46 lines
1.9 KiB
C#
46 lines
1.9 KiB
C#
namespace RemSound.App;
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/// <summary>
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/// Process-wide screen-reader speech. Used for feedback the screen reader can't otherwise observe —
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/// chiefly the "speak the status line" hotkey (GitHub issue #13), which must read aloud even when the
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/// global hotkey fires while RemSound isn't the focused window.
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///
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/// Holds a single backend, created once on first use. Today that is always Tolk, which works on every
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/// Windows version RemSound supports — including Windows 7. The interface seam exists so a future build
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/// can choose a different backend per OS without changing any caller: branch inside
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/// <see cref="CreateBackend"/>. (Prism is the modern successor to Tolk but requires Windows 10+, so it
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/// can't be the default while Win7 is supported — see <see cref="IScreenReaderOutput"/>.)
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/// </summary>
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internal static class ScreenReader
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{
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private static readonly object sync = new();
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private static IScreenReaderOutput? backend;
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private static IScreenReaderOutput Backend
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{
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get { lock (sync) { return backend ??= CreateBackend(); } }
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}
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private static IScreenReaderOutput CreateBackend()
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{
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// Win7-safe default. To adopt Prism on Windows 10+ later, branch on Environment.OSVersion
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// here and return a PrismScreenReaderOutput when the OS is >= Windows 10 — callers below stay
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// exactly as they are.
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return new TolkScreenReaderOutput();
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}
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/// <summary>Speak text through the active screen reader (best-effort; silent if none is running).
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/// Returns true if it reached a screen reader.</summary>
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public static bool Speak(string text, bool interrupt = true) => Backend.Speak(text, interrupt);
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/// <summary>Release the backend on app shutdown. Safe to call when nothing was ever spoken.</summary>
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public static void Shutdown()
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{
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lock (sync)
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{
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backend?.Shutdown();
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backend = null;
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}
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}
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}
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