# Deploying the managed iOS app VoiceCat's supported iOS client is the .NET 10 UIKit application in `clients/apple/VoiceCat.iOS`. The checked-in scripts build its native Opus/RNNoise dependency, compile and sign the managed app and Swift ReplayKit extension, stage the bundle, install it, and launch it on a paired physical device. ## Prerequisites - macOS 27, Xcode 27, .NET SDK 10.0.401, and the matching iOS workload. - An unlocked, trusted iPhone connected by USB or visible to Xcode over the network. - Apple Development profiles for `me.iamtalon.voicecat` and `me.iamtalon.voicecat.broadcast`, both with App Group `group.me.iamtalon.voicecat`. List available devices: ```bash clients/apple/deploy-ios-device.sh --list ``` ## Build, install, and launch Set the Apple developer team explicitly. The .NET host and Xcode-built extension use separate build systems, and Xcode needs the team to select the extension profile. ```bash export VOICECAT_DEVELOPMENT_TEAM=FJV8L966W4 clients/apple/build-ios-device.sh --configuration Debug clients/apple/deploy-ios-device.sh \ --device "Talon’s iPhone" \ --configuration Debug \ --no-build ``` The verified bundle is staged at `dist/ios-managed-device/VoiceCat.iOS.app`. Omit `--no-build` to build and deploy in one command. Add `--console` to attach the launch to device logs. The device build first validates the checked-in managed dependency locks, then generates `obj/packages.device.lock.json` for the single `ios-arm64` app restore. This keeps a preceding simulator restore from making the device build fail with `NU1004`; root-level generated lock files under `clients/apple/VoiceCat.iOS` are not inputs to the device build. .NET's iOS linker reports `IL2104` aggregate warnings for the pinned BouncyCastle and Google.Protobuf assemblies. The iOS project leaves those aggregate warnings visible but does not promote them to errors. All other warnings remain subject to the repository-wide `TreatWarningsAsErrors` policy. Confirm that the process stayed alive: ```bash xcrun devicectl device info processes --device "Talon’s iPhone" | rg VoiceCat ``` ## Signing findings The development team ID is `FJV8L966W4`. Do not infer it from the parenthesized suffix in an Apple Development certificate name; that value can identify the certificate holder and need not equal a profile's `TeamIdentifier`. The extension wrapper uses automatic signing with installed profiles. If a profile is absent and Xcode has a valid signed-in developer account, permit Xcode to create or download it: ```bash export VOICECAT_ALLOW_PROVISIONING_UPDATES=1 ``` Leave that variable unset when valid profiles are already installed. A stale command-line Xcode account can otherwise make provisioning updates fail even though offline signing can succeed. ## Troubleshooting ### Stale CMake source path An old CMake cache can report a source-directory mismatch. Move the generated directories aside and rebuild: ```bash mv artifacts/native-build-ios-arm64-cmake /tmp/ mv artifacts/native-build-iossimulator-arm64-cmake /tmp/ ``` ### Locked restore reports changed runtime identifiers The managed libraries' lock files must include `ios-arm64` and `iossimulator-arm64`. Regenerate them after runtime changes, then verify that dependency versions did not change: ```bash /usr/local/share/dotnet/dotnet restore \ clients/apple/VoiceCat.iOS/VoiceCat.iOS.csproj \ -p:VoiceCatIosStatic=true \ --force-evaluate ``` The device script should not require this command merely because a simulator was built first. If it does, confirm that it is using `obj/packages.device.lock.json` for its `ios-arm64` restore. ### Command-line signing identity appears missing Xcode being signed in and `security find-identity -v -p codesigning` returning no identities can be a shell sandbox or keychain-access artifact. Run the identity check from an ordinary Terminal session before changing certificates. A successful build prints the selected Apple Development identity, provisioning profile, bundle ID, and app ID before linking. ### Developer disk image cannot be mounted CoreDevice errors 10003 or 12040 mean the phone locked. Unlock it, keep the display awake, and rerun deployment with `--no-build`. CoreDevice can also install the app successfully and then reject only the launch with error 10002 and reason `Locked`. In that case, unlock the phone and rerun the same `--no-build` deployment; rebuilding is unnecessary. Occasional CoreDeviceService initialization timeouts while listing devices or processes do not imply that an already-confirmed install or launch failed. ## Verified hardware result On 2026-09-21, the Debug build completed with .NET 10.0.401 and Xcode 27.0. The host and ReplayKit extension were signed under team `FJV8L966W4`, installed wirelessly on Talon's iPhone, and launched as `me.iamtalon.voicecat`; the running UI was confirmed on the device. Audio, background/lock behavior, Bluetooth, ReplayKit, ScreenCaptureKit, and VoiceOver remain separate manual hardware gates.