# libvoicecat — the shared C++ core # Sources are globbed so adding a stub under src// needs no CMake edit. file(GLOB_RECURSE VOICECAT_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp") if(VOICECAT_BUILD_SHARED) add_library(voicecat SHARED ${VOICECAT_SOURCES}) if(WIN32 AND MINGW) # The C# client only ships voicecat.dll itself, no MinGW runtime DLLs alongside # it. x64-mingw-static only statically links vcpkg's OWN library deps (protobuf, # sodium, mbedTLS, ...); the GCC/MinGW runtime stays dynamic by default # (libgcc_s_seh-1.dll/libwinpthread-1.dll/libstdc++-6.dll — confirmed via `objdump -p` # on the existing vccli.exe). These flags are the standard fully-static-MinGW # recipe. Verify after building (see clients/windows/README.md): # objdump -p build/windows-client/bin/voicecat.dll | grep "DLL Name" # should show only Windows system DLLs. target_link_options(voicecat PRIVATE -static-libgcc -static-libstdc++ -static -lwinpthread) endif() if(WIN32) # CMake's default SHARED naming on MinGW adds a "lib" prefix (libvoicecat.dll) — # drop it so the output is exactly voicecat.dll, matching the C ABI/library name the # C# [LibraryImport] surface and docs use everywhere else. set_target_properties(voicecat PROPERTIES PREFIX "") endif() else() add_library(voicecat STATIC ${VOICECAT_SOURCES}) # Static consumers must see VC_API as empty (no dllimport). target_compile_definitions(voicecat PUBLIC VOICECAT_STATIC) endif() add_library(voicecat::voicecat ALIAS voicecat) target_include_directories(voicecat PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src) target_compile_definitions(voicecat PRIVATE VOICECAT_BUILDING) target_compile_features(voicecat PUBLIC cxx_std_20) set_target_properties(voicecat PROPERTIES C_VISIBILITY_PRESET hidden CXX_VISIBILITY_PRESET hidden VISIBILITY_INLINES_HIDDEN ON) find_package(protobuf CONFIG REQUIRED) find_package(unofficial-sodium CONFIG REQUIRED) find_package(MbedTLS CONFIG REQUIRED) find_package(asio CONFIG REQUIRED) find_package(unofficial-sqlite3 CONFIG REQUIRED) find_package(spdlog CONFIG REQUIRED) find_package(Opus CONFIG REQUIRED) # miniaudio is header-only; vcpkg does not install a CMake config for it. find_path(MINIAUDIO_INCLUDE_DIR "miniaudio.h" REQUIRED) # Generate C++ from voicecat.proto into the build tree. protobuf_generate( TARGET voicecat PROTOS proto/voicecat.proto LANGUAGE cpp IMPORT_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/proto PROTOC_OUT_DIR ${CMAKE_CURRENT_BINARY_DIR}/generated/proto) # Generated .pb.h files are included by protocol/envelope.h (consumed by tests and server), # so the generated dir and protobuf itself must be PUBLIC. target_include_directories(voicecat PUBLIC ${CMAKE_CURRENT_BINARY_DIR}/generated) target_link_libraries(voicecat PUBLIC protobuf::libprotobuf PRIVATE unofficial-sodium::sodium MbedTLS::mbedtls MbedTLS::mbedcrypto MbedTLS::mbedx509 asio::asio unofficial::sqlite3::sqlite3 spdlog::spdlog Opus::opus) target_include_directories(voicecat PRIVATE ${MINIAUDIO_INCLUDE_DIR}) target_compile_definitions(voicecat PUBLIC VOICECAT_HAS_OPUS VOICECAT_HAS_AUDIO) # ── RNNoise vendored noise-suppression DSP (third_party/rnnoise, BSD-3 + CC0). ────────── # The real backend behind ApmProcessor . Built as a standalone C # static lib with NO run-time CPU dispatch (RTCD off): portable scalar path on x86, # auto-NEON on arm64. -DDISABLE_DEBUG_FLOAT selects the int8-quantized weights that match our # shrunk model (third_party/README.md). The vcpkg port is !windows !arm, so we vendor it. set(RNNOISE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../third_party/rnnoise) add_library(rnnoise STATIC ${RNNOISE_DIR}/src/denoise.c ${RNNOISE_DIR}/src/rnn.c ${RNNOISE_DIR}/src/pitch.c ${RNNOISE_DIR}/src/kiss_fft.c ${RNNOISE_DIR}/src/celt_lpc.c ${RNNOISE_DIR}/src/nnet.c ${RNNOISE_DIR}/src/nnet_default.c ${RNNOISE_DIR}/src/parse_lpcnet_weights.c ${RNNOISE_DIR}/src/rnnoise_data.c ${RNNOISE_DIR}/src/rnnoise_tables.c) target_include_directories(rnnoise PUBLIC ${RNNOISE_DIR}/include PRIVATE ${RNNOISE_DIR}/src) target_compile_definitions(rnnoise PRIVATE DISABLE_DEBUG_FLOAT) set_target_properties(rnnoise PROPERTIES POSITION_INDEPENDENT_CODE ON # libvoicecat may be built SHARED (windows-client/apple) C_VISIBILITY_PRESET hidden) if(CMAKE_SYSTEM_NAME STREQUAL "iOS") # rnnoise is plain C; keep it compiling as C even though audio_engine.cpp is OBJCXX. set_source_files_properties(${RNNOISE_DIR}/src/rnnoise_data.c PROPERTIES LANGUAGE C) endif() target_link_libraries(voicecat PRIVATE rnnoise) target_compile_definitions(voicecat PRIVATE VOICECAT_HAS_NS) # On iOS, miniaudio's AVFoundation backend includes Objective-C headers (AVFoundation.h # Foundation.h). Compiling those as plain C++ fails; setting LANGUAGE OBJCXX for # audio_engine.cpp (the only file that includes miniaudio.h directly) fixes this. if(CMAKE_SYSTEM_NAME STREQUAL "iOS") set_source_files_properties( ${CMAKE_CURRENT_SOURCE_DIR}/src/audio/audio_engine.cpp PROPERTIES LANGUAGE OBJCXX ) endif() if(WIN32) # AcceptEx / GetAcceptExSockaddrs live in mswsock; ws2_32 covers the base Winsock API. target_link_libraries(voicecat PRIVATE ws2_32 mswsock) target_compile_definitions(voicecat PUBLIC VOICECAT_HAS_LOOPBACK) endif() target_compile_definitions(voicecat PUBLIC VOICECAT_HAS_NET)