import AVFoundation import os import VoiceCatCore private let logger = Logger(subsystem: "cat.voice.VoiceCatiOS", category: "AudioSessionManager") @MainActor final class AudioSessionManager { static let shared = AudioSessionManager() weak var client: VoiceCatClient? /// The stream ID of the currently active local MIC stream, if any. Set by `SessionState` /// when the user joins/leaves voice so `IOSAudioRouter` can reset the core's capture /// channel count (e.g. when switching stereo → mono) without going through `SessionState`. var activeMicStreamId: UInt32? /// Set by `SessionState`. Invoked by `IOSAudioRouter` after an audio-config change so the /// voice path (native VPIO vs the core's miniaudio path) can be restarted to match the new /// preset/route when the mic is active. No-op when not in voice. See /// `SessionState.reconcileVoicePath()` and `IOSVoiceProcessingEngine`. var reconcileVoicePath: (() -> Void)? /// Tracks whether WE activated the session. The session must be active whenever the /// AudioEngine is running (for capture OR playback), so it is activated when any audio /// needs to play (a remote stream started OR the user joins voice) and only deactivated /// when disconnecting from the server — not when leaving voice, since the user may still /// want to hear remote audio. private var isSessionActive = false func configure() { // Load stored audio routing preferences and apply them before any audio session // activation. IOSAudioRouter drives all iOS audio route selection via AVAudioSession; // miniaudio (the core) does NOT touch AVAudioSession on iOS. IOSAudioRouter.shared.loadStoredPreferences() IOSAudioRouter.shared.applyConfiguration() IOSAudioRouter.shared.refreshRoutes() NotificationCenter.default.addObserver( self, selector: #selector(handleInterruption), name: AVAudioSession.interruptionNotification, object: nil) NotificationCenter.default.addObserver( self, selector: #selector(handleRouteChange), name: AVAudioSession.routeChangeNotification, object: nil) } /// Activate the AVAudioSession if not already active. Call before any audio I/O: /// when the user joins voice, or when a remote stream starts (so playback works even /// before the user has joined voice). Idempotent — safe to call multiple times. func ensureSessionActive() throws { guard !isSessionActive else { logger.debug("ensureSessionActive — already active, skipping") return } IOSAudioRouter.shared.applyConfiguration() let session = AVAudioSession.sharedInstance() try session.setActive(true, options: []) isSessionActive = true // For the A2DP output presets, pick the right output once the session is live: defer to // a connected A2DP/wired/AirPlay route, but fall back to the loud built-in speaker (not // the quiet earpiece) when nothing external is connected. See applyA2dpSpeakerFallback(). IOSAudioRouter.shared.applyA2dpSpeakerFallback() let route = AVAudioSession.sharedInstance().currentRoute let outputNames = route.outputs.map { $0.portName }.joined(separator: ", ") let inputNames = route.inputs.map { $0.portName }.joined(separator: ", ") logger.info("session activated — outputs: [\(outputNames)], inputs: [\(inputNames)]") logSessionState("after activate") } /// Deactivate the AVAudioSession. Call ONLY when disconnecting from the server — not /// when leaving voice (the user may still want to hear remote audio). func deactivateSession() { guard isSessionActive else { logger.debug("deactivateSession — not active, skipping") return } try? AVAudioSession.sharedInstance().setActive(false, options: .notifyOthersOnDeactivation) isSessionActive = false logger.info("session deactivated") } /// Log the full AVAudioSession state — category, mode, options, and active route. /// Useful for diagnosing routing issues, e.g. confirming the session stays /// `PlayAndRecord` with `allowBluetoothA2DP` and keeps the A2DP output route even /// after the mic engine starts. func logSessionState(_ when: String) { let s = AVAudioSession.sharedInstance() var opts: [String] = [] let o = s.categoryOptions if o.contains(.mixWithOthers) { opts.append("mixWithOthers") } if o.contains(.duckOthers) { opts.append("duckOthers") } if o.contains(.allowBluetoothHFP) { opts.append("allowBluetoothHFP") } if o.contains(.allowBluetoothA2DP) { opts.append("allowBluetoothA2DP") } if o.contains(.allowAirPlay) { opts.append("allowAirPlay") } if o.contains(.defaultToSpeaker) { opts.append("defaultToSpeaker") } let outs = s.currentRoute.outputs.map { "\($0.portName)[\($0.portType.rawValue)]" } .joined(separator: ", ") let ins = s.currentRoute.inputs.map { "\($0.portName)[\($0.portType.rawValue)]" } .joined(separator: ", ") logger.info(""" [SESSION @ \(when, privacy: .public)] category=\(s.category.rawValue, privacy: .public) \ mode=\(s.mode.rawValue, privacy: .public) options=[\(opts.joined(separator: ","), privacy: .public)] \ inputs=[\(ins, privacy: .public)] outputs=[\(outs, privacy: .public)] \ inputCh=\(s.inputNumberOfChannels) outputCh=\(s.outputNumberOfChannels) """) } @objc private func handleInterruption(_ notification: Notification) { guard let info = notification.userInfo, let typeValue = info[AVAudioSessionInterruptionTypeKey] as? UInt, let type = AVAudioSession.InterruptionType(rawValue: typeValue) else { return } switch type { case .began: logger.info("interruption began — session suspended by system") isSessionActive = false // system deactivated us client?.audioSuspend() case .ended: let optionsValue = info[AVAudioSessionInterruptionOptionKey] as? UInt ?? 0 let options = AVAudioSession.InterruptionOptions(rawValue: optionsValue) if options.contains(.shouldResume) { do { try AVAudioSession.sharedInstance().setActive(true) isSessionActive = true logger.info("interruption ended — session reactivated") client?.audioResume() } catch { logger.error("interruption ended — reactivation failed: \(error.localizedDescription)") } } @unknown default: break } } @objc private func handleRouteChange(_ notification: Notification) { guard let info = notification.userInfo, let reasonValue = info[AVAudioSessionRouteChangeReasonKey] as? UInt, let reason = AVAudioSession.RouteChangeReason(rawValue: reasonValue) else { logger.warning("routeChange — unknown reason, refreshing only") IOSAudioRouter.shared.refreshRoutes() NotificationCenter.default.post(name: .voiceCatDeviceListChanged, object: nil) return } logger.info("routeChange reason=\(self.reasonLabel(reason))") // Re-apply preferences ONLY on external device plug/unplug. Do NOT re-apply on // .categoryChange / .routeConfigurationChange — those are triggered by our own // applyConfiguration() calls (setCategory, setPreferredInput, etc.), and re-applying // would create an infinite notification loop: // handleRouteChange → applyConfiguration → setCategory → routeChange → ... // That loop burns CPU and cycles the audio session on/off — the "glitching" bug. // IOSAudioRouter.applyConfiguration() also has a re-entrancy guard for synchronous // notifications, but the reason check here is the primary defense. if reason == .oldDeviceUnavailable || reason == .newDeviceAvailable { logger.info("routeChange — external device change, re-applying config") IOSAudioRouter.shared.applyConfiguration() // Re-evaluate the A2DP-mode speaker fallback: a Bluetooth unplug should drop us onto // the loud speaker (not the earpiece), and a replug should hand output back to A2DP. if isSessionActive { IOSAudioRouter.shared.applyA2dpSpeakerFallback() } } IOSAudioRouter.shared.refreshRoutes() NotificationCenter.default.post(name: .voiceCatDeviceListChanged, object: nil) logSessionState("route change (\(reasonLabel(reason)))") } private func reasonLabel(_ reason: AVAudioSession.RouteChangeReason) -> String { switch reason { case .oldDeviceUnavailable: return "oldDeviceUnavailable" case .newDeviceAvailable: return "newDeviceAvailable" case .categoryChange: return "categoryChange" case .override: return "override" case .wakeFromSleep: return "wakeFromSleep" case .noSuitableRouteForCategory: return "noSuitableRouteForCategory" case .routeConfigurationChange: return "routeConfigurationChange" @unknown default: return "unknown" } } } extension Notification.Name { static let voiceCatDeviceListChanged = Notification.Name("cat.voice.deviceListChanged") }