/* * test_reaper_timeout — verifies the server's keepalive reaper (docs/protocol.md §7). * * Simulates a half-open connection: client B authenticates then goes completely silent * (no TCP traffic, no pings — the 15s ping interval far exceeds the test's 2s reaper * timeout). Client A stays alive by sending channel text every 500ms, which bumps its * last_seen on the server. After ~2s the reaper drops B: B's TCP connection is closed * (B sees VC_EVENT_DISCONNECTED) and A receives VC_EVENT_USER_LEFT for B (the Tier 1 * LEFT-broadcast fires from close()). * * This catches the "ghost user forever" failure mode for half-open connections (NAT * timeout, wifi loss without RST, laptop sleep) that never produce a TCP EOF. */ #include #ifdef VOICECAT_HAS_NET #include #include #include #include #include #include #include #include #include "voicecat.h" #include "server.h" #include "db.h" struct EventStore { std::mutex mu; std::condition_variable cv; bool auth_ok{false}; uint32_t self_user_id{0}; bool channel_list_received{false}; bool disconnected{false}; std::vector left_users; vc_client* client{nullptr}; const char* label{nullptr}; }; static void on_event(void* user, const vc_event* ev) { auto* s = static_cast(user); std::lock_guard lk(s->mu); switch (ev->type) { case VC_EVENT_SERVER_IDENTITY: vc_confirm_server_identity(s->client, 1); break; case VC_EVENT_AUTH_RESULT: s->auth_ok = (ev->result == VC_OK); s->self_user_id = ev->user_id; break; case VC_EVENT_CHANNEL_LIST: s->channel_list_received = true; break; case VC_EVENT_USER_LEFT: s->left_users.push_back(ev->user_id); break; case VC_EVENT_DISCONNECTED: s->disconnected = true; break; default: break; } s->cv.notify_all(); } template static bool wait_for(EventStore& s, Pred pred, int timeout_ms) { auto deadline = std::chrono::steady_clock::now() + std::chrono::milliseconds(timeout_ms); std::unique_lock lk(s.mu); return s.cv.wait_until(lk, deadline, [&] { return pred(s); }); } static int g_failures = 0; #define CHECK(cond) \ do { \ if (!(cond)) { \ std::printf("FAIL: %s (%s:%d)\n", #cond, __FILE__, __LINE__); \ ++g_failures; \ } \ } while (0) int main() { auto tmp = std::filesystem::temp_directory_path() / ("vctest_reaper_" + std::to_string( std::chrono::steady_clock::now().time_since_epoch().count())); std::filesystem::create_directories(tmp); std::string data_dir = tmp.string(); std::atomic bound_port{0}; std::mutex ready_mu; std::condition_variable ready_cv; bool ready{false}; voicecat::server::Config cfg; cfg.data_dir = data_dir; cfg.bind_port = 0; cfg.server_name = "VoiceCat-ReaperTest"; cfg.allow_guests = true; cfg.reaper_timeout_ms = 2000; // 2s — drop sessions silent for this long cfg.reaper_sweep_ms = 500; // check every 500ms cfg.on_ready = [&](uint16_t p) { bound_port.store(p); { std::lock_guard lk(ready_mu); ready = true; } ready_cv.notify_all(); }; voicecat::server::Server server(cfg); std::thread server_thread([&] { server.run(); }); { std::unique_lock lk(ready_mu); if (!ready_cv.wait_for(lk, std::chrono::seconds(10), [&] { return ready; })) { std::printf("FAIL: server did not become ready\n"); server.stop(); server_thread.join(); std::filesystem::remove_all(tmp); return 1; } } uint16_t port = bound_port.load(); auto make_client = [&](const char* label, const char* nick) -> EventStore* { auto* ev = new EventStore(); ev->label = label; vc_callbacks cb{on_event, nullptr, ev}; vc_config cfgx{label, "0.1", VC_LOG_OFF}; ev->client = vc_client_create(&cfgx, cb); if (!ev->client) return nullptr; if (vc_connect(ev->client, "127.0.0.1", port) != VC_OK) return nullptr; if (vc_authenticate_guest(ev->client, nick) != VC_OK) return nullptr; return ev; }; EventStore* evA = make_client("clientA", "Alpha"); CHECK(evA != nullptr); CHECK(wait_for(*evA, [](EventStore& s) { return s.auth_ok; }, 8000)); CHECK(wait_for(*evA, [](EventStore& s) { return s.channel_list_received; }, 3000)); uint32_t a_uid = evA->self_user_id; CHECK(a_uid != 0); EventStore* evB = make_client("clientB", "Bravo"); CHECK(evB != nullptr); CHECK(wait_for(*evB, [](EventStore& s) { return s.auth_ok; }, 8000)); CHECK(wait_for(*evB, [](EventStore& s) { return s.channel_list_received; }, 3000)); uint32_t b_uid = evB->self_user_id; CHECK(b_uid != 0); // A stays alive by sending channel text every 500ms (bumps A's last_seen on the server). // B goes completely silent — no TCP traffic, no pings (15s ping >> 2s reaper timeout). // Start the keepalive IMMEDIATELY: the reaper timeout is only 2s, so A must begin // sending well before its last_seen goes stale. std::atomic keepalive_stop{false}; std::thread keepalive([&] { while (!keepalive_stop.load()) { vc_send_text(evA->client, VC_TEXT_CHANNEL, 1, "."); std::this_thread::sleep_for(std::chrono::milliseconds(500)); } }); // Give B time to go stale and the reaper to fire (2s timeout + 500ms sweep + margin). // A must receive VC_EVENT_USER_LEFT for B. CHECK(wait_for(*evA, [b_uid](EventStore& s) { for (auto u : s.left_users) if (u == b_uid) return true; return false; }, 10000)); // B's TCP connection is closed by the reaper → B sees VC_EVENT_DISCONNECTED. CHECK(wait_for(*evB, [](EventStore& s) { return s.disconnected; }, 5000)); // ── Cleanup ────────────────────────────────────────────────────────────── keepalive_stop.store(true); keepalive.join(); vc_disconnect(evA->client); if (!evB->disconnected) vc_disconnect(evB->client); vc_client_destroy(evA->client); vc_client_destroy(evB->client); delete evA; delete evB; server.stop(); server_thread.join(); std::filesystem::remove_all(tmp); if (g_failures == 0) { std::printf("reaper_timeout: all checks passed\n"); return 0; } std::printf("reaper_timeout: %d failure(s)\n", g_failures); return 1; } #else // !VOICECAT_HAS_NET int main() { std::printf("reaper_timeout: SKIP (VOICECAT_HAS_NET not defined)\n"); return 0; } #endif // VOICECAT_HAS_NET