import AVFoundation import os import VoiceCatCore private let logger = Logger(subsystem: "cat.voice.VoiceCatiOS", category: "IOSAudioRouter") /// iOS audio routing layer — drives all iOS audio route selection via `AVAudioSession` /// *before* the core (miniaudio) opens its device. miniaudio does NOT touch /// `AVAudioSession` on iOS; it opens the current default route via CoreAudio and that's /// it. All iOS audio routing (input port selection, mic orientation/polar patterns, /// HFP vs A2DP, measurement/raw mode, stereo capture) must be driven from here. /// /// The three user-facing choices: /// 1. **Input port** — which physical input (built-in mic, Bluetooth HFP, headset, /// USB, AirPlay). For the built-in mic, a sub-selection of **data source** /// (orientation: front/back/top/bottom) and **polar pattern** /// (omni/cardioid/subcardioid/bidirectional). /// 2. **Bluetooth mode** — how Bluetooth headsets are handled: /// - "BT HFP voice" (`.allowBluetoothHFP` + `.allowBluetoothA2DP`): both profiles /// allowed, iOS picks HFP for two-way mic or A2DP for output-only. Mono, AEC on. /// - "Built-in Mic + BT A2DP stereo" (`.allowBluetoothA2DP` only): stereo output, /// built-in mic, no HFP processing. /// - "Built-in Mic + Speaker" (neither): no Bluetooth at all. /// 3. **Mic processing mode** — Standard (`.voiceChat`: AEC/AGC/HPF on) or /// Raw/Studio (`.measurement`: all processing off). Raw mode is allowed always /// but shows a warning when the output route is the speaker (echo risk, no AEC). /// /// Additionally, **stereo capture** (2-channel built-in mic) is enabled by switching the /// built-in mic's data source to the `.stereo` polar pattern. The recipe (mirroring /// TeamTalk5's `SoundDevicesModel.selectDataSource` + `UtilSound.setupSoundDevices`, which /// achieves stereo mic + A2DP output simultaneously) is: `setPreferredDataSource(.stereo /// source)` + `setPreferredPolarPattern(.stereo)` + `setPreferredInput(built-in mic)` + /// `setInputDataSource(stereo source)`. The channel count itself is NOT requested via /// `setPreferredInputNumberOfChannels(2)` — that session-level call is what collapses the /// A2DP output route (the original "stereo kills output" bug). Instead the core is told to /// open the device with 2 channels via `vc_set_capture_channels(streamId, 2)`, and the /// AVAudioSession input anchor (`setPreferredInput` + `setInputDataSource`) keeps the route /// stable during the HFP→A2DP and mono→stereo reconfigurations. /// /// Voice Isolation / Wide Spectrum (iOS 17+/18+) are user-toggleable in Control Center /// for `.voiceChat` apps — surfaced as a hint, not a programmatic toggle. /// /// All choices are persisted in `UserDefaults` and re-applied on route changes. @MainActor final class IOSAudioRouter: ObservableObject { static let shared = IOSAudioRouter() // MARK: - Published state (drives SettingsView) @Published var inputPorts: [IOSAudioInputPort] = [] @Published var outputRoutes: [IOSAudioOutputRoute] = [] @Published var bluetoothMode: BluetoothMode = .btHfpVoice @Published var micMode: MicMode = .standard @Published var captureChannels: CaptureChannels = .mono @Published var selectedInputPortId: String? @Published var selectedDataSourceId: String? @Published var selectedPolarPattern: String? @Published var showsRawModeSpeakerWarning: Bool = false @Published var showsA2dpNoAecWarning: Bool = false @Published var hasBluetoothDevice: Bool = false @Published var hasWiredHeadset: Bool = false /// Audio presets — sensible combinations of settings for common scenarios. /// The app is about choice: users can pick a preset for a quick start, then /// fine-tune individual settings under "Advanced Audio". enum AudioPreset: String, CaseIterable, Identifiable { /// Standard iOS VoIP experience: AEC/AGC/HPF on, mono, system picks best route /// (BT HFP if connected, wired if connected, speaker if nothing). Always available. case voiceChat = "Voice Chat" /// Stereo built-in mic capture (front+back capsules). A2DP output if BT is connected, /// else built-in speaker / wired. Standard processing (no AEC — stereo needs a non-VPIO /// mode). Always available. case stereoMic = "Stereo Mic" /// Maximum fidelity: stereo mic, no AEC/AGC/HPF (raw mode). A2DP output if BT connected, /// else speaker/wired. Always available. Echo risk on speaker. case studio = "Studio (No Processing)" /// Bluetooth HFP: BT mic + BT output, AEC on, mono. Only when BT is connected. case bluetoothHeadset = "Bluetooth Headset (HFP)" /// A2DP stereo output + built-in mono mic, AEC off. Only when BT is connected. (For /// A2DP output + stereo mic, use the Stereo Mic preset while BT is connected.) case btHeadphonesMonoMic = "BT Headphones + Mono Mic" /// Wired headset/earpods: wired output + wired mic (or built-in), AEC on, mono. /// Only when a wired audio device is connected. case wiredHeadset = "Wired Headset" /// Settings don't match any preset — user has tweaked advanced controls. case custom = "Custom" var id: String { rawValue } var requiresBluetooth: Bool { switch self { case .bluetoothHeadset, .btHeadphonesMonoMic: return true default: return false } } var requiresWired: Bool { self == .wiredHeadset } var bluetoothMode: BluetoothMode { switch self { case .voiceChat, .bluetoothHeadset: return .btHfpVoice // A2DP output when BT is connected; falls back to speaker/wired when it isn't. case .stereoMic, .studio, .btHeadphonesMonoMic: return .builtInMicBtA2dp case .wiredHeadset: return .builtInMicSpeaker case .custom: return .builtInMicSpeaker // placeholder } } var captureChannels: CaptureChannels { switch self { case .stereoMic, .studio: return .stereo default: return .mono } } var micMode: MicMode { switch self { case .studio: return .raw default: return .standard } } /// Whether this preset explicitly selects the built-in mic port. var usesBuiltInMic: Bool { switch self { case .stereoMic, .studio, .btHeadphonesMonoMic: return true default: return false } } } enum BluetoothMode: String, CaseIterable, Identifiable { case btHfpVoice = "BT HFP Voice" case builtInMicBtA2dp = "Built-in Mic + BT A2DP" case builtInMicSpeaker = "Built-in Mic + Speaker" var id: String { rawValue } } enum MicMode: String, CaseIterable, Identifiable { case standard = "Standard" case raw = "Raw / Studio" var id: String { rawValue } } enum CaptureChannels: String, CaseIterable, Identifiable { case mono = "Mono" case stereo = "Stereo" var id: String { rawValue } var channelCount: UInt32 { self == .stereo ? 2 : 1 } } // MARK: - UserDefaults keys private let kBluetoothMode = "cat.voice.audio.bluetoothMode" private let kMicMode = "cat.voice.audio.micMode" private let kCaptureChannels = "cat.voice.audio.captureChannels" private let kInputPortId = "cat.voice.audio.inputPortId" private let kDataSourceId = "cat.voice.audio.dataSourceId" private let kPolarPattern = "cat.voice.audio.polarPattern" private let kPreset = "cat.voice.audio.preset" /// Re-entrancy guard: setCategory/setPreferredInput/etc. trigger route-change /// notifications synchronously on the same thread. Without this guard, /// handleRouteChange → applyConfiguration → setCategory → route-change notification /// → handleRouteChange → applyConfiguration → ... creates an infinite loop that /// burns CPU and cycles the audio session on/off (the "glitching" bug). private var isApplyingConfiguration = false private init() {} // MARK: - Load / refresh from AVAudioSession /// Refresh the published input port list and output route list from the current /// AVAudioSession state. Call after any route change or when the settings view appears. func refreshRoutes() { let session = AVAudioSession.sharedInstance() let currentInput = session.preferredInput let currentDataSource = currentInput?.preferredDataSource?.dataSourceID ?? nil let currentPolarPattern = currentInput?.preferredDataSource?.preferredPolarPattern?.rawValue inputPorts = (session.availableInputs ?? []).map { port in let dataSources = port.dataSources?.map { ds in IOSAudioDataSource( id: String(describing: ds.dataSourceID), name: ds.dataSourceName, polarPatterns: ds.supportedPolarPatterns?.map { $0.rawValue }, isSelected: currentDataSource == ds.dataSourceID, selectedPolarPattern: currentPolarPattern ) } return IOSAudioInputPort( id: port.uid, name: port.portName, portType: port.portType.rawValue, dataSources: dataSources, isSelected: currentInput?.uid == port.uid ) } outputRoutes = session.currentRoute.outputs.map { port in IOSAudioOutputRoute( id: port.uid, name: port.portName, portType: port.portType.rawValue ) } if selectedInputPortId == nil { selectedInputPortId = currentInput?.uid ?? inputPorts.first?.id } if selectedDataSourceId == nil { selectedDataSourceId = currentDataSource.map { String(describing: $0) } } if selectedPolarPattern == nil { selectedPolarPattern = currentPolarPattern } updateWarnings() detectAudioDevices() } /// Detect connected audio devices — Bluetooth (A2DP/HFP) and wired (headphones, /// headset mic, USB audio). Drives which presets are shown: BT presets only appear /// when a BT device is connected, wired presets only when a wired device is connected. /// This avoids confusing users with irrelevant options. private func detectAudioDevices() { let session = AVAudioSession.sharedInstance() let route = session.currentRoute let inputs = session.availableInputs ?? [] // Bluetooth: check current route + available inputs let hasBTOutput = route.outputs.contains { $0.portType == .bluetoothA2DP || $0.portType == .bluetoothHFP } let hasBTInput = route.inputs.contains { $0.portType == .bluetoothHFP } let hasBTAvailable = inputs.contains { $0.portType == .bluetoothHFP || $0.portType == .bluetoothA2DP } let wasBT = hasBluetoothDevice hasBluetoothDevice = hasBTOutput || hasBTInput || hasBTAvailable if hasBluetoothDevice != wasBT { logger.info("bluetooth device \(self.hasBluetoothDevice ? "connected" : "disconnected")") } // Wired: headphones, headset mic, USB audio (earpods, Lightning/USB-C headsets) let hasWiredOutput = route.outputs.contains { $0.portType == .headphones || $0.portType == .usbAudio } let hasWiredInput = route.inputs.contains { $0.portType == .headsetMic || $0.portType == .usbAudio } let hasWiredAvailable = inputs.contains { $0.portType == .headphones || $0.portType == .headsetMic || $0.portType == .usbAudio } let wasWired = hasWiredHeadset hasWiredHeadset = hasWiredOutput || hasWiredInput || hasWiredAvailable if hasWiredHeadset != wasWired { logger.info("wired headset \(self.hasWiredHeadset ? "connected" : "disconnected")") } } /// The presets available given the current device connection state. /// Always includes Voice Chat, Stereo Mic, Studio, and Custom. BT presets only when /// a Bluetooth device is connected. Wired preset only when a wired device is connected. var availablePresets: [AudioPreset] { AudioPreset.allCases.filter { preset in if preset == .custom { return true } if preset.requiresBluetooth && !hasBluetoothDevice { return false } if preset.requiresWired && !hasWiredHeadset { return false } return true } } /// Which preset matches the current settings, or .custom if nothing matches. /// Checks device-specific presets first (BT, wired) so that e.g. when BT is connected /// and settings match "Bluetooth Headset", it returns that instead of the equivalent /// "Voice Chat" (which has the same bluetoothMode/micMode/channels but is more general). var activePreset: AudioPreset { // Check device-specific presets first (most specific → least specific) let order: [AudioPreset] = [ .bluetoothHeadset, .btHeadphonesMonoMic, .wiredHeadset, .voiceChat, .stereoMic, .studio, ] for preset in order { if bluetoothMode == preset.bluetoothMode && captureChannels == preset.captureChannels && micMode == preset.micMode { // Don't match a BT preset if no BT is connected — fall through to Voice Chat if preset.requiresBluetooth && !hasBluetoothDevice { continue } if preset.requiresWired && !hasWiredHeadset { continue } return preset } } return .custom } // MARK: - Apply configuration /// Apply the full audio configuration to AVAudioSession. Call this before the core /// opens its capture device (i.e. before `startMicStream` → `activateForStreaming`). /// Re-entrant-safe: if a route-change notification fires synchronously during a /// `setCategory`/`setPreferredInput` call, the guard prevents re-entry. func applyConfiguration() { guard !isApplyingConfiguration else { logger.debug("applyConfiguration skipped — already applying (re-entrancy guard)") return } isApplyingConfiguration = true defer { isApplyingConfiguration = false } let session = AVAudioSession.sharedInstance() // 1. Build category options from bluetooth mode. // .mixWithOthers is ALWAYS set — it keeps other audio (notably VoiceOver, which a // blind user needs to operate the phone) audible while our session is active. Never // drop it. // .defaultToSpeaker is set ONLY for the speaker preset. It forces output to the // built-in speaker instead of the receiver — but it also actively breaks A2DP // routing in .playAndRecord, so it must NOT be set for the A2DP or HFP presets. // .allowAirPlay is added to the Bluetooth presets so AirPlay output also works. var options: AVAudioSession.CategoryOptions = [.mixWithOthers] switch bluetoothMode { case .btHfpVoice: // Voice Chat: allow BOTH HFP and A2DP, let iOS pick the right profile for the // connected device. This matches TeamTalk5's default (UtilSound.swift:228): // [.allowBluetoothHFP, .allowAirPlay, .allowBluetoothA2DP] // Making HFP and A2DP mutually exclusive (HFP-only here) blocks A2DP headphones // from receiving audio — the "Voice Chat kills Bluetooth output" regression. // HFP is *preferred* (the system uses HFP when a two-way mic path is needed), // but A2DP is still available for output-only scenarios. options.insert(.allowBluetoothHFP) options.insert(.allowBluetoothA2DP) options.insert(.allowAirPlay) case .builtInMicBtA2dp: // A2DP output only (no HFP). With HFP disabled the Bluetooth device can only be // an OUTPUT (A2DP), so the system routes the mic to the built-in mic — exactly // what we want for "built-in mic + A2DP output", in either mono OR stereo. // This matches TeamTalk5's A2DP mode (UtilSound.swift:232-233): remove HFP from // the default set, leaving only A2DP. options.insert(.allowBluetoothA2DP) options.insert(.allowAirPlay) case .builtInMicSpeaker: // Built-in mic + speaker/wired output only. Prefer speaker over the receiver. options.insert(.defaultToSpeaker) } // 2. Set category + mode. Recipe validated against TeamTalk5 / Ferrite, which both do // built-in stereo mic + A2DP Bluetooth output simultaneously: // - Stereo capture: .default — .voiceChat (the AEC/VPIO path) forces MONO, so stereo // is only possible in a non-VPIO mode. .default supports multi-capsule stereo AND // keeps the A2DP output route alive. (Earlier .videoRecording + a session-level // channel-count request collapsed A2DP output — the "stereo kills output" bug.) // - Mono raw/studio: .measurement — all system processing off. // - Mono + A2DP output: .videoRecording — keeps A2DP output without VPIO (no AEC). // - Mono standard (HFP or speaker): .voiceChat — hardware AEC/AGC/HPF. let mode: AVAudioSession.Mode if captureChannels == .stereo { mode = .default } else if micMode == .raw { mode = .measurement } else if bluetoothMode == .builtInMicBtA2dp { mode = .videoRecording } else { mode = .voiceChat } do { try session.setCategory(.playAndRecord, mode: mode, options: options) logger.info("setCategory ok — mode=\(self.modeLabel(mode)), bt=\(self.bluetoothMode.rawValue), ch=\(self.captureChannels.rawValue), options=\(self.optionsLabel(options))") } catch { logger.error("setCategory failed: \(error.localizedDescription)") } // 3. Input & mic-capsule configuration. if captureChannels == .stereo { // Stereo: enable the built-in mic's .stereo polar pattern AND anchor the input // route explicitly via setPreferredInput + setInputDataSource. The session-level // channel-count call (setPreferredInputNumberOfChannels(2)) is what collapses the // A2DP output route — NOT setPreferredInput (TeamTalk5 uses setPreferredInput and // gets stereo + A2DP). With HFP disabled the system routes input to the built-in // mic, but without the explicit preferred-input anchor the route can collapse // during the mode switch (.voiceChat → .default) and the output dies. The channel // count is requested by miniaudio at the audio-unit level (vc_set_capture_channels). configureStereoCapture(session: session) } else if let portId = selectedInputPortId, !portId.isEmpty, let port = session.availableInputs?.first(where: { $0.uid == portId }) { // Mono with an explicit input-port selection (advanced settings). do { try session.setPreferredInput(port) logger.info("setPreferredInput ok — \(port.portName)") } catch { logger.error("setPreferredInput failed: \(error.localizedDescription)") } configureMonoCapture(session: session, port: port) } else { // Mono, system-default input. Still clear any leftover .stereo capsule from a // prior stereo session so we actually return to mono. clearStereoPolarPattern(session: session) } updateWarnings() } /// Enable 2-channel capture on the built-in mic. Mirrors TeamTalk5's recipe /// (`SoundDevicesModel.selectDataSource` + `UtilSound.setupSoundDevices`), which /// achieves stereo mic + A2DP Bluetooth output simultaneously: /// 1. `setPreferredDataSource(stereoSource)` on the built-in mic port /// 2. `setPreferredPolarPattern(.stereo)` on that data source /// 3. `setPreferredInput(builtIn)` — anchor the input route explicitly (this is NOT /// what collapses A2DP — the session-level `setPreferredInputNumberOfChannels(2)` /// is. Without this anchor the route can collapse during the mode switch.) /// 4. `setInputDataSource(stereoSource)` — commit the data source at the session level /// The channel count itself is requested by miniaudio at the audio-unit level via /// `vc_set_capture_channels(2)`. We do NOT call `setPreferredInputNumberOfChannels(2)` /// — that session-level call is the one that collapses the A2DP output route. private func configureStereoCapture(session: AVAudioSession) { guard let builtIn = session.availableInputs?.first(where: { $0.portType == .builtInMic }) else { logger.warning("stereo requested but no built-in mic available — staying mono") return } guard let stereoSource = builtIn.dataSources?.first(where: { $0.supportedPolarPatterns?.contains(.stereo) == true }) else { logger.warning("stereo requested but built-in mic has no .stereo data source — staying mono") return } do { try builtIn.setPreferredDataSource(stereoSource) try stereoSource.setPreferredPolarPattern(.stereo) // Anchor the input route explicitly. TeamTalk5 does this (SoundDevicesModel // .selectDataSource:147); without it the route can collapse during the mode // switch (.voiceChat → .default) and the A2DP output dies. try session.setPreferredInput(builtIn) // Commit the data source at the session level (TeamTalk does this at // SoundDevicesModel.selectDataSource:148). setPreferredDataSource alone only // sets the port-level preference; setInputDataSource makes it the active source. try session.setInputDataSource(stereoSource) logger.info("stereo capsule enabled — source=\(stereoSource.dataSourceName), pattern=.stereo, input anchored") } catch { logger.error("stereo capsule setup failed: \(error.localizedDescription)") } } /// Configure mono capture on an explicitly selected port: apply the user's chosen data source /// (orientation) and polar pattern, resetting any prior `.stereo` pattern back to default. private func configureMonoCapture(session: AVAudioSession, port: AVAudioSessionPortDescription) { guard let dataSourceId = selectedDataSourceId, !dataSourceId.isEmpty, let dataSource = port.dataSources?.first(where: { String(describing: $0.dataSourceID) == dataSourceId }) else { // No explicit capsule choice — make sure we're not stuck on a prior .stereo pattern. clearStereoPolarPattern(session: session) return } do { try port.setPreferredDataSource(dataSource) logger.info("setPreferredDataSource ok — \(dataSource.dataSourceName)") } catch { logger.error("setPreferredDataSource failed: \(error.localizedDescription)") } if let polarPattern = selectedPolarPattern, !polarPattern.isEmpty { let pattern = AVAudioSession.PolarPattern(rawValue: polarPattern) try? dataSource.setPreferredPolarPattern(pattern) logger.info("setPreferredPolarPattern ok — \(polarPattern)") } else { // Clear any prior .stereo selection so mono capture returns to a mono capsule. try? dataSource.setPreferredPolarPattern(nil) } } /// Reset any built-in-mic data source that's currently on the `.stereo` polar pattern back to /// the default (mono) pattern. Used when switching from a stereo session back to mono with no /// explicit capsule selection, so the prior stereo capsule doesn't linger. private func clearStereoPolarPattern(session: AVAudioSession) { guard let builtIn = session.availableInputs?.first(where: { $0.portType == .builtInMic }) else { return } for ds in builtIn.dataSources ?? [] where ds.selectedPolarPattern == .stereo { try? ds.setPreferredPolarPattern(nil) } } private func modeLabel(_ mode: AVAudioSession.Mode) -> String { switch mode { case .voiceChat: return "voiceChat" case .measurement: return "measurement" case .videoRecording: return "videoRecording" case .default: return "default" default: return "other" } } private func optionsLabel(_ opts: AVAudioSession.CategoryOptions) -> String { var parts: [String] = [] if opts.contains(.defaultToSpeaker) { parts.append("defaultToSpeaker") } if opts.contains(.mixWithOthers) { parts.append("mixWithOthers") } if opts.contains(.allowBluetoothHFP) { parts.append("allowBluetoothHFP") } if opts.contains(.allowBluetoothA2DP) { parts.append("allowBluetoothA2DP") } return parts.joined(separator: ",") } /// Apply stored preferences from UserDefaults. Called at app launch (before any /// audio session activation). func loadStoredPreferences() { if let raw = UserDefaults.standard.string(forKey: kBluetoothMode), let mode = BluetoothMode(rawValue: raw) { bluetoothMode = mode } if let raw = UserDefaults.standard.string(forKey: kMicMode), let mode = MicMode(rawValue: raw) { micMode = mode } if let raw = UserDefaults.standard.string(forKey: kCaptureChannels), let ch = CaptureChannels(rawValue: raw) { captureChannels = ch } selectedInputPortId = UserDefaults.standard.string(forKey: kInputPortId) selectedDataSourceId = UserDefaults.standard.string(forKey: kDataSourceId) selectedPolarPattern = UserDefaults.standard.string(forKey: kPolarPattern) } /// Persist current selections to UserDefaults. func savePreferences() { UserDefaults.standard.set(bluetoothMode.rawValue, forKey: kBluetoothMode) UserDefaults.standard.set(micMode.rawValue, forKey: kMicMode) UserDefaults.standard.set(captureChannels.rawValue, forKey: kCaptureChannels) UserDefaults.standard.set(selectedInputPortId, forKey: kInputPortId) UserDefaults.standard.set(selectedDataSourceId, forKey: kDataSourceId) UserDefaults.standard.set(selectedPolarPattern, forKey: kPolarPattern) } // MARK: - Selection setters (called from SettingsView pickers) func selectInputPort(_ portId: String) { selectedInputPortId = portId selectedDataSourceId = nil selectedPolarPattern = nil savePreferences() applyConfiguration() refreshRoutes() } func selectDataSource(_ dataSourceId: String) { selectedDataSourceId = dataSourceId selectedPolarPattern = nil savePreferences() applyConfiguration() refreshRoutes() } func selectPolarPattern(_ pattern: String) { selectedPolarPattern = pattern savePreferences() applyConfiguration() refreshRoutes() } func selectBluetoothMode(_ mode: BluetoothMode) { bluetoothMode = mode savePreferences() applyConfiguration() refreshRoutes() } func selectMicMode(_ mode: MicMode) { micMode = mode savePreferences() applyConfiguration() updateWarnings() } func selectCaptureChannels(_ channels: CaptureChannels) { captureChannels = channels savePreferences() applyConfiguration() // Sync the core's capture channel count. The core's set_capture_channels handles // the engine restart internally (stop + ensure_audio_running) — no need for the // Swift layer to suspend/restart separately. if let streamId = AudioSessionManager.shared.activeMicStreamId { _ = AudioSessionManager.shared.client?.setCaptureChannels( streamId: streamId, channels: channels.channelCount) } } // MARK: - Presets /// Apply a preset — sets all individual audio settings to the preset's values, then /// applies the configuration. For presets that use the built-in mic (A2DP presets), /// finds the built-in mic port UID from availableInputs. func applyPreset(_ preset: AudioPreset) { guard preset != .custom else { return } // can't "apply" custom — it's a display state bluetoothMode = preset.bluetoothMode micMode = preset.micMode captureChannels = preset.captureChannels if preset.usesBuiltInMic { // Find the built-in mic port from available inputs and select it. let session = AVAudioSession.sharedInstance() if let builtInMic = (session.availableInputs ?? []).first(where: { $0.portType == .builtInMic }) { selectedInputPortId = builtInMic.uid } // Don't set a specific data source — in stereo mode, iOS uses multiple mic // capsules automatically. In mono, the default orientation is fine. selectedDataSourceId = nil selectedPolarPattern = nil } else { // For Default and Bluetooth Headset presets, let the system pick the input. selectedInputPortId = nil selectedDataSourceId = nil selectedPolarPattern = nil } UserDefaults.standard.set(preset.rawValue, forKey: kPreset) savePreferences() applyConfiguration() // Sync the core's capture channel count. The core's set_capture_channels handles // the engine restart internally. if let streamId = AudioSessionManager.shared.activeMicStreamId { _ = AudioSessionManager.shared.client?.setCaptureChannels( streamId: streamId, channels: preset.captureChannels.channelCount) } refreshRoutes() logger.info("applyPreset — \(preset.rawValue)") } // MARK: - Helpers /// Update warning indicators for the Settings UI. private func updateWarnings() { let session = AVAudioSession.sharedInstance() let outputIsSpeaker = session.currentRoute.outputs.contains { $0.portType == .builtInSpeaker } // Raw/Studio mode + speaker = echo risk (no AEC in .measurement mode) showsRawModeSpeakerWarning = (micMode == .raw && outputIsSpeaker) // A2DP output runs without hardware AEC (the .voiceChat AEC path isn't available on an // A2DP route). Applies to both mono and stereo A2DP. Stereo also has no AEC (it can't // use .voiceChat at all), but the message is the same and the warning already shows when // the bluetooth mode is A2DP. showsA2dpNoAecWarning = (bluetoothMode == .builtInMicBtA2dp) } /// Whether the current configuration wants Bluetooth A2DP output. Used after session /// activation to clear any lingering speaker override that would pin output to the speaker. var wantsA2dpOutput: Bool { bluetoothMode == .builtInMicBtA2dp } /// The selected input port object, if any. var selectedPort: IOSAudioInputPort? { inputPorts.first(where: { $0.id == selectedInputPortId }) } /// The data sources of the selected input port, if it's the built-in mic. var selectedPortDataSources: [IOSAudioDataSource]? { selectedPort?.dataSources } /// Whether the selected input port is the built-in mic (has data sources / orientation). var selectedPortIsBuiltInMic: Bool { selectedPort?.portType == AVAudioSession.Port.builtInMic.rawValue } }