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RemSound/src/RemSound.App/AudioDeviceChangeNotifier.cs
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using NAudio.CoreAudioApi;
using NAudio.CoreAudioApi.Interfaces;
namespace RemSound.App;
/// <summary>
/// Fires a callback whenever the set of Windows audio endpoints changes — a device is added,
/// removed, changes state (plugged / unplugged / enabled / disabled), or the default device
/// changes. This replaces the pre-v3.4 3-second polling of the device lists: instead of
/// re-enumerating every tick whether or not anything changed, RemSound re-reads the device lists
/// only when Windows actually tells us the device set changed.
///
/// The callbacks arrive on a COM thread, so the consumer (<see cref="MainForm"/>) marshals to the
/// UI thread and debounces — a single hot-plug typically fires several of these in quick
/// succession (state-changed + added + default-changed), which collapse into one refresh.
///
/// Property-value changes (volume nudges, format tweaks) are deliberately ignored: they fire
/// constantly and never change the device <em>set</em>, so reacting to them would defeat the
/// whole point of going event-driven.
/// </summary>
internal sealed class AudioDeviceChangeNotifier : IMMNotificationClient, IDisposable
{
private readonly MMDeviceEnumerator enumerator = new();
private readonly Action onChange;
private bool registered;
public AudioDeviceChangeNotifier(Action onChange)
{
this.onChange = onChange;
enumerator.RegisterEndpointNotificationCallback(this);
registered = true;
}
public void OnDeviceStateChanged(string deviceId, DeviceState newState) => onChange();
public void OnDeviceAdded(string pwstrDeviceId) => onChange();
public void OnDeviceRemoved(string deviceId) => onChange();
public void OnDefaultDeviceChanged(DataFlow flow, Role role, string defaultDeviceId) => onChange();
public void OnPropertyValueChanged(string pwstrDeviceId, PropertyKey key) { /* ignore — too chatty, no set change */ }
public void Dispose()
{
try { if (registered) enumerator.UnregisterEndpointNotificationCallback(this); }
catch { /* COM teardown race on shutdown — harmless */ }
registered = false;
try { enumerator.Dispose(); } catch { /* ignore */ }
}
}