2026-05-13 15:08:31 +01:00
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namespace RemSound.Core;
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/// <summary>
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/// Audio format announcement carried in every Format packet. <see cref="Lane"/> was added
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/// 2026-05-11 alongside the BothIndependent audio mode — see <see cref="RenderRoute"/> for
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/// the semantics. The field is wire-backward-compatible: old receivers parse the first 32
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/// bytes of the format payload and ignore the extra; new receivers reading a 32-byte
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/// payload from an old sender default Lane to <see cref="RenderRoute.Mixed"/>.
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2026-05-23 23:31:55 +01:00
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///
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/// 2026-05-23 — <c>FrameDurationMilliseconds</c> renamed to <c>FrameSamplesPerChannel</c>
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/// (v3.0 wire-format change). Previously held an int millisecond value; now holds the exact
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/// sample-count per channel at the announced <see cref="SampleRate"/>. Conversion is
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/// <c>ms = FrameSamplesPerChannel * 1000 / SampleRate</c> for display. The change exists
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/// because Opus's 2.5 ms RESTRICTED_LOWDELAY frame (= 120 samples at 48 kHz) can't be
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/// expressed cleanly in integer milliseconds; using sample-count also removes a lossy
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/// conversion that the encoder/decoder pipeline previously did at every announcement.
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/// v2.x receivers reading this field will misinterpret the value as milliseconds and
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/// over-size their internal buffers; the actual decode still works because the Opus
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/// decoder is self-describing from the packet TOC byte. Within-major-version (v3.x ↔ v3.x)
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/// the field is unambiguous.
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2026-05-13 15:08:31 +01:00
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/// </summary>
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public sealed record AudioFormatInfo(
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int SampleRate,
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int Channels,
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int BitsPerSample,
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int Encoding,
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int BlockAlign,
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int AverageBytesPerSecond,
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int Codec = (int)AudioTransportCodec.Pcm,
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2026-05-23 23:31:55 +01:00
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int FrameSamplesPerChannel = 480,
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2026-05-13 15:08:31 +01:00
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RenderRoute Lane = RenderRoute.Mixed)
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{
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2026-05-23 23:31:55 +01:00
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/// <summary>Human-friendly frame duration in milliseconds, derived from
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/// <see cref="FrameSamplesPerChannel"/> and <see cref="SampleRate"/>. May be a fraction
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/// (2.5 ms at 48 kHz / 120 samples). For string formatting only — the encoder/decoder
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/// hot path uses <see cref="FrameSamplesPerChannel"/> directly.</summary>
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public double FrameDurationMs => SampleRate > 0 ? FrameSamplesPerChannel * 1000.0 / SampleRate : 0;
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2026-05-13 15:08:31 +01:00
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public override string ToString()
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{
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var encodingName = Encoding switch
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{
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1 => "PCM",
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3 => "IEEE float",
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_ => $"encoding {Encoding}"
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};
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var codecName = (AudioTransportCodec)Codec switch
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{
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AudioTransportCodec.Opus => $" over Opus ({FrameDurationMs:0.##} ms)",
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_ => ""
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};
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var laneName = Lane == RenderRoute.Mixed ? "" : $" [{Lane}]";
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return $"{SampleRate} Hz, {Channels} channel(s), {BitsPerSample}-bit {encodingName}{codecName}{laneName}";
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}
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}
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