Pan/EQ: add a per-peer volume slider (before pan)

Ed's request — an individual level fader per peer, sitting just before the pan control on the
Pan and EQ tab. New PeerShaping.Volume (0..1, default 1.0 = 100% = transparent), always applied
(no master switch — unity does nothing). It folds into PeerDspChain's L/R gain alongside pan
(gainL = panL*vol, gainR = panR*vol), so it's another per-sample multiply, zero added latency,
and multiplies with the global volume (per-peer fader -> mix -> master). Slider is 0-100%,
saved per profile, announces "Volume: N percent". Shaped recording captures it; raw (bypass)
recording doesn't. Held for next release.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Ednunp
2026-07-06 10:45:52 +01:00
co-authored by Claude Opus 4.8
parent efa9435da7
commit 6b1e65f418
3 changed files with 54 additions and 22 deletions
+26 -5
View File
@@ -157,6 +157,7 @@ public sealed class MainForm : Form
private readonly AccessibleCheckBox enableEqForPeersBox = new() { Text = "Enable &EQ for peers (Alt+E)", AccessibleName = "Enable EQ for peers", AutoSize = true }; private readonly AccessibleCheckBox enableEqForPeersBox = new() { Text = "Enable &EQ for peers (Alt+E)", AccessibleName = "Enable EQ for peers", AutoSize = true };
private readonly AccessibleCheckBox enablePanForPeersBox = new() { Text = "Enable &pan for peers (Alt+P)", AccessibleName = "Enable pan for peers", AutoSize = true }; private readonly AccessibleCheckBox enablePanForPeersBox = new() { Text = "Enable &pan for peers (Alt+P)", AccessibleName = "Enable pan for peers", AutoSize = true };
private readonly ListBox panEqPeerList = new() { Width = 430, Height = 90, AccessibleName = "Peer to shape" }; private readonly ListBox panEqPeerList = new() { Width = 430, Height = 90, AccessibleName = "Peer to shape" };
private readonly TrackBar volumeSlider = new() { Minimum = 0, Maximum = 100, Value = 100, SmallChange = 1, LargeChange = 10, TickFrequency = 25, Width = 320 };
private readonly TrackBar panSlider = new() { Minimum = 0, Maximum = 100, Value = 50, SmallChange = 1, LargeChange = 10, TickFrequency = 25, Width = 320 }; private readonly TrackBar panSlider = new() { Minimum = 0, Maximum = 100, Value = 50, SmallChange = 1, LargeChange = 10, TickFrequency = 25, Width = 320 };
private readonly Button resetPeerEqButton = new() { Text = "Set peer E&Q to default (Alt+Q)", AutoSize = true, AccessibleName = "Set peer EQ to default" }; private readonly Button resetPeerEqButton = new() { Text = "Set peer E&Q to default (Alt+Q)", AutoSize = true, AccessibleName = "Set peer EQ to default" };
private readonly ListBox eqModeList = new() { Width = 320, Height = 40, IntegralHeight = false, AccessibleName = "EQ mode" }; private readonly ListBox eqModeList = new() { Width = 320, Height = 40, IntegralHeight = false, AccessibleName = "EQ mode" };
@@ -3144,12 +3145,13 @@ public sealed class MainForm : Form
/// and is saved per profile. See <see cref="PeerDspChain"/> / <see cref="PeerShaping"/>.</summary> /// and is saved per profile. See <see cref="PeerDspChain"/> / <see cref="PeerShaping"/>.</summary>
private void BuildPanEqTab() private void BuildPanEqTab()
{ {
var panel = new TableLayoutPanel { Dock = DockStyle.Fill, Padding = new Padding(12), ColumnCount = 1, RowCount = 8, AutoScroll = true }; var panel = new TableLayoutPanel { Dock = DockStyle.Fill, Padding = new Padding(12), ColumnCount = 1, RowCount = 9, AutoScroll = true };
panel.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100)); panel.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100));
enableEqForPeersBox.CheckedChanged += (_, _) => { if (!loadingPanEqControls) { MarkProfileDirty(); ApplyAllPeerShaping(); } }; enableEqForPeersBox.CheckedChanged += (_, _) => { if (!loadingPanEqControls) { MarkProfileDirty(); ApplyAllPeerShaping(); } };
enablePanForPeersBox.CheckedChanged += (_, _) => { if (!loadingPanEqControls) { MarkProfileDirty(); ApplyAllPeerShaping(); } }; enablePanForPeersBox.CheckedChanged += (_, _) => { if (!loadingPanEqControls) { MarkProfileDirty(); ApplyAllPeerShaping(); } };
panEqPeerList.SelectedIndexChanged += (_, _) => OnPanEqPeerSelected(); panEqPeerList.SelectedIndexChanged += (_, _) => OnPanEqPeerSelected();
volumeSlider.ValueChanged += (_, _) => OnVolumeChanged();
panSlider.ValueChanged += (_, _) => OnPanChanged(); panSlider.ValueChanged += (_, _) => OnPanChanged();
resetPeerEqButton.Click += (_, _) => OnResetPeerEq(); resetPeerEqButton.Click += (_, _) => OnResetPeerEq();
eqModeList.Items.Add("3 band basic EQ"); eqModeList.Items.Add("3 band basic EQ");
@@ -3157,9 +3159,13 @@ public sealed class MainForm : Form
eqModeList.SelectedIndexChanged += (_, _) => OnEqModeChanged(); eqModeList.SelectedIndexChanged += (_, _) => OnEqModeChanged();
var peerLabel = new MnemonicLabel { Text = "Peer to shape (Alt+&U)", AutoSize = true, MnemonicTarget = panEqPeerList }; var peerLabel = new MnemonicLabel { Text = "Peer to shape (Alt+&U)", AutoSize = true, MnemonicTarget = panEqPeerList };
var volumeLabel = new MnemonicLabel { Text = "Vo&lume (Alt+L)", AutoSize = true, MnemonicTarget = volumeSlider };
var panLabel = new MnemonicLabel { Text = "Pa&n (Alt+N)", AutoSize = true, MnemonicTarget = panSlider }; var panLabel = new MnemonicLabel { Text = "Pa&n (Alt+N)", AutoSize = true, MnemonicTarget = panSlider };
var modeLabel = new MnemonicLabel { Text = "EQ &mode (Alt+M)", AutoSize = true, MnemonicTarget = eqModeList }; var modeLabel = new MnemonicLabel { Text = "EQ &mode (Alt+M)", AutoSize = true, MnemonicTarget = eqModeList };
var volumeRow = new FlowLayoutPanel { AutoSize = true, WrapContents = false, Margin = new Padding(0) };
volumeRow.Controls.Add(volumeLabel);
volumeRow.Controls.Add(volumeSlider);
var panRow = new FlowLayoutPanel { AutoSize = true, WrapContents = false, Margin = new Padding(0) }; var panRow = new FlowLayoutPanel { AutoSize = true, WrapContents = false, Margin = new Padding(0) };
panRow.Controls.Add(panLabel); panRow.Controls.Add(panLabel);
panRow.Controls.Add(panSlider); panRow.Controls.Add(panSlider);
@@ -3171,10 +3177,11 @@ public sealed class MainForm : Form
panel.Controls.Add(enablePanForPeersBox, 0, 1); panel.Controls.Add(enablePanForPeersBox, 0, 1);
panel.Controls.Add(peerLabel, 0, 2); panel.Controls.Add(peerLabel, 0, 2);
panel.Controls.Add(panEqPeerList, 0, 3); panel.Controls.Add(panEqPeerList, 0, 3);
panel.Controls.Add(panRow, 0, 4); panel.Controls.Add(volumeRow, 0, 4);
panel.Controls.Add(resetPeerEqButton, 0, 5); panel.Controls.Add(panRow, 0, 5);
panel.Controls.Add(modeRow, 0, 6); panel.Controls.Add(resetPeerEqButton, 0, 6);
panel.Controls.Add(eqBandsPanel, 0, 7); panel.Controls.Add(modeRow, 0, 7);
panel.Controls.Add(eqBandsPanel, 0, 8);
panEqTabPage.Controls.Add(panel); panEqTabPage.Controls.Add(panel);
RefreshPanEqPeerList(); RefreshPanEqPeerList();
@@ -3243,10 +3250,13 @@ public sealed class MainForm : Form
try try
{ {
var s = GetOrCreateShaping(selectedShapingKey); var s = GetOrCreateShaping(selectedShapingKey);
volumeSlider.Value = Math.Clamp((int)Math.Round(s.Volume * 100f), 0, 100);
UpdateVolumeAccessibleName();
panSlider.Value = Math.Clamp((int)Math.Round(s.Pan * 50f) + 50, 0, 100); panSlider.Value = Math.Clamp((int)Math.Round(s.Pan * 50f) + 50, 0, 100);
UpdatePanAccessibleName(); UpdatePanAccessibleName();
eqModeList.SelectedIndex = s.EqMode == PeerEqMode.Advanced10Band ? 1 : 0; eqModeList.SelectedIndex = s.EqMode == PeerEqMode.Advanced10Band ? 1 : 0;
RebuildEqBandSliders(); RebuildEqBandSliders();
volumeSlider.Enabled = enabled;
panSlider.Enabled = enabled; panSlider.Enabled = enabled;
resetPeerEqButton.Enabled = enabled; resetPeerEqButton.Enabled = enabled;
eqModeList.Enabled = enabled; eqModeList.Enabled = enabled;
@@ -3279,6 +3289,17 @@ public sealed class MainForm : Form
panSlider.AccessibleName = $"Pan: {desc}"; panSlider.AccessibleName = $"Pan: {desc}";
} }
private void OnVolumeChanged()
{
if (loadingPanEqControls || selectedShapingKey is null) return;
GetOrCreateShaping(selectedShapingKey).Volume = Math.Clamp(volumeSlider.Value / 100f, 0f, 1f);
UpdateVolumeAccessibleName();
ApplyPeerShaping(selectedShapingKey);
MarkProfileDirty();
}
private void UpdateVolumeAccessibleName() => volumeSlider.AccessibleName = $"Volume: {volumeSlider.Value} percent";
private void OnEqModeChanged() private void OnEqModeChanged()
{ {
if (loadingPanEqControls || selectedShapingKey is null) return; if (loadingPanEqControls || selectedShapingKey is null) return;
+4
View File
@@ -16,6 +16,10 @@ public sealed class PeerShaping
/// <summary>-1 (full left) .. 0 (centre) .. +1 (full right).</summary> /// <summary>-1 (full left) .. 0 (centre) .. +1 (full right).</summary>
public float Pan { get; set; } public float Pan { get; set; }
/// <summary>Per-peer playback level, 0..1 (1 = 100%, unity). An individual fader for this peer,
/// on top of the global volume. Always applied (no master switch); 100% is transparent.</summary>
public float Volume { get; set; } = 1f;
/// <summary>Which EQ mode is currently active for this peer.</summary> /// <summary>Which EQ mode is currently active for this peer.</summary>
public PeerEqMode EqMode { get; set; } = PeerEqMode.Simple3Band; public PeerEqMode EqMode { get; set; } = PeerEqMode.Simple3Band;
+24 -17
View File
@@ -14,39 +14,46 @@ namespace RemSound.Receiver;
/// </summary> /// </summary>
public sealed class PeerDspChain public sealed class PeerDspChain
{ {
private readonly float panL; // L/R output gains = pan (when enabled) folded together with the per-peer volume (always).
private readonly float panR; private readonly float gainL;
private readonly bool hasPan; private readonly float gainR;
private readonly bool hasGain;
// Same coefficients on both channels, but each needs its own filter instance because a biquad // Same coefficients on both channels, but each needs its own filter instance because a biquad
// carries per-channel state. left.Length == right.Length always. // carries per-channel state. left.Length == right.Length always.
private readonly BiQuadFilter[] left; private readonly BiQuadFilter[] left;
private readonly BiQuadFilter[] right; private readonly BiQuadFilter[] right;
private PeerDspChain(float panL, float panR, bool hasPan, BiQuadFilter[] left, BiQuadFilter[] right) private PeerDspChain(float gainL, float gainR, bool hasGain, BiQuadFilter[] left, BiQuadFilter[] right)
{ {
this.panL = panL; this.gainL = gainL;
this.panR = panR; this.gainR = gainR;
this.hasPan = hasPan; this.hasGain = hasGain;
this.left = left; this.left = left;
this.right = right; this.right = right;
} }
/// <summary>True when this chain would do nothing (pan off/centre and EQ off/flat). Build returns /// <summary>True when this chain would do nothing (unity gain — pan off/centre, volume 100% — and
/// null in that case so an unshaped peer's <c>dsp</c> reference is null and it pays nothing.</summary> /// EQ off/flat). Build returns null in that case so an unshaped peer's <c>dsp</c> reference is null
public bool IsNoOp => !hasPan && left.Length == 0; /// and it pays nothing.</summary>
public bool IsNoOp => !hasGain && left.Length == 0;
/// <summary>Builds a chain for one peer from its saved shaping and the profile's two master /// <summary>Builds a chain for one peer from its saved shaping and the profile's two master
/// switches. Returns null if there's nothing to do — pan disabled or centred, and EQ disabled or /// switches. Returns null if there's nothing to do — pan disabled or centred, and EQ disabled or
/// completely flat. Runs on the UI thread; the result is swapped onto the audio thread atomically.</summary> /// completely flat. Runs on the UI thread; the result is swapped onto the audio thread atomically.</summary>
public static PeerDspChain? Build(PeerShaping? shaping, bool applyPan, bool applyEq) public static PeerDspChain? Build(PeerShaping? shaping, bool applyPan, bool applyEq)
{ {
// Pan (only when enabled) and the per-peer volume (always applied) fold into one L/R gain.
// Pan is a balance control: it keeps the peer's stereo image (never sums to mono). Centre is // Pan is a balance control: it keeps the peer's stereo image (never sums to mono). Centre is
// unity on both sides; panning toward one side attenuates the OPPOSITE channel, reaching zero // unity on both sides; panning toward one side attenuates the OPPOSITE channel, reaching zero
// at the extreme. So a stereo signal just leans left or right rather than collapsing. // at the extreme. Volume then scales both sides. So a stereo signal leans left/right and sits
float pan = shaping is null ? 0f : Math.Clamp(shaping.Pan, -1f, 1f); // at the level you set, without ever collapsing to mono.
bool hasPan = applyPan && pan != 0f; float pan = applyPan && shaping is not null ? Math.Clamp(shaping.Pan, -1f, 1f) : 0f;
float panL = pan > 0f ? 1f - pan : 1f; float panL = pan > 0f ? 1f - pan : 1f;
float panR = pan < 0f ? 1f + pan : 1f; float panR = pan < 0f ? 1f + pan : 1f;
float vol = shaping is null ? 1f : Math.Clamp(shaping.Volume, 0f, 1f);
float gainL = panL * vol;
float gainR = panR * vol;
bool hasGain = gainL != 1f || gainR != 1f;
var l = new List<BiQuadFilter>(); var l = new List<BiQuadFilter>();
var r = new List<BiQuadFilter>(); var r = new List<BiQuadFilter>();
@@ -64,7 +71,7 @@ public sealed class PeerDspChain
} }
} }
var chain = new PeerDspChain(panL, panR, hasPan, [.. l], [.. r]); var chain = new PeerDspChain(gainL, gainR, hasGain, [.. l], [.. r]);
return chain.IsNoOp ? null : chain; return chain.IsNoOp ? null : chain;
} }
@@ -101,12 +108,12 @@ public sealed class PeerDspChain
output[2 * f + 1] = sr; output[2 * f + 1] = sr;
} }
} }
if (hasPan) if (hasGain)
{ {
for (int f = 0; f < frames; f++) for (int f = 0; f < frames; f++)
{ {
output[2 * f] *= panL; output[2 * f] *= gainL;
output[2 * f + 1] *= panR; output[2 * f + 1] *= gainR;
} }
} }
} }