diff --git a/core/CMakeLists.txt b/core/CMakeLists.txt index 49c3d60..94f91c7 100644 --- a/core/CMakeLists.txt +++ b/core/CMakeLists.txt @@ -1,4 +1,4 @@ -# libvoicecat — the shared C++ core (docs/architecture.md). +# libvoicecat — the shared C++ core # Sources are globbed so adding a stub under src// needs no CMake edit. file(GLOB_RECURSE VOICECAT_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp") @@ -6,7 +6,7 @@ file(GLOB_RECURSE VOICECAT_SOURCES CONFIGURE_DEPENDS if(VOICECAT_BUILD_SHARED) add_library(voicecat SHARED ${VOICECAT_SOURCES}) if(WIN32 AND MINGW) - # The C# client only ships voicecat.dll itself — no MinGW runtime DLLs alongside + # The C# client only ships voicecat.dll itself, no MinGW runtime DLLs alongside # it. x64-mingw-static only statically links vcpkg's OWN library deps (protobuf, # sodium, mbedTLS, ...); the GCC/MinGW runtime stays dynamic by default # (libgcc_s_seh-1.dll/libwinpthread-1.dll/libstdc++-6.dll — confirmed via `objdump -p` @@ -74,8 +74,8 @@ find_package(protobuf CONFIG REQUIRED) target_compile_definitions(voicecat PUBLIC VOICECAT_HAS_OPUS VOICECAT_HAS_AUDIO) - # ── RNNoise — vendored noise-suppression DSP (third_party/rnnoise, BSD-3 + CC0). ────────── - # The real backend behind ApmProcessor (docs/voice.md §10-11). Built as a standalone C + # ── RNNoise vendored noise-suppression DSP (third_party/rnnoise, BSD-3 + CC0). ────────── + # The real backend behind ApmProcessor . Built as a standalone C # static lib with NO run-time CPU dispatch (RTCD off): portable scalar path on x86, # auto-NEON on arm64. -DDISABLE_DEBUG_FLOAT selects the int8-quantized weights that match our # shrunk model (third_party/README.md). The vcpkg port is !windows !arm, so we vendor it. @@ -106,7 +106,7 @@ find_package(protobuf CONFIG REQUIRED) target_link_libraries(voicecat PRIVATE rnnoise) target_compile_definitions(voicecat PRIVATE VOICECAT_HAS_NS) - # On iOS, miniaudio's AVFoundation backend includes Objective-C headers (AVFoundation.h → + # On iOS, miniaudio's AVFoundation backend includes Objective-C headers (AVFoundation.h # Foundation.h). Compiling those as plain C++ fails; setting LANGUAGE OBJCXX for # audio_engine.cpp (the only file that includes miniaudio.h directly) fixes this. if(CMAKE_SYSTEM_NAME STREQUAL "iOS") @@ -119,12 +119,8 @@ find_package(protobuf CONFIG REQUIRED) if(WIN32) # AcceptEx / GetAcceptExSockaddrs live in mswsock; ws2_32 covers the base Winsock API. target_link_libraries(voicecat PRIVATE ws2_32 mswsock) - # Real desktop-audio loopback capture for SCREEN_AUDIO (miniaudio's ma_device_type_loopback - # is WASAPI-only). Other platforms keep vc_test_inject_capture as the only way to feed - # SCREEN_AUDIO until a per-platform loopback path is built (macOS: ScreenCaptureKit, per - # docs/voice.md §9 — not in scope yet). + target_compile_definitions(voicecat PUBLIC VOICECAT_HAS_LOOPBACK) endif() - # Signal to C++ code that the real networking/crypto stack is available. target_compile_definitions(voicecat PUBLIC VOICECAT_HAS_NET)