import AVFoundation import ScreenCaptureKit // ScreenAudioCapture — macOS system/desktop audio capture for the SCREEN_AUDIO stream. // // The macOS analog of the Windows WASAPI loopback path (docs/voice.md §9). ScreenCaptureKit // (macOS 13+) captures whatever the system is playing; we convert each audio CMSampleBuffer // (Float32) → int16 interleaved and push 20 ms frames (960 samples/channel @ 48 kHz) into the // core via `vc_stream_feed_pcm` (exposed as `VoiceCatClient.feedPcm`). The core then runs the // same Opus-encode → media-AEAD → UDP path as any other stream — only the *source* is // platform-specific (architecture.md §4). // // Audio-only: we request a 2×2 video plane at 1 fps purely because SCStream needs a video // configuration, and we never add a `.screen` output — only `.audio`. `excludesCurrentProcess // Audio` prevents the self-echo loop of re-capturing our own incoming voice mix. // // `feedPcm` is thread-safe (any thread), so we forward straight from the sample-handler queue. final class ScreenAudioCapture: NSObject, SCStreamOutput, SCStreamDelegate { /// Receives a full 20 ms frame: (interleaved int16 PCM, samplesPerChannel = 960, channels). typealias PcmHandler = (UnsafePointer, Int, UInt32) -> Void enum CaptureError: Error { case noDisplay } private static let frameSamplesPerChannel = 960 // 20 ms @ 48 kHz private let onPcm: PcmHandler private let channels: Int // 1 (mono) or 2 (stereo interleaved), matches the stream's mode private let sampleQueue = DispatchQueue(label: "cat.voice.screenaudio.samples") private var stream: SCStream? /// Interleaved int16 carry-over between callbacks (ScreenCaptureKit buffers don't align to /// 20 ms), drained in whole `frameSamplesPerChannel * channels` chunks. Only touched on /// `sampleQueue`. private var pending: [Int16] = [] init(channels: UInt32, onPcm: @escaping PcmHandler) { self.channels = max(1, min(2, Int(channels))) self.onPcm = onPcm super.init() } /// Begin capture. Throws if Screen Recording permission is denied (the first /// `SCShareableContent.current` access is what surfaces the TCC prompt) or no display exists. func start() async throws { let content = try await SCShareableContent.current guard let display = content.displays.first else { throw CaptureError.noDisplay } let filter = SCContentFilter(display: display, excludingWindows: []) let config = SCStreamConfiguration() config.capturesAudio = true config.excludesCurrentProcessAudio = true config.sampleRate = 48000 config.channelCount = channels // SCStream requires a video config even when we only consume audio — keep it minimal. config.width = 2 config.height = 2 config.minimumFrameInterval = CMTime(value: 1, timescale: 1) // ~1 fps config.queueDepth = 6 let stream = SCStream(filter: filter, configuration: config, delegate: self) try stream.addStreamOutput(self, type: .audio, sampleHandlerQueue: sampleQueue) try await stream.startCapture() self.stream = stream } /// Stop capture and release the stream. Safe to call multiple times. func stop() { guard let stream else { return } self.stream = nil Task { try? await stream.stopCapture() } } // MARK: - SCStreamOutput func stream(_ stream: SCStream, didOutputSampleBuffer sampleBuffer: CMSampleBuffer, of type: SCStreamOutputType) { guard type == .audio, CMSampleBufferDataIsReady(sampleBuffer) else { return } guard let fmt = sampleBuffer.formatDescription, let asbd = fmt.audioStreamBasicDescription else { return } // ScreenCaptureKit always delivers Float32 PCM; bail on anything unexpected. guard asbd.mFormatFlags & kAudioFormatFlagIsFloat != 0 else { return } let nonInterleaved = asbd.mFormatFlags & kAudioFormatFlagIsNonInterleaved != 0 let srcChannels = max(1, Int(asbd.mChannelsPerFrame)) try? sampleBuffer.withAudioBufferList { ablPtr, _ in convert(ablPtr, nonInterleaved: nonInterleaved, srcChannels: srcChannels) } } // MARK: - Conversion (called on sampleQueue) private func convert(_ abl: UnsafeMutableAudioBufferListPointer, nonInterleaved: Bool, srcChannels: Int) { guard let first = abl.first, first.mData != nil else { return } let out = channels var interleaved: [Int16] if nonInterleaved { // One buffer per source channel; each is `frames` Float32 samples. let frames = Int(first.mDataByteSize) / MemoryLayout.size if frames == 0 { return } let ch0 = first.mData!.assumingMemoryBound(to: Float.self) let ch1: UnsafePointer? = (abl.count > 1) ? UnsafePointer(abl[1].mData!.assumingMemoryBound(to: Float.self)) : nil interleaved = [Int16](repeating: 0, count: frames * out) for i in 0..= 2 ? r : l) } else { interleaved[i] = Self.f2i(srcChannels >= 2 ? (l + r) * 0.5 : l) } } } else { // Single interleaved Float32 buffer, srcChannels wide. let total = Int(first.mDataByteSize) / MemoryLayout.size let frames = total / srcChannels if frames == 0 { return } let src = first.mData!.assumingMemoryBound(to: Float.self) interleaved = [Int16](repeating: 0, count: frames * out) for i in 0..= 2 ? src[i * srcChannels + 1] : l if out == 2 { interleaved[i * 2] = Self.f2i(l) interleaved[i * 2 + 1] = Self.f2i(r) } else { interleaved[i] = Self.f2i(srcChannels >= 2 ? (l + r) * 0.5 : l) } } } emit(interleaved) } /// Accumulate interleaved int16 and fire `onPcm` for every whole 20 ms frame. private func emit(_ interleaved: [Int16]) { pending.append(contentsOf: interleaved) let full = Self.frameSamplesPerChannel * channels while pending.count >= full { pending.withUnsafeBufferPointer { buf in onPcm(buf.baseAddress!, Self.frameSamplesPerChannel, UInt32(channels)) } pending.removeFirst(full) } } private static func f2i(_ f: Float) -> Int16 { let v = max(-1.0, min(1.0, f)) * 32767.0 return Int16(v.rounded()) } }