# PROGRESS — VoiceCat Living status. **Update this file in the same commit as your work** so the next agent picks up instantly. Newest status at the top. - **Date convention:** ISO (YYYY-MM-DD). - Statuses: `[ ]` not started · `[~]` in progress · `[x]` done. --- ## ▶ Where we left off / next action - **Awaiting on-device verification:** **iOS stereo mic kills headphone/A2DP output — REAL root cause found & fixed** (2026-06-20, on Windows; verify on Mac). All prior "fixes" (the 2026-06-19 entries below) targeted the Swift `IOSAudioRouter` on the false premise that "miniaudio does NOT touch AVAudioSession on iOS." **It does.** The core opened its miniaudio devices with `ma_device_init(nullptr, ...)`; with a NULL context, miniaudio (0.11.25) runs an iOS "hack" (`miniaudio.h` ~44057) that picks a session category by device type, then `ma_context_init__coreaudio` (~36552) calls `setCategory()` + `setActive()` on **every device open** — capture → `AVAudioSessionCategoryRecord` with **zero options**. That wiped the `.playAndRecord` category, the mode, and `.allowBluetoothA2DP`/`.mixWithOthers`/`.allowAirPlay` that `IOSAudioRouter` had just configured → headphone/A2DP (and even wired) output died. The stereo presets broke worst because they depend on the A2DP output route the wipe removed. TeamTalk never hits this: its SDK opens RemoteIO/VPIO AudioUnits directly and leaves the session entirely to the app (`UtilSound.swift`); miniaudio insists on managing it. - **Fix (core, cross-platform safe):** `AudioEngine` now owns a `ma_context` built by `make_context_config()` with `coreaudio.sessionCategory = ma_ios_session_category_none` + `noAudioSessionActivate`/`noAudioSessionDeactivate = MA_TRUE`, and passes it to **all** `ma_device_init` calls (playback, capture, loopback) and to `enumerate_devices`'s context. miniaudio now never touches AVAudioSession; the Swift `IOSAudioRouter` is the sole owner (session is already activated on connect in `AppState.swift:authResult`, before any device opens, so removing miniaudio's self-activation is safe). Context is lazily inited in `start()`, reused across restarts, uninited in `~AudioEngine`. Files: `core/src/audio/audio_engine.{h,cpp}`. - **TEMP diagnostics (remove after verification):** `AudioSessionManager.logSessionState(_:)` logs category/mode/options/route; called after `ensureSessionActive`, on every route change, and on `.streamStarted` (right after the core opens its devices). On Mac, watch the log when joining voice with the Stereo Mic preset: category must stay `…PlayAndRecord` with `allowBluetoothA2DP` and the output route must remain the headphones/A2DP device — NOT flip to `…Record`. If confirmed, delete the `logSessionState` calls + method and the prior band-aid comments in `IOSAudioRouter`/`audio_engine.cpp` can be trimmed. - **Verified on Windows:** `cmake --build --preset dev` clean, `ctest --preset dev` 23/23 (22/22 prior + `test_external_pcm` new binary). iOS build & on-device run still to be done by the user on the Mac. - **Done (2026-06-20):** **External PCM feed/tap API (`vc_stream_feed_pcm` + `vc_set_pcm_sink`)** — see detail in M5 section below. `ctest --preset dev` 23/23 (was 22/22 + 1 new test binary with 3 sub-tests). Next: iOS ReplayKit and macOS ScreenCaptureKit consumers of this API. A public, documented API for driving audio streams with externally-provided PCM instead of (or in addition to) miniaudio's hardware device. Motivated by four concrete use cases — all in our roadmap — that the current "miniaudio owns the device" model can't serve: 1. **ReplayKit Broadcast Upload Extension (iOS `SCREEN_AUDIO`)** — the extension is a *separate process* with a ~50 MB memory cap and can't link the full `AudioEngine` (`ma_device`, capture/playback threads). It needs to feed `CMSampleBuffer` audio (system app audio) into the encode path without any audio hardware. The current plan in `docs/voice.md §9` says the extension links "a minimal slice of the core (Opus encode + media send only)" — a public feed-PCM API *is* that minimal slice. The extension links Opus + the feed entry point, no `ma_device` needed. 2. **ScreenCaptureKit (macOS `SCREEN_AUDIO`)** — `SCStream` delivers `CMSampleBuffer` in a callback; convert to int16 and feed. No need to route through miniaudio's device layer. **This is how macOS screen-audio actually gets implemented** — today it does NOT work: `VOICECAT_HAS_LOOPBACK` is Windows-only (`core/CMakeLists.txt:88-95`), so on macOS `AudioEngine::start_loopback_capture()` hits the `#else` stub (`audio_engine.cpp:647-649`) and returns `false`. The macOS client's "Share Screen Audio" button (`MainWindowController.swift:800-816`) calls `startStream(.screenAudio)` which announces the stream to peers but captures **zero audio** — peers hear silence. The button is left in place (not touched per user request); it'll work once this API + a ScreenCaptureKit tap ship on Mac. 3. **Bots** — music bot, TTS bot, radio relay, transcription bot. They create a `SCREEN_AUDIO`/`AUX_DEVICE` stream and feed synthesized or decoded PCM via the feed API. No audio hardware required — runs headless on a server. Today the only way to feed external PCM is `vc_test_inject_capture` (TEST-ONLY, name signals "don't ship this") or re-implementing Opus encode + AEAD + UDP framing yourself (~500 lines of duplicated crypto/codec code per consumer). 4. **Custom clients / accessibility** — soundboard, DAW integration, TTS of incoming chat, recording/transcription of remote audio. Need either feed (send) or tap (receive) or both. **What we already have (input half, gated as test-only):** `vc_test_inject_capture (stream_id, pcm, samples)` (`voicecat.h`, `client.cpp:1452`) feeds raw int16 PCM into the encode pipeline via `AudioEngine::inject_capture(kind, pcm, n)`. It works for any stream kind, supports multiple concurrent injection taps (one ring buffer per local kind), and goes through the full encode → AEAD → UDP path. The encode path already handles `channels == 1 || 2` (proven by the WASAPI stereo loopback work, 2026-06-17 entry below). The only problems: it's marked TEST-ONLY in the header, the name signals "don't use this in production," and it hardcodes mono (no `channels` parameter). **What's missing (output half):** today decoded remote audio is mixed and pushed to the miniaudio playback device (`on_playback`). There's no way for an external consumer to intercept the decoded PCM of a specific remote stream — it all goes to the hardware device. A bot that wants to record, transcribe, or re-broadcast remote audio has no hook. **Plan (API design — clean, append-only, no struct changes, ABI-stable):** - **`vc_stream_feed_pcm`** — promote `vc_test_inject_capture` to a public, documented API and add a `channels` parameter: ```c /* External PCM feed — replaces the hardware capture device for this stream. Caller provides interleaved int16 PCM at the stream's sample rate. The core frames it, encodes (Opus), seals (AEAD), and sends (UDP). Works for any stream kind (MIC/SCREEN_AUDIO/AUX_DEVICE). The stream must be started first (vc_stream_start); this just replaces the capture source. channels = 1 (mono) or 2 (stereo interleaved). Thread-safe; may be called from any thread including audio callbacks. */ vc_result vc_stream_feed_pcm(vc_client* c, uint32_t stream_id, const int16_t* pcm, size_t samples_per_channel, uint32_t channels); ``` - **`vc_set_pcm_sink`** — symmetric output side: receive decoded remote audio as int16 PCM instead of (or in addition to) the hardware playback device: ```c /* External PCM tap — receive decoded, mixed remote audio as int16 PCM. The callback fires on the audio thread with the mixed output for a specific remote stream. Pass cb=NULL to disable (default: disabled, hardware playback only). When enabled, PCM is delivered to the sink AND the hardware device (dual output) so a bot can record without disabling local monitoring. user_id+stream_id identify the source stream. The callback MUST NOT block — copy what you need and return (same contract as vc_callbacks.on_event). */ typedef void (*vc_pcm_sink_cb)(void* user, uint32_t user_id, uint32_t stream_id, const int16_t* pcm, size_t samples_per_channel, uint32_t channels, uint32_t sample_rate); vc_result vc_set_pcm_sink(vc_client* c, vc_pcm_sink_cb cb, void* user); ``` - **Core changes:** - `core/include/voicecat.h` — add `vc_pcm_sink_cb` typedef + the two function declarations (append-only, after `vc_test_inject_capture`). Full doc comments on both (contract, thread-safety, lifetime, use cases). - `core/src/voicecat.cpp` — thin C trampolines → `vc_client::stream_feed_pcm` / `set_pcm_sink`. - `core/src/core/client.{h,cpp}` — `stream_feed_pcm`: validates `stream_id`, looks up the `LocalStream`'s kind, calls `audio_engine_.inject_capture(kind, pcm, n)` (existing path) with the channel count forwarded. `set_pcm_sink`: stores the callback + user pointer; `on_playback` (or a new fan-out in the mixer) invokes it per remote stream alongside the existing hardware write. Keep `vc_test_inject_capture` as a deprecated alias calling `stream_feed_pcm(..., channels=1)` for source compatibility. - `core/src/audio/audio_engine.{h,cpp}` — `inject_capture` already exists per-kind; add a `channels` parameter to the ring-buffer write path (or a parallel stereo-aware variant). The encode path in `client.cpp::on_capture_frame` already handles `channels==2` via the stereo encode branch — just plumb the value through. For the sink: add a `pcm_sink_` member (callback + user); in `on_playback` after mixing, if the sink is set, copy the mixed PCM for the current stream and invoke the callback. The copy must stay off the RT-critical path — document the non-blocking contract. - **Skeleton stub path:** update `client.cpp`'s `#else` (no-deps) stub section to add `vc_stream_feed_pcm`/`vc_set_pcm_sink` returning `VC_ERR_NOT_IMPLEMENTED` — keeps the skeleton preset green. - **Swift `VoiceCatCore`:** add `feedPcm(streamId:pcm:samplesPerChannel:channels:)` and `setPcmSink(_:user:)` (the Swift wrapper around `vc_pcm_sink_cb` — a `@convention(c)` closure + `Unmanaged` context, mirroring `Callbacks.swift`). Wraps both new ABI functions. - **C# `VoiceCat.Interop`:** add `StreamFeedPcm(streamId, pcm, samples, channels)` (with `int16[]` marshaling) and `SetPcmSink` (delegates via `[UnmanagedCallersOnly]` thunk, mirroring the event-callback pattern). Wraps both new ABI functions. - **Tests:** - `tests/test_external_pcm.cpp` (new) — `test_feed_pcm_round_trip`: two clients, A feeds a known mono sine wave via `vc_stream_feed_pcm` on a MIC stream, B receives via the normal decode path and asserts energy matches. `test_feed_pcm_stereo`: same with `channels=2`, assert L≠R end-to-end (mirrors the WASAPI loopback stereo test). `test_pcm_sink`: B sets a `vc_pcm_sink_cb`, A feeds PCM, assert the sink callback receives the decoded PCM with matching energy. All headless, no audio hardware. - `clients/apple/Tests/VoiceCatCoreTests/` — Swift wrapper round-trip for `feedPcm`. - `clients/windows/VoiceCat.Interop.Tests/` — C# wrapper round-trip. - **Docs:** - `docs/architecture.md §4` — new subsection on external PCM feed/tap: the contract (caller provides interleaved int16 at the stream's sample rate; core frames/encodes/ seals/sends for feed; core decodes/mixes/delivers for sink; sink callback must not block), the use cases (ReplayKit, ScreenCaptureKit, bots, custom clients), and the relationship to `vc_test_inject_capture` (deprecated alias). - `docs/voice.md §9` — update the iOS ReplayKit and macOS ScreenCaptureKit rows: both now consume `vc_stream_feed_pcm` instead of a "minimal slice of the core." Update the iOS detail bullets: the extension links Opus + `vc_stream_feed_pcm` (not a parallel media stack). Add a macOS ScreenCaptureKit note: convert `CMSampleBuffer` → int16, feed via `vc_stream_feed_pcm` — this is how macOS screen-audio actually ships. - `docs/protocol.md` — no protocol changes (the feed/sink are client-local; the wire format is identical whether PCM came from miniaudio or an external source). Note this explicitly. - `docs/roadmap.md` — add a milestone entry; update the iOS ReplayKit and macOS ScreenCaptureKit pending items to reference `vc_stream_feed_pcm`. - **Implementation order:** 1. C ABI + core (`voicecat.h`, `voicecat.cpp`, `client.{h,cpp}`, `audio_engine.{h,cpp}`) + skeleton stub. Verify `ctest --preset dev` green. 2. `tests/test_external_pcm.cpp` — the three behavior tests. Verify green. 3. Swift `VoiceCatCore` wrapper + `VoiceCatCoreTests` round-trip. 4. C# `VoiceCat.Interop` wrapper + `VoiceCatClientSmokeTests` round-trip. 5. Docs (`architecture.md`, `voice.md`, `protocol.md`, `roadmap.md`, header comments). 6. **Then** ReplayKit (iOS) and ScreenCaptureKit (macOS) become ~100-line consumers of this API instead of parallel media stacks. - **Verification:** `ctest --preset dev` green (3 new tests); `swift test` green; `dotnet test` green; `xcodebuild` (skeleton) green. The feed/sink tests are fully headless — no audio hardware, no simulator, no device — so they run in CI on every platform. - **Files to touch:** - Core C++: `core/include/voicecat.h`, `core/src/voicecat.cpp`, `core/src/core/client.{h,cpp}`, `core/src/audio/audio_engine.{h,cpp}`. - Tests: `tests/test_external_pcm.cpp` (new), `tests/CMakeLists.txt`. - Swift: `clients/apple/Sources/VoiceCatCore/VoiceCatClient.swift`, `clients/apple/Sources/VoiceCatCore/Callbacks.swift`, `clients/apple/Tests/VoiceCatCoreTests/ExternalPcmTests.swift` (new). - C#: `clients/windows/VoiceCat.Interop/VoiceCatClient.cs`, `clients/windows/VoiceCat.Interop/NativeMethods.cs`, `clients/windows/VoiceCat.Interop.Tests/ExternalPcmTests.cs` (new). - Docs: `docs/architecture.md`, `docs/voice.md`, `docs/protocol.md`, `docs/roadmap.md`. - **ABI stability:** append-only — two new functions + one new typedef, no existing structs/enums changed. `vc_test_inject_capture` stays as a deprecated alias for source compatibility. Treat as a deliberate, versioned ABI event per `docs/protocol.md §8`. - **Relationship to the iOS audio routing plan:** orthogonal. The iOS routing layer controls *which hardware route* miniaudio opens (AVAudioSession config in Swift). This plan is about *bypassing miniaudio's hardware entirely* (external PCM feed/tap). Both ship; they don't conflict. ReplayKit/ScreenCaptureKit consume this API; the iOS routing layer controls the *mic* path which still uses miniaudio's device. --- ## Recent completed work All items below are `[x]` done; `ctest --preset dev` 23/23 on Windows after all. - **External PCM feed/tap API** (2026-06-20): `vc_stream_feed_pcm` + `vc_set_pcm_sink` shipped. Promotes `vc_test_inject_capture` (mono-only, TEST-ONLY) to a public, stereo-capable API. Adds symmetric PCM sink on the playback thread. Swift wrapper (`feedPcm`/`setPcmSink` in `VoiceCatClient.swift`, 4 XCTest smoke tests). C# wrapper (`StreamFeedPcm`/`SetPcmSink` in `VoiceCatClient.cs` + `NativeMethods.cs`, 4 xUnit smoke tests in `ExternalPcmTests.cs`). Three new headless C++ ctests. Docs: architecture.md §4 new subsection, voice.md §9 updated, protocol.md §8 explicit no-protocol-change note, roadmap.md M5 entry. Files: `voicecat.h`, `voicecat.cpp`, `client.{h,cpp}`, `audio_engine.{h,cpp}`, `tests/test_external_pcm.cpp`, `tests/CMakeLists.txt`, Swift + C# wrappers. - **iOS A2DP + stereo root cause fix** (2026-06-20): miniaudio's NULL-context `ma_device_init` was calling `AVAudioSession setCategory(Record)` on every device open, wiping the session config `IOSAudioRouter` had set. Fixed by sharing a `ma_context` with `sessionCategory=none` + `noAudioSessionActivate/Deactivate=MA_TRUE` — miniaudio never touches `AVAudioSession`; `IOSAudioRouter` is the sole owner. Files: `audio_engine.{h,cpp}`. - **iOS audio routing overhaul** (2026-06-19): Full `IOSAudioRouter` singleton drives all `AVAudioSession` config before miniaudio opens devices. Fixed stereo mic polar-pattern setup (WWDC20 recipe: `setPreferredInput` + `setInputDataSource` + `.stereo` polar pattern + no `setPreferredInputNumberOfChannels`). Added `vc_audio_restart` ABI (full stop+reinit for close→reconfigure→reopen ordering). Added `vc_set_capture_channels` ABI (core stereo-mic support). AVAudioSession activated proactively on `.authResult`, not lazily on `.streamStarted`. Join/Leave Voice button added (parity with macOS). Channel-id sync fixed (mic button was permanently dimmed). iOS deployment target raised to 18.0. - **iOS SwiftUI client** (2026-06-19): `VoiceCatiOS.xcodeproj` at `clients/apple/iOS/`. Full feature parity with macOS/Windows: saved server list (JSON + Keychain, App Group `group.cat.voice.VoiceCat`), TOFU, connect flow, channel tree, user list with context menus, chat, admin sheets, voice controls, settings. `xcodebuild` → BUILD SUCCEEDED. - **macOS AppKit client** (2026-06-18): `VoiceCatMac.xcodeproj` at `clients/apple/macOS/`. Fixed compile errors (`NSAccessibility` call-site arg order, `StreamSummary.id` vs `.streamId`) and linker issues (`OTHER_LDFLAGS = -lc++`, `ONLY_ACTIVE_ARCH = YES` for Release). Debug + Release both BUILD SUCCEEDED. - **Swift `VoiceCatCore` package + XCFramework** (2026-06-18): Shared Swift wrapper at `clients/apple/`. `build-xcframework.sh` merges `libvoicecat.a` + 107 vcpkg static deps into a fat `.a` via `libtool -static`. 6/6 Swift tests green (real server, mirrors C# Interop tests). Supports macOS-arm64 + iOS-arm64 + iOS-sim slices. - **macOS port validated** (2026-06-18): 21/21 on macOS. Three cross-platform bugs fixed: missing `` in POSIX test branch; SIGPIPE kills (added `SIG_IGN`); use-after-free of Asio kqueue reactor on server shutdown (fixed `TcpAcceptor` shutdown/connection-drain sequence). - **CMake preset cleanup** (2026-06-18): `m1-dev`→`dev`, `dev`→`skeleton`, `m2-dev` dropped. New `release`, `server-release` (stripped), `apple-dev`/`apple-ios`/`apple-ios-sim`. Cross- platform triplet auto-resolved by `cmake/voicecat-toolchain.cmake`. - **Disconnect, keepalive & reaper** (2026-06-18): Client sends `Ping` every 15 s; server reaper drops sessions after 45 s; UDP `KEEPALIVE` every 5 s keeps NAT alive. `vc_disconnect` sends graceful `Disconnect` proto. Stale-user LEFT broadcast on drop. PLC capped at ~2 s. Three new tests: `test_disconnect_left`, `test_plc_cap`, `test_reaper_timeout`. - **Stereo screen-audio loopback** (2026-06-17): WASAPI loopback opens in channel's stereo/mono mode (was hardcoded mono). Real stereo flows end-to-end through loopback → encode → decode → mixer. New `test_loopback_stereo_capture`. - **Windows screen-audio UI wired** (2026-06-17): `btnScreenShareToggle` in `MainForm.cs`. No core/proto/ABI changes — all the plumbing was already there. `dotnet test` 4/4 green. - **Bug fixes** (2026-06-16 – 2026-06-17): - *AEAD nonce desync in SFU relay* — relay forwarded sender's `seq` verbatim; recipient nonce reconstruction used the wrong counter. Fixed by rewriting the outgoing `seq` field to the recipient's `peek_send_counter()`. - *Playout clock free-ran* — `playout_ts` advanced even during VAD/PTT silence gaps, eventually dropping all frames as too-late. Fixed with resync in `on_playback` via `JitterBuffer::peek_front_ts()`. - *Stale users after disconnect* — `ConnSession::close()` didn't broadcast `UserEvent::LEFT` before erasing. Fixed; PLC cap added as defense-in-depth. - *"Randomly bumped to Lobby"* — server excluded the actor from its own state-change broadcasts. Fixed: `UserEvent::UPDATED` now goes to all clients including the actor. - *Silent playback after join* — `opus_decode` received hardware callback frame count as `max_samples` instead of the Opus frame size. Fixed with a decode ring buffer. --- ## Milestones (see [docs/roadmap.md](docs/roadmap.md) for full detail) - [x] **M0 — Scaffolding** ✓ complete - [x] **M1 — Control plane** ✓ complete (2026-06-15) - [x] **M2 — Voice, single stream** ✓ complete (2026-06-16) - [x] **M3 — Multi-stream & per-channel tuning** ✓ complete (2026-06-16) - [x] **M4 — Native clients** — Windows WinForms ✓ (2026-06-17); macOS AppKit ✓ (2026-06-18); iOS SwiftUI ✓ (2026-06-19) - [~] **M5 — Moderation, polish, beyond** (perms, bans, DRED; then file transfer, E2EE, …) --- ## M0 — Scaffolding ✓ Repo layout (`core/ server/ tools/ clients/ tests/`), CMake + vcpkg manifest, C ABI header (`voicecat.h`), proto source of truth, core stubs for all six subsystems, `voicecat-server` + `vccli` skeletons, smoke CTest, `.clang-format`/`.gitattributes`/`.gitignore`. --- ## M1 — Control plane ✓ (completed 2026-06-15) **Exit criterion:** `test_m1_integration` — two clients authenticate over TLS 1.3 (guest + Argon2id), exchange channel + private text. ~1 s. `FrameCodec`, `TlsContext` (mbedTLS 1.3, ECDSA-P256 self-signed, TOFU pins TLS leaf-cert SHA-256), `WorkerPool`, `Database` (SQLite + Argon2id), `ServerIdentityManager`, `ConnSession` state machine, `SessionRegistry`, `vc_client` full M1 C ABI, `voicecat-admin` CLI, dual-stack `TcpAcceptor`. **Key bug fixed:** `send_frame` double-framing — `encode_envelope` was pre-framing the protobuf; fixed by passing raw protobuf bytes. --- ## M2 — Voice, single stream ✓ (completed 2026-06-16) **Exit criterion:** `test_m2_voice` + `test_voice_client_abi` — two headless clients auth, bind UDP, 50 Opus frames relayed + re-encrypted by SFU, B receives ≥25 and decrypts. ~4 s. 14-byte UDP voice header, `SodiumMediaCrypto` (ChaCha20-Poly1305 + 64-bit anti-replay), `OpusEncoder`/`OpusDecoder` (FEC, PLC), `UdpMediaChannel`, `JitterBuffer`, `AudioEngine` (miniaudio), `MediaRelay` SFU. **Key bug fixed:** `on_playback` passed hardware callback frame count as `opus_decode` max_samples; fixed with a per-stream decode ring buffer. --- ## M3 — Multi-stream & per-channel tuning ✓ (completed 2026-06-16) **Exit criterion:** `test_m3_multistream` — client A runs two concurrent streams (MIC + SCREEN_AUDIO); B sees both; per-stream gain/mute/NR independent; effective Opus config matches channel's server-enforced settings. ~2.4 s. Fixed server `stream_id` counter bug (always wrote `1`). Per-channel `AudioConfig` populated (Lobby: mono/24kbps/VOIP + DTX; Music Room: stereo/128kbps/AUDIO). `LocalStream` map, `pending_announce_kind_`, `run_talk_timer()`, thread-join race in `teardown_voice()` fixed. New C ABI: `vc_get_stream_audio_config`, `vc_test_inject_capture`. --- ## Post-M3 follow-up ✓ (completed 2026-06-16) - **Device enumeration** — `vc_list_devices`/`vc_set_input_device`; opaque hex device ids; `vc_free_device_list` now frees. Works pre-connect. - **VAD/PTT gate** — `EnergyVadProcessor` (RMS threshold ~0.025, 300 ms hang-time); `vc_set_input_mode`/`vc_set_push_to_talk`; MIC-only (SCREEN_AUDIO/AUX_DEVICE bypass). - **True stereo playback** — `playback_channels=2`; stereo decoded L→L R→R in mixer; mono upmixed L=R; hardware fallback to mono on failure. - **WASAPI loopback** — `loopback_device_` with `ma_device_type_loopback`; `VOICECAT_HAS_LOOPBACK` macro (Windows-only). `vccli --share-screen-audio`. **Known deferred (still open):** AEC/NS/AGC (no working Windows/MSVC WebRTC APM build); process-specific WASAPI loopback; RT-thread rule violation in `on_capture_frame` (mutex lock on audio callback thread — pre-existing, needs lock-free ring-buffer refactor). --- ## M4 — Native clients ✓ (completed 2026-06-17 – 2026-06-19) **Exit criterion:** `ctest --preset dev` 21/21 green; `dotnet build` 0 warnings; `xcodebuild` BUILD SUCCEEDED (macOS + iOS); manually verified: connect, TOFU, channel tree, join, voice, text, device pickers, level meter on each platform. **New C ABI (additive):** `vc_list_channels`/`vc_list_users`/`vc_list_user_streams`, `vc_join_channel`, `VC_EVENT_SERVER_IDENTITY` + `vc_confirm_server_identity`, `vc_config::tofu_store_path`, `VC_INPUT_ALWAYS_ON`, `vc_set_vad_threshold`, `vc_audio_suspend`/`vc_audio_resume`, `vc_audio_restart`, `vc_set_capture_channels`. **Windows** (`clients/windows/`): `VoiceCat.Interop` (P/Invoke, `[UnmanagedCallersOnly]`), `VoiceCat.App` (ConnectDialog, ServerIdentityDialog, MainForm with full M5 moderation UI, PerUserTuningDialog, PttKeyCaptureDialog), `VoiceCat.Interop.Tests`. PTT is focus-scoped. **macOS** (`clients/apple/macOS/VoiceCatMac.xcodeproj`): NSOutlineView channel tree, NSTableView user list, NSTextView chat, voice controls, full VoiceOver accessibility, admin menu, 17 Swift source files. `build-xcframework.sh` produces `VoiceCatCore.xcframework`. **iOS** (`clients/apple/iOS/VoiceCatiOS.xcodeproj`): SwiftUI, `NavigationSplitView`/`TabView`, `OutlineGroup` channel tree, `IOSAudioRouter` AVAudioSession driver, 24 Swift source files, iOS 18.0 deployment target. App Group `group.cat.voice.VoiceCat` for Keychain sharing. --- ## M5 — Moderation, polish, and beyond [~] (in progress 2026-06-17) **Exit criterion:** four ABI-level tests green (`test_m5_permissions`, `test_m5_kick_ban_move_mute`, `test_m5_admin_accounts`, `test_m5_channel_crud`); `vccli` can drive all moderation/admin/channel operations against a live server. - [x] **Server-side moderation & permissions** — per-session `Permissions`, kick/ban/move/ server-mute, channel CRUD, DB schema v2 (`channels`, `bans`), BLAKE2b channel passwords. - [x] **C ABI** — `vc_kick_user`, `vc_ban_user`, `vc_set_permission`, `vc_set_server_mute`, `vc_move_user`, `vc_create_channel`, `vc_edit_channel`, `vc_delete_channel`, `vc_create_account`, `vc_reset_password`, `vc_delete_account`, `vc_list_accounts`, `vc_get_permissions`; events `VC_EVENT_GENERIC_RESULT`, `VC_EVENT_ACCOUNT_LIST`. - [x] **Four M5 tests** passing — `ctest --preset dev` 21/21. - [x] **vccli** M5 flags: `--kick`, `--ban`, `--move`, `--server-mute`/`-unmute`/`-deafen`/ `-undeafen`, `--set-permission`, channel CRUD, account CRUD, `--username`/`--password`. - [x] **All three client UIs** (Windows WinForms, macOS AppKit, iOS SwiftUI) expose the full M5 moderation and admin surface. - [x] **Docs** — `docs/protocol.md`, `docs/security.md` kept in sync. - [x] **DRED/audio-quality polish** — done (2026-06-20). `bool dred` added to `AudioConfig` proto (field 11) and `vc_audio_config` C ABI. Encoder: `OPUS_SET_DRED_DURATION(2)` when enabled (20 ms of ML redundancy per packet). Decoder: `OpusDREDDecoder` + per-stream `OpusDRED` scratch pre-allocated; `JitterBuffer::try_copy_front_payload` peeks at the next buffered packet on every PLC step; if DRED data is present, `opus_decoder_dred_decode` reconstructs the lost frame — otherwise falls back to standard PLC. New test: `test_dred_toggle` (ctest 22/22). Files: `voicecat.proto`, `voicecat.h`, `opus_codec.{h,cpp}`, `audio_engine.{h,cpp}`, `client.cpp`, `session.{h,cpp}`. - [ ] **DRED toggle in client UIs** — expose the `dred` flag in all three channel-config UIs so admins can enable it per channel. Windows: `ChannelEditForm` / `vc_channel_info.audio.dred` checkbox. macOS AppKit: channel-edit sheet. iOS SwiftUI: channel-edit form. All three UIs already have full channel CRUD wired; this is an additive checkbox on the existing audio-config section. (Core/protocol/ABI all done — this is UI-only work.) - [ ] **macOS ScreenCaptureKit screen-audio** — `startStream(.screenAudio)` in macOS client announces the stream but `start_loopback_capture()` returns false (no `VOICECAT_HAS_LOOPBACK` on macOS). Implement via `vc_stream_feed_pcm` + `SCStream` once the feed API ships. - [ ] **iOS ReplayKit Broadcast Extension** (`VoiceCatBroadcast`) — separate Xcode target, App Group credential sharing, `SampleHandler.swift`. Implement via `vc_stream_feed_pcm`. - [x] **External PCM feed/tap API** (`vc_stream_feed_pcm` + `vc_set_pcm_sink`) — done 2026-06-20. Promotes `vc_test_inject_capture` (mono-only, TEST-ONLY) to a public API with stereo support. Adds a symmetric PCM sink fired on the playback thread per decoded remote stream. Full wrappers for Swift (`feedPcm`/`setPcmSink`) and C# (`StreamFeedPcm`/ `SetPcmSink`). Three new C++ ctests (`test_feed_pcm_round_trip`, `test_feed_pcm_stereo`, `test_pcm_sink`), 4 Swift XCTest smoke tests, 4 C# xUnit smoke tests. Docs updated (architecture.md §4 new subsection, voice.md §9 updated, protocol.md §8 explicit no-protocol-change note, roadmap.md M5 entry). `ctest --preset dev` 23/23. --- ## Decisions log All architecture/scope decisions are settled and recorded in [docs/roadmap.md §2 "Resolved decisions"](docs/roadmap.md) and reflected across `docs/`. If you make a *new* decision, record it there and link it here. --- ## How to update this file 1. Check off tasks as you complete them; flip a milestone to `[x]` only when its **exit criterion test** passes. 2. Keep the **"Where we left off / next action"** block at the top accurate — it's the first thing the next agent reads. 3. When you start a milestone, copy its task list from `docs/roadmap.md` into a section here.