2026-06-13 00:06:07 +01:00
|
|
|
using RemSound.Core;
|
|
|
|
|
|
|
|
|
|
namespace RemSound.App;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Default cue-sound resolution. The cue WAVs ship as numbered variants in <c>sounds\</c> -
|
|
|
|
|
/// "connect 1.wav", "connect 2.wav", ... - and the user picks which one is the default for each
|
|
|
|
|
/// cue in Preferences (stored machine-wide in <see cref="AppConfig.DefaultCueSounds"/>). This
|
|
|
|
|
/// helper discovers the variants for a cue and resolves which one is the active default.
|
|
|
|
|
///
|
|
|
|
|
/// The full resolution order used wherever a cue is loaded (MainForm, the startup cue, the
|
|
|
|
|
/// Preferences preview) is:
|
|
|
|
|
/// 1. the user's per-profile custom WAV (handled by the caller) - highest priority;
|
|
|
|
|
/// 2. the machine-wide chosen default variant, if it still exists on disk;
|
|
|
|
|
/// 3. the first available variant (the lowest-numbered - the "1"s) - the shipped default;
|
|
|
|
|
/// 4. nothing - the cue is silent.
|
|
|
|
|
///
|
|
|
|
|
/// The count of variants is never assumed: whatever "<base> <n>.wav" files are present
|
|
|
|
|
/// are offered, so adding more sounds later needs no code change. Matching is case-insensitive so
|
|
|
|
|
/// a stray capital (e.g. "Profile menu open 1.wav") still resolves.
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static class CueSounds
|
|
|
|
|
{
|
|
|
|
|
/// <summary>The variant filenames available for a cue, sorted by their trailing number. The
|
|
|
|
|
/// base name comes from <paramref name="defaultFileName"/> (the historical single name, e.g.
|
|
|
|
|
/// "connect.wav" -> base "connect"), matched against "connect.wav" and "connect <n>.wav"
|
|
|
|
|
/// in <c>sounds\</c>. Returns filenames only (no path); empty when none are present.</summary>
|
|
|
|
|
public static IReadOnlyList<string> Variants(string defaultFileName)
|
|
|
|
|
{
|
|
|
|
|
var baseName = Path.GetFileNameWithoutExtension(defaultFileName);
|
|
|
|
|
var dir = AppConfig.SoundsDirectory;
|
|
|
|
|
if (string.IsNullOrEmpty(baseName) || !Directory.Exists(dir)) return Array.Empty<string>();
|
|
|
|
|
|
|
|
|
|
var matches = new List<(int Order, string Name)>();
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
foreach (var full in Directory.EnumerateFiles(dir, "*.wav"))
|
|
|
|
|
{
|
|
|
|
|
var name = Path.GetFileName(full);
|
|
|
|
|
var stem = Path.GetFileNameWithoutExtension(name);
|
|
|
|
|
if (stem.Equals(baseName, StringComparison.OrdinalIgnoreCase))
|
|
|
|
|
{
|
|
|
|
|
matches.Add((0, name)); // the bare, unnumbered name sorts first
|
|
|
|
|
}
|
|
|
|
|
else if (stem.Length > baseName.Length + 1
|
|
|
|
|
&& stem.StartsWith(baseName + " ", StringComparison.OrdinalIgnoreCase)
|
|
|
|
|
&& int.TryParse(stem[(baseName.Length + 1)..], out var n))
|
|
|
|
|
{
|
|
|
|
|
matches.Add((n, name));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
catch { return Array.Empty<string>(); }
|
2026-07-09 20:54:53 +01:00
|
|
|
var ordered = matches.OrderBy(m => m.Order).ToList();
|
|
|
|
|
// If numbered variants exist, drop the bare unnumbered file: it labels as "Sound 1" (below), the
|
|
|
|
|
// same as "<cue> 1.wav", so the two would show as indistinguishable "Sound 1" rows a screen-reader
|
|
|
|
|
// user can't tell apart. The bare name is a legacy single-file fallback; numbered is what ships.
|
|
|
|
|
if (ordered.Exists(m => m.Order >= 1) && ordered.Exists(m => m.Order == 0))
|
|
|
|
|
ordered.RemoveAll(m => m.Order == 0);
|
|
|
|
|
return ordered.Select(m => m.Name).ToList();
|
2026-06-13 00:06:07 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>The "Sound N" label for a variant filename, for the Preferences listbox.
|
|
|
|
|
/// "connect 2.wav" -> "Sound 2"; an unnumbered "connect.wav" -> "Sound 1".</summary>
|
|
|
|
|
public static string VariantLabel(string defaultFileName, string variantFileName)
|
|
|
|
|
{
|
|
|
|
|
var baseName = Path.GetFileNameWithoutExtension(defaultFileName);
|
|
|
|
|
var stem = Path.GetFileNameWithoutExtension(variantFileName);
|
|
|
|
|
if (stem.Length > baseName.Length + 1
|
|
|
|
|
&& stem.StartsWith(baseName + " ", StringComparison.OrdinalIgnoreCase)
|
|
|
|
|
&& int.TryParse(stem[(baseName.Length + 1)..], out var n))
|
|
|
|
|
{
|
|
|
|
|
return $"Sound {n}";
|
|
|
|
|
}
|
|
|
|
|
return "Sound 1";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>The chosen default variant filename for a cue: the machine-wide pick if it still
|
|
|
|
|
/// exists among the variants, otherwise the first variant (the "1"). Null when the cue has no
|
|
|
|
|
/// variants on disk at all.</summary>
|
|
|
|
|
public static string? ResolveDefaultFileName(string cueId, string defaultFileName, AppConfig cfg)
|
|
|
|
|
{
|
|
|
|
|
var variants = Variants(defaultFileName);
|
|
|
|
|
if (variants.Count == 0) return null;
|
|
|
|
|
if (cfg.DefaultCueSounds.TryGetValue(cueId, out var chosen))
|
|
|
|
|
{
|
|
|
|
|
var match = variants.FirstOrDefault(v => v.Equals(chosen, StringComparison.OrdinalIgnoreCase));
|
|
|
|
|
if (match is not null) return match;
|
|
|
|
|
}
|
|
|
|
|
return variants[0];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>Full path to the chosen default WAV for a cue, or null when none resolves.</summary>
|
|
|
|
|
public static string? ResolveDefaultPath(string cueId, string defaultFileName, AppConfig cfg)
|
|
|
|
|
{
|
|
|
|
|
var name = ResolveDefaultFileName(cueId, defaultFileName, cfg);
|
|
|
|
|
return name is null ? null : Path.Combine(AppConfig.SoundsDirectory, name);
|
|
|
|
|
}
|
|
|
|
|
}
|