using Foundation; using VoiceCat.Audio; namespace VoiceCat.iOS; internal sealed class IosSettings { private readonly NSUserDefaults values = NSUserDefaults.StandardUserDefaults; internal AudioInputMode InputMode { get; set; } = AudioInputMode.VoiceActivation; internal float VadThreshold { get; set; } = 0.025f; internal float InputGain { get; set; } = 1f; internal float OutputGain { get; set; } = 1f; internal bool InputNoiseReduction { get; set; } internal bool EventSounds { get; set; } = true; internal bool SpokenEvents { get; set; } internal float EventVolume { get; set; } = 1f; internal bool SelfTalkSounds { get; set; } internal bool PushToTalkSound { get; set; } internal int AudioBufferMilliseconds { get; set; } = 40; internal void Load() { NSString[] keys = [(NSString)"voice.inputMode", (NSString)"voice.vadThreshold", (NSString)"voice.inputGain", (NSString)"voice.outputGain", (NSString)"voice.audioBufferMs", (NSString)"feedback.sounds", (NSString)"feedback.volume"]; NSObject[] defaults = [NSNumber.FromInt32((int)AudioInputMode.VoiceActivation), NSNumber.FromFloat(0.025f), NSNumber.FromFloat(1f), NSNumber.FromFloat(1f), NSNumber.FromInt32(40), NSNumber.FromBoolean(true), NSNumber.FromFloat(1f)]; values.RegisterDefaults(new NSDictionary(keys, defaults)); int inputMode = checked((int)values.IntForKey("voice.inputMode")); InputMode = Enum.IsDefined(typeof(AudioInputMode), inputMode) ? (AudioInputMode)inputMode : AudioInputMode.VoiceActivation; VadThreshold = Math.Clamp(values.FloatForKey("voice.vadThreshold"), 0.001f, 0.1f); InputGain = Math.Clamp(values.FloatForKey("voice.inputGain"), 0f, 4f); OutputGain = Math.Clamp(values.FloatForKey("voice.outputGain"), 0f, 1f); InputNoiseReduction = values.BoolForKey("voice.inputNoiseReduction"); int audioBuffer = checked((int)values.IntForKey("voice.audioBufferMs")); AudioBufferMilliseconds = audioBuffer is 20 or 40 or 60 ? audioBuffer : 40; EventSounds = values.BoolForKey("feedback.sounds"); SpokenEvents = values.BoolForKey("feedback.speech"); EventVolume = Math.Clamp(values.FloatForKey("feedback.volume"), 0f, 1f); SelfTalkSounds = values.BoolForKey("feedback.selfTalk"); PushToTalkSound = values.BoolForKey("feedback.ptt"); } internal void Save() { values.SetInt((int)InputMode, "voice.inputMode"); values.SetFloat(VadThreshold, "voice.vadThreshold"); values.SetFloat(InputGain, "voice.inputGain"); values.SetFloat(OutputGain, "voice.outputGain"); values.SetInt(AudioBufferMilliseconds, "voice.audioBufferMs"); values.SetBool(InputNoiseReduction, "voice.inputNoiseReduction"); values.SetBool(EventSounds, "feedback.sounds"); values.SetBool(SpokenEvents, "feedback.speech"); values.SetFloat(EventVolume, "feedback.volume"); values.SetBool(SelfTalkSounds, "feedback.selfTalk"); values.SetBool(PushToTalkSound, "feedback.ptt"); values.Synchronize(); } }