes on save-as, so the next
// diff comparison must use the new state as baseline, not the pre-save one.
@@ -5153,16 +5200,162 @@ public sealed class MainForm : Form
// tab — see BuildProfilesPrefsTab + SwitchSelectedProfile / RenameSelectedProfile /
// DeleteSelectedProfile.
private void TryLoadCueSound(string fileName, out System.Media.SoundPlayer? player)
/// <summary>Builds the live tooltip shown over the system-tray icon — sums up peer count
/// and send / receive routing into a single readable line. Kept under the 127-character
/// NotifyIcon limit by construction; the tray controller truncates with an ellipsis as a
/// belt-and-braces if a future addition ever pushes it over.
///
/// Examples:
/// * RemSound — not connected
/// * RemSound — recording for 2:34 — not connected
/// * RemSound — 2 peers, sending (WASAPI), receiving (WASAPI)
/// * RemSound — recording for 1:23:45, 2 peers, sending (WASAPI), receiving (WASAPI)
/// </summary>
private string BuildTrayTooltip()
{
// Healthy-peer count. Heartbeats define "connected" — a peer ticked in the list but
// never reachable doesn't count, because the user cares about who they can actually
// talk to right now, not who they intend to.
var healthyPeers = 0;
if (heartbeatService is not null)
{
foreach (var ph in heartbeatService.GetAllPeerHealth())
{
if (ph.State == PeerHealthState.Healthy) healthyPeers++;
}
}
// Recording timer — only included when a recording is actually running. Slots in
// right after the "RemSound" leader as Ed asked, so it reads as a status on the
// app itself rather than a property of the peer list.
string? recordingPart = null;
if (recordingController.IsRecording && recordingController.RecordingStartedUtc is { } startedUtc)
{
recordingPart = $"recording for {FormatRecordingElapsed(DateTime.UtcNow - startedUtc)}";
}
if (healthyPeers == 0 && !sendMyAudioCheckbox.Checked && !receiveAudioCheckbox.Checked)
{
return recordingPart is null
? "RemSound — not connected"
: $"RemSound — {recordingPart} — not connected";
}
var parts = new List<string> { "RemSound" };
if (recordingPart is not null) parts.Add(recordingPart);
var peerText = healthyPeers switch
{
0 => "no peers",
1 => "1 peer",
_ => $"{healthyPeers} peers",
};
parts.Add(peerText);
// Direction lines — only added when the corresponding direction is actually on. The
// lane label (WASAPI / ASIO / WASAPI + ASIO) is derived from which device-list ticks
// are active, NOT from the audio-mode setting alone: in BothIndependent a user can
// still have ticked WASAPI inputs only, in which case the tray should honestly say
// "WASAPI" rather than "WASAPI + ASIO".
if (sendMyAudioCheckbox.Checked)
{
var hasWasapiSend = AnyChecked(sendInputDevicesList) || AnyChecked(sendOutputDevicesList);
var hasAsioSend = AnyChecked(asioSendDevicesList);
parts.Add($"sending ({DescribeLanes(hasWasapiSend, hasAsioSend)})");
}
if (receiveAudioCheckbox.Checked)
{
var hasWasapiReceive = AnyChecked(receiveOutputDevicesList);
var hasAsioReceive = AnyChecked(asioReceiveOutputDevicesList);
parts.Add($"receiving ({DescribeLanes(hasWasapiReceive, hasAsioReceive)})");
}
return string.Join(", ", parts);
}
/// <summary>Convenience for BuildTrayTooltip — true if the given CheckedListBox has at
/// least one ticked item. Defensive against null lists (the layout builders run async on
/// startup, so the tooltip refresh CAN fire one tick before they exist).</summary>
private static bool AnyChecked(CheckedListBox? list)
{
if (list is null) return false;
return list.CheckedItems.Count > 0;
}
/// <summary>Compact duration formatter for the tray tooltip's "recording for X" segment.
/// Under an hour shows MM:SS; from an hour on it shows H:MM:SS — the same shape Windows
/// uses for media-player elapsed-time displays, so it reads naturally to people who
/// don't otherwise know it's a custom format.</summary>
private static string FormatRecordingElapsed(TimeSpan elapsed)
{
// Negative elapsed (clock skew across a sleep cycle) gets clamped to zero — better
// than displaying "-00:01" mid-tooltip.
if (elapsed < TimeSpan.Zero) elapsed = TimeSpan.Zero;
return elapsed.TotalHours >= 1
? $"{(int)elapsed.TotalHours}:{elapsed.Minutes:D2}:{elapsed.Seconds:D2}"
: $"{elapsed.Minutes:D2}:{elapsed.Seconds:D2}";
}
/// <summary>Pretty-print "WASAPI", "ASIO", "WASAPI + ASIO", or "no devices" depending
/// on which of the two flags are set. "no devices" covers the awkward case where the
/// user has the send/receive checkbox on but hasn't ticked anything for the engine to
/// chew on — better to say so in the tooltip than imply silent activity.</summary>
private static string DescribeLanes(bool wasapi, bool asio) =>
(wasapi, asio) switch
{
(true, true) => "WASAPI + ASIO",
(true, false) => "WASAPI",
(false, true) => "ASIO",
_ => "no devices",
};
/// <summary>Well-known cue identifiers used as keys into
/// <see cref="AppConfig.CustomCuePaths"/>. Stable strings — don't rename without writing
/// a migration, because users' Preferences-set custom paths are stored under these keys
/// in <c>remsound.config.json</c>. Centralised here so the Preferences dialog and the
/// MainForm load path agree on the spellings.</summary>
internal static class CueId
{
public const string Connect = "connect";
public const string Disconnect = "disconnect";
public const string RecordStart = "record-start";
public const string RecordStop = "record-stop";
public const string Save = "save";
public const string ProfileSwitch = "profile-switch";
}
/// <summary>Load one cue sound. Resolution order:
/// (1) if the active profile has a custom path for <paramref name="cueId"/> AND the
/// referenced file exists, use that — the user-supplied override.
/// (2) otherwise the default WAV in <c>sounds\</c> next to RemSound.exe, named
/// <paramref name="defaultFileName"/>.
/// (3) otherwise null — the cue silently doesn't play. New cues without a shipped
/// default WAV (e.g. save.wav and profile.wav before the project owner supplies
/// them) land here and the rest of the app keeps working.
///
/// Custom paths are per-profile (changed from machine-wide in v3.0.3 development) so
/// each profile can carry its own cue palette. The settings cache mirrors the active
/// profile's CustomCuePaths dictionary and is the runtime source of truth.</summary>
private void TryLoadCueSound(string cueId, string defaultFileName, out System.Media.SoundPlayer? player)
{
player = null;
try
{
var path = Path.Combine(AppContext.BaseDirectory, fileName);
if (!File.Exists(path))
string? path = null;
var customPath = settings.LoadCustomCuePath(cueId);
if (!string.IsNullOrWhiteSpace(customPath) && File.Exists(customPath))
{
logFile.Event($"cue sound missing: {fileName} (looked at {path})");
return;
path = customPath;
logFile.Event($"cue sound '{cueId}': using custom path {customPath}");
}
else
{
var defaultPath = Path.Combine(AppContext.BaseDirectory, "sounds", defaultFileName);
if (File.Exists(defaultPath))
{
path = defaultPath;
}
else
{
logFile.Event($"cue sound '{cueId}': default missing ({defaultPath}) and no custom override set — cue will be silent");
return;
}
}
var sp = new System.Media.SoundPlayer(path);
sp.LoadAsync();
@@ -5170,10 +5363,24 @@ public sealed class MainForm : Form
}
catch (Exception ex)
{
logFile.Event($"cue sound load failed for {fileName}: {ex.GetType().Name}: {ex.Message}");
logFile.Event($"cue sound load failed for '{cueId}': {ex.GetType().Name}: {ex.Message}");
}
}
/// <summary>Re-load all cue sounds. Called by PreferencesDialog after the user picks a
/// new custom WAV for any cue — re-runs <see cref="TryLoadCueSound"/> for the lot so
/// the cached SoundPlayer instances point at the right file from the next play onward.
/// </summary>
public void ReloadAllCueSounds()
{
TryLoadCueSound(CueId.Connect, "connect.wav", out connectSound);
TryLoadCueSound(CueId.Disconnect, "disconnect.wav", out disconnectSound);
TryLoadCueSound(CueId.RecordStart, "record start.wav", out recordStartSound);
TryLoadCueSound(CueId.RecordStop, "record stop.wav", out recordStopSound);
TryLoadCueSound(CueId.Save, "save.wav", out saveSound);
TryLoadCueSound(CueId.ProfileSwitch, "profile.wav", out profileSwitchSound);
}
/// <summary>
/// Compares current peer-health states to the last-seen states and plays a connect /
/// disconnect cue on the relevant transitions. Driven from the 1 Hz snapshot tick. Rules: