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RemSound/src/RemSound.App/RemSound.App.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net10.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<UseWindowsForms>true</UseWindowsForms>
<RootNamespace>RemSound.App</RootNamespace>
<AssemblyName>RemSound</AssemblyName>
<ApplicationManifest>app.manifest</ApplicationManifest>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<ApplicationHighDpiMode>SystemAware</ApplicationHighDpiMode>
<!-- Release version. The self-updater (RemSoundUpdater) compares this against the
tag_name on the latest GitHub release; bump it on every public release. The
AssemblyVersion / FileVersion default to this value, and Assembly.GetName().Version
is what the About dialog and the updater both read. -->
<Version>4.0</Version>
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</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\RemSound.Core\RemSound.Core.csproj" />
<ProjectReference Include="..\RemSound.Sender\RemSound.Sender.csproj" />
<ProjectReference Include="..\RemSound.Receiver\RemSound.Receiver.csproj" />
<PackageReference Include="NAudio" Version="2.3.0" />
<!-- LAME wrapper for MP3 encoding. Pulled in for the recording feature. The native
libmp3lame.dll ships with the package and is copied to the output folder. -->
<PackageReference Include="NAudio.Lame" Version="2.1.0" />
<!-- OGG container writer that wraps Concentus-encoded Opus. Same Concentus the wire
path already uses (transitive dep), so the recording-side OGG-Opus output is
byte-for-byte the same encoder we'd send on a live Opus stream. -->
<PackageReference Include="Concentus.Oggfile" Version="1.0.7" />
<!-- Pure-managed FLAC encoder (Flake). Same encoder CUETools uses; no native DLL,
no P/Invoke. Lossless, ships as managed IL, smaller files than WAV (~50%) without
sample-data loss. -->
<PackageReference Include="CUETools.Codecs.FLAKE" Version="1.0.5" />
<!-- UPnP / NAT-PMP / PCP client library for automatically opening the audio port on
the user's router so peers on the public internet can reach this machine without
manual port forwarding. Cross-protocol — picks whichever the router speaks. Used
under the AppConfig.UpnpEnabled toggle, off by default. -->
<PackageReference Include="Mono.Nat" Version="3.0.4" />
<!-- Native libopus binaries that Concentus 2.0+ auto-detects at runtime and routes
encode/decode calls through. Without this package Concentus uses its pure-managed
C# fallback, which `new`s ~15 working buffers per encode call (issue #22 on the
Concentus repo, open since 2018) and produces ~4.5 MB/s of GC pressure per
encoding lane at 10 ms frames. Switching to native via this package keeps the
encoder state allocated once (C-side) and reuses it across calls. Same encoder
settings, bit-for-bit identical audio output. Installed at the top-level project
(per the package's install guidance) so `dotnet publish` correctly trims native
binaries for irrelevant RIDs from the release output. 2026-05-23. -->
<PackageReference Include="Concentus.Native" Version="1.5.2" />
<!-- Explicit pin for the transitive Concentus.Native.NetCore. The parent package
declares a minimum version of 1.5.1, but 1.5.1 was never published to nuget.org —
only 1.5.2 was. NuGet still resolves correctly (it picks 1.5.2) but emits NU1603
as a warning, which our TreatWarningsAsErrors policy promotes to an error.
Pinning explicitly skips that warning and is self-documenting. -->
<PackageReference Include="Concentus.Native.NetCore" Version="1.5.2" />
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</ItemGroup>
<ItemGroup>
<!-- Shipped DEFAULT cue sounds live in a "default sounds\" subfolder under the build/publish
output (2026-06-13: moved out of the per-user folder, which never overwrote them, so a
changed default sound could never reach an existing user). They are part of the install:
the auto-updater (and a dev republish) always overwrites this folder, so a tweaked default
always lands. The user's OWN custom sounds are NOT here - they're explicit file paths set
via the Preferences Browse picker, which the updater never touches. Every WAV in the source
"default sounds\" folder ships via a wildcard (numbered variants, key clicks, passkey), so
adding sounds later needs no csproj change. Spaces in filenames are preserved verbatim. The
EnsureCueSoundsPublished target below guarantees they reach a PUBLISH output even when
MSBuild's incremental Content-copy marker would skip them. -->
<Content Include="..\..\default sounds\*.wav">
<Link>default sounds\%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
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<!-- User manual. F1 anywhere in the app opens this via the user's default browser
(HelpLauncher.OpenManual). The PreserveNewest mode means a fresh publish overwrites
the published copy whenever the source is newer; manually-edited copies inside
publish/ get clobbered, which is correct (publish is build output, not config). -->
<Content Include="..\..\readme.html">
<Link>readme.html</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<!-- Guarantee the cue WAVs land in a PUBLISHED build. The Content items above use
CopyToOutputDirectory=PreserveNewest, but MSBuild's incremental "copy already done" marker
(obj\...\.csproj.CopyComplete) can skip that copy when publishing into a fresh output folder
whose marker is up to date — which silently shipped the v3.9 zip with NO cue sounds at all.
This explicit post-publish copy is marker-independent: it always copies every WAV from the
source "default sounds\" folder into the published "default sounds\" folder. Build-release.ps1
zips the publish output, so this is what makes the release reliably contain the sounds. (The
self-test "Bundled resources present" step verifies it.) -->
<Target Name="EnsureCueSoundsPublished" AfterTargets="Publish">
<ItemGroup>
<_CueWavs Include="..\..\default sounds\*.wav" />
</ItemGroup>
<Copy SourceFiles="@(_CueWavs)"
DestinationFolder="$(PublishDir)default sounds"
SkipUnchangedFiles="false" />
</Target>
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</Project>