2026-07-12 14:59:31 +01:00
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using System.Net;
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using System.Net.Sockets;
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using NAudio.CoreAudioApi;
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using RemSound.Core;
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using RemSound.Sender;
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namespace RemSound.App;
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/// <summary>
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/// The headless engine behind the RemSound Windows service: it loads the designated send-only profile
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/// and streams it to the profile's peers, with no window, tray, hotkeys or screen reader. It YIELDS to
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/// the interactive app — while a normal RemSound is open it suspends (stops capturing, drops the send),
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/// resuming when the app closes or crashes (see <see cref="InteractivePresence"/>).
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///
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/// <para>Send-only and WASAPI-only by design: ASIO can't run in a service, and receive is impossible on
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/// Windows 11 with no user logged in, so neither is attempted. v1 sends directly to the profile's
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/// configured peer addresses (LAN / port-forwarded / reachable hosts); NAT hole-punching and relay
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/// discovery are the interactive app's job, not the service's.</para>
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///
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/// <para>Structured so the mechanism is unit-testable without a real service: <see cref="ApplyProfile"/>,
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/// <see cref="Suspend"/> and <see cref="Resume"/> are driven directly by the self-tests, and
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/// <see cref="RunLoop"/> wires them to the interactive-presence token.</para>
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/// </summary>
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public sealed class ServiceSendHost : IDisposable
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{
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private readonly Func<Profile?> loadProfile;
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private readonly Action<string>? log;
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private readonly AudioSender sender = new();
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2026-07-14 19:52:38 +01:00
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// Network reachability: discovery + listener + heartbeat, so a peer can actually FIND and CONNECT to
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// the service (the bare sender only ever pushed blindly to fixed addresses). Brought up alongside the
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// sender while we're streaming, and fully torn down to a shell whenever we yield to the interactive app.
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private readonly ServiceNetworkPresence presence;
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2026-07-12 14:59:31 +01:00
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private readonly object gate = new();
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private bool running; // the engine is actively sending
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private bool disposed;
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2026-07-12 22:04:26 +01:00
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// Event-driven device-set watcher (the same mechanism the main window uses): it fires ONLY when a
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// device is added/removed/changes state or the default changes — no background polling, nothing that
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// builds up. While the service should be sending, that's our cue to (re)open capture: it covers the
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// audio stack finishing coming up at boot, a device being plugged/unplugged, and the audio service
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// restarting. Debounced because one hot-plug fires several notifications in quick succession.
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private AudioDeviceChangeNotifier? deviceNotifier;
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private volatile bool wantSending; // true while the app is absent and we intend to stream
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private long lastDeviceChangeTick;
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2026-07-15 08:33:54 +01:00
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// Reachability-gated sending (issues #8 / #15): stream ONLY to peers the heartbeat can reach, and drop
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// any that stay unreachable — never blast audio into a dead address forever. The heartbeat keeps
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// probing the FULL set, so a peer that comes back is re-armed on the next refresh. Mirrors the app's
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// RefreshAudioReceivers. Send-only, so there's no "actively receiving" carve-out.
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private static readonly TimeSpan PruneUnreachableAfter = TimeSpan.FromSeconds(30);
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private IPEndPoint[] allEndpoints = [];
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private string? armedSignature;
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2026-07-12 14:59:31 +01:00
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/// <param name="loadProfile">Supplies the current service profile (re-read on each resume so edits
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/// are picked up). Returns null if none is configured.</param>
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/// <param name="log">Optional diagnostic sink.</param>
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public ServiceSendHost(Func<Profile?> loadProfile, Action<string>? log = null)
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{
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this.loadProfile = loadProfile;
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this.log = log;
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presence = new ServiceNetworkPresence(sender, log);
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2026-07-12 14:59:31 +01:00
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}
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2026-07-13 08:23:10 +01:00
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/// <summary>Convenience factory for the real service: loads the profile from the machine-wide
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/// <see cref="ServiceStore"/> (ProgramData) each time it's asked — the same file the config dialog
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/// writes, readable by the SYSTEM service account. Re-read on each resume so edits are picked up.</summary>
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public static ServiceSendHost FromConfig(Action<string>? log = null) => new(ServiceStore.LoadProfile, log);
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public bool IsSending { get { lock (gate) return running; } }
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2026-07-14 19:52:38 +01:00
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/// <summary>Test seam: is the network presence (discovery + listener + heartbeat) currently up? Tracks
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/// sending — up while streaming, torn down to a shell while yielded to the interactive app.</summary>
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internal bool IsNetworkPresenceUpForTest => presence.IsUp;
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2026-07-12 22:13:48 +01:00
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/// <summary>Test seam: the crypto material the host pushed to the sender + the codec/frame it set, so
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/// a self-test can prove the service configures the sender exactly like the main app.</summary>
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internal (byte[]? Key, byte[]? Fingerprint, AudioTransportCodec Codec, int Frame) SenderConfigForTest =>
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(sender.AudioKey, sender.AudioFingerprint, sender.Codec, sender.OpusFrameSamplesPerChannel);
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2026-07-12 14:59:31 +01:00
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/// <summary>Builds the send sources, peer endpoints and encryption key from a profile and starts the
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/// sender. Idempotent-ish: call <see cref="Suspend"/> before re-applying a different profile. Returns
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/// false (and stays stopped) if the profile has nothing to send or no reachable peers.</summary>
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public bool ApplyProfile(Profile profile)
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{
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lock (gate)
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{
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if (disposed) return false;
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var specs = BuildSendSpecs(profile);
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var endpoints = BuildEndpoints(profile);
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if (specs.Count == 0) { log?.Invoke("service: profile has no WASAPI send sources — nothing to stream"); return false; }
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if (endpoints.Count == 0) { log?.Invoke("service: profile has no reachable peers — nothing to stream to"); return false; }
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2026-07-12 22:13:48 +01:00
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// Encryption: derive BOTH the key AND the fingerprint from the plain password, exactly like
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// MainForm.RecomputeAudioCrypto. The peer verifies the fingerprint before accepting a stream —
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// sending the key without it would get the service's audio rejected at the far end.
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var plainPassword = string.IsNullOrEmpty(profile.Password) ? "" : RemSoundCrypto.Deobfuscate(profile.Password);
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sender.AudioKey = string.IsNullOrEmpty(plainPassword) ? null : RemSoundCrypto.DeriveKey(plainPassword);
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sender.AudioFingerprint = string.IsNullOrEmpty(plainPassword) ? null : RemSoundCrypto.Fingerprint(plainPassword);
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// Opus frame size follows the send rate the same way the main app does (the "Small" rate
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// halves the Opus frame) — otherwise the service would encode at a different frame than the
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// main app would for the identical profile.
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sender.ConfigureCodec(profile.Codec, MainForm.EffectiveOpusFrameSamples(profile.Codec, profile.OpusFrameSamplesPerChannel, profile.SendRate));
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sender.SetSendRate(profile.SendRate);
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sender.SetTightLatency(profile.TightLatencyMode);
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2026-07-15 08:33:54 +01:00
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// Arm the full set to begin with (nothing is known-dead yet); RefreshSendArming then prunes any
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// peer the heartbeat can't reach and re-arms it when it recovers.
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allEndpoints = endpoints.ToArray();
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armedSignature = null;
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2026-07-12 14:59:31 +01:00
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sender.SetReceivers(endpoints);
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sender.Configure(specs);
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sender.Start();
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2026-07-14 19:52:38 +01:00
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// Come up on the network too, so the peers can discover and connect to us — not just receive a
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// blind push. Same well-known audio port and the same components the interactive app uses.
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presence.Start(RemPacket.DefaultPort, endpoints);
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2026-07-12 14:59:31 +01:00
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running = true;
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log?.Invoke($"service: streaming \"{profile.Title}\" — {specs.Count} source(s) to {endpoints.Count} peer(s)");
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return true;
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}
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}
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/// <summary>Stops sending and releases capture. Safe to call when already stopped.</summary>
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public void Suspend()
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{
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lock (gate)
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{
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if (!running) return;
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2026-07-14 19:52:38 +01:00
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// Vacate the network FIRST (stop announcing, unbind the port, stop the heartbeat) so the
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// interactive app can take it over cleanly, then stop the audio send.
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try { presence.Stop(); } catch (Exception ex) { log?.Invoke($"service: presence stop error {ex.GetType().Name}: {ex.Message}"); }
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2026-07-12 14:59:31 +01:00
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try { sender.Stop(); } catch (Exception ex) { log?.Invoke($"service: stop error {ex.GetType().Name}: {ex.Message}"); }
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running = false;
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log?.Invoke("service: suspended (interactive app present)");
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}
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}
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/// <summary>Re-reads the current service profile and starts sending. Used when the interactive app
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/// goes away, so any edits it made are picked up.</summary>
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public bool Resume()
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{
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var profile = loadProfile();
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if (profile is null) { log?.Invoke("service: no service profile configured — staying idle"); return false; }
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return ApplyProfile(profile);
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}
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2026-07-15 08:33:54 +01:00
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/// <summary>Pure, testable: which endpoints to actively stream to — the full set minus any peer the
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/// heartbeat reports as continuously unreachable for longer than <paramref name="pruneAfter"/>. A peer
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/// that's reachable, or still within the grace window, stays armed. Mirrors the app's RefreshAudioReceivers.</summary>
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internal static IPEndPoint[] ComputeArmedEndpoints(IReadOnlyList<IPEndPoint> all, IReadOnlyList<PeerHealth> health, TimeSpan pruneAfter)
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{
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HashSet<string>? dead = null;
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foreach (var ph in health)
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{
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if (ph.State == PeerHealthState.Unreachable && ph.AgeOfLastPong is { } age && age > pruneAfter)
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(dead ??= new HashSet<string>(StringComparer.OrdinalIgnoreCase)).Add($"{ph.AudioEndpoint.Address}:{ph.AudioEndpoint.Port}");
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}
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return dead is null ? all.ToArray() : all.Where(ep => !dead.Contains($"{ep.Address}:{ep.Port}")).ToArray();
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}
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/// <summary>Re-arm the sender to only the reachable peers, using the heartbeat health. Cheap and
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/// idempotent — only touches the sender when the armed set actually changes. Called on the service's
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/// existing poll tick while streaming, so there's no extra timer.</summary>
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private void RefreshSendArming()
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{
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lock (gate)
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{
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if (!running || allEndpoints.Length == 0) return;
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var armed = ComputeArmedEndpoints(allEndpoints, presence.PeerHealthSnapshot(), PruneUnreachableAfter);
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var sig = string.Join("|", armed.Select(ep => $"{ep.Address}:{ep.Port}").OrderBy(s => s, StringComparer.OrdinalIgnoreCase));
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if (sig == armedSignature) return;
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armedSignature = sig;
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sender.SetReceivers(armed);
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log?.Invoke(armed.Length == 0
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? $"service: 0 reachable peers — holding audio (heartbeat still probing {allEndpoints.Length})"
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: $"service: streaming to {armed.Length}/{allEndpoints.Length} reachable peer(s)");
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}
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}
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2026-07-12 14:59:31 +01:00
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/// <summary>The service's main loop: watch the interactive-presence token and hand the send back and
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/// forth. Starts sending immediately if no app is present. A short settle delay before resuming
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/// stops rapid app open/close from thrashing the engine. Returns when <paramref name="ct"/> is
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/// cancelled (service stop).</summary>
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public void RunLoop(CancellationToken ct, int pollMs = 1000, int resumeSettleMs = 2000)
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=> RunLoopCore(ct, InteractivePresence.IsInteractiveAppRunning, pollMs, resumeSettleMs);
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/// <summary>Test seam: run the loop against a caller-supplied presence-token name so a test can't
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/// collide with a real running app on the production token.</summary>
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internal void RunLoopWithToken(CancellationToken ct, string tokenName, int pollMs, int resumeSettleMs)
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=> RunLoopCore(ct, () => InteractivePresence.IsInteractiveAppRunning(tokenName), pollMs, resumeSettleMs);
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2026-07-12 22:04:26 +01:00
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private void RunLoopCore(CancellationToken ct, Func<bool> isAppPresent, int pollMs, int resumeSettleMs)
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{
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// Register the event-driven device watcher for the life of the loop. Its callback re-opens
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// capture when the device set changes, so we never poll for device readiness.
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try { deviceNotifier ??= new AudioDeviceChangeNotifier(OnDeviceSetChanged); }
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catch (Exception ex) { log?.Invoke($"service: device-change watcher unavailable ({ex.GetType().Name}) — relying on app-transition re-opens"); }
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2026-07-12 14:59:31 +01:00
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var appWasPresent = true; // force an initial evaluation
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var absentSince = Environment.TickCount64;
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var triedThisAbsence = false;
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2026-07-12 14:59:31 +01:00
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while (!ct.IsCancellationRequested)
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{
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var appPresent = isAppPresent();
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if (appPresent)
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{
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wantSending = false;
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2026-07-12 14:59:31 +01:00
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if (IsSending) Suspend();
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absentSince = long.MaxValue;
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triedThisAbsence = false;
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2026-07-12 14:59:31 +01:00
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}
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else
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{
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2026-07-12 22:04:26 +01:00
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if (appWasPresent) { absentSince = Environment.TickCount64; triedThisAbsence = false; } // app just left
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2026-07-12 21:52:16 +01:00
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if (Environment.TickCount64 - absentSince >= resumeSettleMs)
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{
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2026-07-12 22:04:26 +01:00
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wantSending = true;
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// One start attempt per absence. If capture isn't ready yet (audio stack still coming
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// up at boot, device absent), the device-change watcher re-opens it the moment a device
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// appears — no per-tick retry loop that would keep churning in the background.
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if (!triedThisAbsence && !IsSending) { Resume(); triedThisAbsence = true; }
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2026-07-12 21:52:16 +01:00
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}
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2026-07-12 14:59:31 +01:00
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}
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2026-07-15 08:33:54 +01:00
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// While streaming, re-arm to only the reachable peers (drop dead ones, pick up recovered ones).
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// Piggybacks this existing tick — no extra timer, no background pile-up.
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if (IsSending) RefreshSendArming();
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2026-07-12 14:59:31 +01:00
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appWasPresent = appPresent;
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ct.WaitHandle.WaitOne(pollMs);
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}
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2026-07-12 22:04:26 +01:00
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wantSending = false;
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2026-07-12 14:59:31 +01:00
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Suspend();
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}
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2026-07-13 08:43:33 +01:00
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/// <summary>Force a re-open of capture if we intend to send — called after a power resume, when the
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/// audio devices have re-initialised and the current capture may be dead. The device-change watcher
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/// usually catches this too, but a resume doesn't always fire an endpoint change, so we re-open
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/// explicitly to be safe.</summary>
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public void ReopenAfterResume()
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{
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if (!wantSending || disposed) return;
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var profile = loadProfile();
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if (profile is null) return;
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log?.Invoke("service: re-opening capture after power resume");
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Suspend();
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ApplyProfile(profile);
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}
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2026-07-12 22:04:26 +01:00
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/// <summary>Device-set change callback (COM thread). While we intend to send, (re)open capture — this
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/// is the event that fires when the audio stack finishes coming up at boot, a device is plugged or
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/// unplugged, or the audio service restarts. Debounced: a single hot-plug fires several notifications.</summary>
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private void OnDeviceSetChanged()
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{
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if (!wantSending || disposed) return;
|
|
|
|
|
var now = Environment.TickCount64;
|
|
|
|
|
lock (gate)
|
|
|
|
|
{
|
|
|
|
|
if (now - lastDeviceChangeTick < 750) return; // coalesce the burst
|
|
|
|
|
lastDeviceChangeTick = now;
|
|
|
|
|
}
|
|
|
|
|
var profile = loadProfile();
|
|
|
|
|
if (profile is null) return;
|
|
|
|
|
Suspend();
|
|
|
|
|
ApplyProfile(profile);
|
|
|
|
|
}
|
|
|
|
|
|
2026-07-12 14:59:31 +01:00
|
|
|
// WASAPI-only send specs from a profile. Mirrors the app's applications-vs-devices logic but never
|
|
|
|
|
// touches ASIO (the service can't). Applications mode needs Windows 10 19041+.
|
|
|
|
|
internal static List<CaptureSourceSpec> BuildSendSpecs(Profile p)
|
|
|
|
|
{
|
|
|
|
|
var specs = new List<CaptureSourceSpec>();
|
|
|
|
|
var appsMode = ProcessLoopbackCapture.IsSupported
|
|
|
|
|
&& string.Equals(p.WasapiSendMode, "applications", StringComparison.OrdinalIgnoreCase);
|
|
|
|
|
if (appsMode)
|
|
|
|
|
{
|
|
|
|
|
if (p.SendAllApplications)
|
|
|
|
|
{
|
|
|
|
|
var def = ResolveDefaultRenderId();
|
|
|
|
|
if (def is not null) specs.Add(new CaptureSourceSpec(def, CaptureKind.Loopback, "All applications (system audio)"));
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
foreach (var name in p.SelectedSendApplications.Distinct(StringComparer.OrdinalIgnoreCase))
|
|
|
|
|
foreach (var pid in AudioAppEnumerator.PidsForProcessName(name))
|
|
|
|
|
specs.Add(new CaptureSourceSpec(ProcessLoopbackId.Format(pid), CaptureKind.ProcessLoopback, name));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
foreach (var id in p.SelectedWasapiSendOutputs.Distinct())
|
|
|
|
|
specs.Add(new CaptureSourceSpec(id, CaptureKind.Loopback, id));
|
|
|
|
|
}
|
|
|
|
|
foreach (var id in p.SelectedWasapiSendInputs.Distinct())
|
|
|
|
|
specs.Add(new CaptureSourceSpec(id, CaptureKind.Input, id));
|
|
|
|
|
return specs;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Resolve the profile's configured peers to audio endpoints. v1: direct addresses only.
|
|
|
|
|
internal static List<IPEndPoint> BuildEndpoints(Profile p)
|
|
|
|
|
{
|
|
|
|
|
var entries = p.SelectedConnectedPeers.Count > 0 ? p.SelectedConnectedPeers : p.RememberedPeers;
|
|
|
|
|
var result = new List<IPEndPoint>();
|
|
|
|
|
var seen = new HashSet<string>();
|
|
|
|
|
foreach (var entry in entries.Where(e => !string.IsNullOrWhiteSpace(e)).Distinct())
|
|
|
|
|
{
|
|
|
|
|
var (host, port) = SplitHostPort(entry);
|
|
|
|
|
IPAddress? addr;
|
|
|
|
|
if (!IPAddress.TryParse(host, out addr))
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
var found = Dns.GetHostAddresses(host);
|
|
|
|
|
addr = found.FirstOrDefault(a => a.AddressFamily == AddressFamily.InterNetwork) ?? found.FirstOrDefault();
|
|
|
|
|
}
|
|
|
|
|
catch { addr = null; }
|
|
|
|
|
}
|
|
|
|
|
if (addr is null) continue;
|
2026-07-12 22:13:48 +01:00
|
|
|
// Send to the peer's audio port: an explicit "host:port" wins, else the standard peer port —
|
|
|
|
|
// the same default the main app's manual-peer path uses (NOT the local listen port).
|
|
|
|
|
var ep = new IPEndPoint(addr, port ?? RemPacket.DefaultPeerDialPort);
|
2026-07-12 14:59:31 +01:00
|
|
|
if (seen.Add($"{ep.Address}:{ep.Port}")) result.Add(ep);
|
|
|
|
|
}
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Minimal "host[:port]" parser (self-contained so the host doesn't depend on the WinForms UI).
|
|
|
|
|
internal static (string host, int? port) SplitHostPort(string text)
|
|
|
|
|
{
|
|
|
|
|
text = text.Trim();
|
|
|
|
|
var colon = text.LastIndexOf(':');
|
|
|
|
|
if (colon <= 0 || colon == text.Length - 1) return (text, null);
|
|
|
|
|
var host = text[..colon];
|
|
|
|
|
if (host.Contains(':')) return (text, null); // looks like an IPv6 literal — treat whole as host
|
|
|
|
|
return int.TryParse(text[(colon + 1)..], out var port) && port is >= 1 and <= 65535 ? (host, port) : (text, null);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private static string? ResolveDefaultRenderId()
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
using var en = new MMDeviceEnumerator();
|
|
|
|
|
if (!en.HasDefaultAudioEndpoint(DataFlow.Render, Role.Multimedia)) return null;
|
|
|
|
|
using var d = en.GetDefaultAudioEndpoint(DataFlow.Render, Role.Multimedia);
|
|
|
|
|
return d.ID;
|
|
|
|
|
}
|
|
|
|
|
catch { return null; }
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Dispose()
|
|
|
|
|
{
|
|
|
|
|
lock (gate)
|
|
|
|
|
{
|
|
|
|
|
if (disposed) return;
|
|
|
|
|
disposed = true;
|
|
|
|
|
}
|
2026-07-12 22:04:26 +01:00
|
|
|
wantSending = false;
|
|
|
|
|
try { deviceNotifier?.Dispose(); } catch { } deviceNotifier = null;
|
2026-07-14 19:52:38 +01:00
|
|
|
try { presence.Dispose(); } catch { }
|
2026-07-12 14:59:31 +01:00
|
|
|
try { sender.Stop(); } catch { }
|
|
|
|
|
try { sender.Dispose(); } catch { }
|
|
|
|
|
}
|
|
|
|
|
}
|