# Building & Manual Testing

This doc explains what each CMake preset in [`CMakePresets.json`](../CMakePresets.json) is
*for*, which one to actually use day-to-day, and the commands to stand up a real server +
`vccli` clients against each other for manual testing. For the one-paragraph quick-start see
[`CLAUDE.md`](../CLAUDE.md); for `ctest` targets see [`AGENTS.md`](../AGENTS.md). This doc is
the missing middle: *how the presets relate to each other*, *which platform each targets*,
and *how to drive the binaries by hand*.

**Quick navigation:**

| What you want to build | Section | Key command |
|------------------------|---------|-------------|
| Server + `vccli` + tests (all platforms) | [§3](#3-build--test-the-loop-youll-run-constantly) | `cmake --preset dev && cmake --build --preset dev && ctest --preset dev` |
| Production server (stripped, no tests) | [§5](#5-server-release-production-shaped-build) | `cmake --preset server-release && cmake --build --preset server-release` |
| Windows client (C# / WinForms) | [§7](#7-windows-client-c--winforms) | `dotnet build clients/windows/VoiceCat.slnx` |
| macOS client (AppKit) | [§8](#8-macos-client-appkit) | `scripts/build-macos-client.sh` |
| iOS client (SwiftUI / simulator) | [§9](#9-ios-client-swiftui) | `scripts/build-ios-client.sh` |
| Launch iOS app on simulator | [§9](#9-ios-client-swiftui) | `scripts/run-ios-simulator.sh` |
| Swift core + tests | [§8](#8-macos-client-appkit) | `cd clients/apple && swift test` |

## 1. What each preset is for

| Preset | Binary dir | Deps | Build type | Server | Tools | Tests | Strip | Platform | What it's for |
|--------|-----------|------|------------|--------|-------|-------|-------|----------|---------------|
| `vcpkg-common` | — | vcpkg | — | — | — | — | — | all | Hidden base. Sets the vcpkg toolchain wrapper ([`cmake/voicecat-toolchain.cmake`](../cmake/voicecat-toolchain.cmake)) which auto-resolves the triplet from the host platform. Not used directly. |
| `skeleton` | `build/skeleton` | none | Debug | ON | ON | ON | no | all | The M0 skeleton. Compiles with just a C++20 compiler — no `VCPKG_ROOT` needed. Subsystems are stubs (`VC_ERR_NOT_IMPLEMENTED`). Good for "does the repo even build" sanity checks. Runs 2 tests (smoke + frame_codec). |
| `dev` | `build/dev` | vcpkg | Debug | ON | ON | ON | no | all | **The one you actually want.** Day-to-day development: real protocol, crypto, voice, server — everything. Builds server + tools + tests (21 tests). Works on Windows, Linux, and macOS (triplet auto-resolved). |
| `release` | `build/release` | vcpkg | Release | ON | ON | ON | no | all | Optimized build with the full test suite. Use to run tests against optimized code, profile, or catch optimizer-sensitive bugs. Symbols kept (not stripped) so stack traces and profiling remain useful. |
| `server-release` | `build/server-release` | vcpkg | Release | ON | ON | OFF | **yes** | all | Production-shaped build for deployment. Optimized + stripped binaries (`-s`), no tests. This is what you'd ship/run — see [docs/deployment.md](deployment.md). |
| `windows-client` | `build/windows-client` | vcpkg | Release | OFF | OFF | OFF | no | Windows | Produces a redistributable `voicecat.dll` for the C# WinForms client (M4). Static MinGW runtime — no `libgcc_s_seh-1.dll` etc. See [clients/windows/README.md](../clients/windows/README.md). |
| `apple-dev` | `build/apple-dev` | vcpkg | Release | OFF | OFF | OFF | no | macOS | Static `libvoicecat.a` for the Swift Package / XCFramework (macOS slice). Validated on macOS 26.5 / Apple Silicon — builds green, produces valid arm64 `.a` + XCFramework. See [clients/apple/README.md](../clients/apple/README.md). |
| `apple-ios` | `build/apple-ios` | vcpkg | Release | OFF | OFF | OFF | no | macOS→iOS | **Scaffolding** — cross-compiled static `libvoicecat.a` for iOS device (`arm64-ios`). One XCFramework slice. Not yet CI-validated. |
| `apple-ios-sim` | `build/apple-ios-sim` | vcpkg | Release | OFF | OFF | OFF | no | macOS→iOS sim | **Scaffolding** — cross-compiled static `libvoicecat.a` for iOS simulator (`arm64-ios-sim`). One XCFramework slice. Not yet CI-validated. |

So in practice there are three presets that matter for day-to-day work:
- **`dev`** — everything: real protocol, real voice, real manual testing. This is the loop you run constantly.
- **`release`** — same suite, optimized. Run it when you want to check optimized behavior or profile.
- **`skeleton`** — fast no-deps build to confirm the stub path still compiles (CI smoke check).

The rest are purpose-specific: `server-release` for deployment, `windows-client` for the DLL,
`apple-*` for Apple platform slices.

### Platform matrix

The vcpkg presets (`dev`, `release`, `server-release`, `windows-client`, `apple-*`) auto-resolve
the vcpkg triplet via [`cmake/voicecat-toolchain.cmake`](../cmake/voicecat-toolchain.cmake):

| Host platform | Auto-resolved triplet | Notes |
|---------------|----------------------|-------|
| Windows (MinGW/MSYS2) | `x64-mingw-static` | The project's Windows toolchain. MSVC users must set `VCPKG_TARGET_TRIPLET=x64-windows` explicitly. |
| Linux x64 | `x64-linux` | Server's primary deployment target (Docker, systemd). |
| Linux arm64 | `arm64-linux` | Raspberry Pi / ARM VPS. |
| macOS (Apple Silicon) | `arm64-osx` | `apple-dev` uses this automatically. |
| macOS (Intel) | `x64-osx` | `apple-dev` uses this automatically. |

Cross-compile presets (`apple-ios`, `apple-ios-sim`) override `VCPKG_TARGET_TRIPLET` explicitly;
`VCPKG_HOST_TRIPLET` stays the host's (e.g. `arm64-osx` when building iOS on Apple Silicon).

### Preset history

The preset set was cleaned up on 2026-06-18 (see `PROGRESS.md`). The old names map as follows:

| Old name | New name | Notes |
|----------|----------|-------|
| `dev` | `skeleton` | Renamed to reflect its actual purpose (no-deps stub smoke check). |
| `m1-dev` | `dev` | Renamed — the project is past M5, so milestone-named presets were misleading. This is now the default development preset. |
| `m2-dev` | *(dropped)* | Was cache-identical to `m1-dev` (same flags, same triplet, only the binary dir differed). Removed. |
| `server-release` | `server-release` | Unchanged name; now stripped (`-s`) and auto-triplet. |
| *(new)* | `release` | New: optimized build with tests on, symbols kept. |
| `windows-client` | `windows-client` | Unchanged name; triplet now auto-resolved. |
| *(new)* | `apple-dev`, `apple-ios`, `apple-ios-sim` | New: Apple platform scaffolding. |

If you see `m1-dev` or `m2-dev` in old scripts, commits, or `PROGRESS.md` history entries,
use `dev` instead. Historical `PROGRESS.md` entries are left intact as a true record of what
was run.

## 2. One-time setup for the real-deps presets

`dev`, `release`, `server-release`, `windows-client`, and `apple-*` all need `VCPKG_ROOT`
pointing at a bootstrapped vcpkg checkout:

```bash
# once:
git clone https://github.com/microsoft/vcpkg
./vcpkg/bootstrap-vcpkg.sh        # .bat on Windows

# every shell session (PowerShell):
$env:VCPKG_ROOT = "D:\path\to\vcpkg"

# or on Linux/macOS:
export VCPKG_ROOT=/path/to/vcpkg
```

`vcpkg.json` (manifest mode) pins every dependency (protobuf, mbedTLS, libsodium, asio,
sqlite3, spdlog, opus, miniaudio) — `cmake --preset dev` resolves and builds them
automatically on first configure. That first configure is slow (vcpkg building from source);
subsequent ones are cached.

## 3. Build + test (the loop you'll run constantly)

```bash
cmake --preset dev
cmake --build --preset dev
ctest --preset dev
```

Binaries land in `build/dev/bin/` (`.exe` suffix on Windows):

- `build/dev/bin/voicecat-server`
- `build/dev/bin/vccli`
- `build/dev/bin/voicecat-admin`

To run the same suite against optimized code:

```bash
cmake --preset release
cmake --build --preset release
ctest --preset release
```

## 4. Manual testing: server + two clients

### Start the server

```bash
./build/dev/bin/voicecat-server --name "Test Server" --data-dir ./voicecat-data
```

First run generates an Ed25519 identity + self-signed cert under `--data-dir`, creates the
SQLite store, and creates a default "Lobby" channel. Other server flags:

```
--port <n>          control+media port (default 8384)
--data-dir <path>   data directory (default ./voicecat-data)
--name <name>       server name
--no-guests         disable guest access (then provision accounts via voicecat-admin)
--print-config      print effective config and exit
--version           print version and exit
```

### Drive it with `vccli`

`vccli` is the headless client used to exercise the protocol by hand. Full flag list:

```
vccli [--host H] [--port P] [--nick NAME] [--channel ID]
      [--voice] [--mute] [--text MSG] [--list-devices]
      [--input-device ID] [--input-mode vad|ptt] [--share-screen-audio]

  --host H              server host (default 127.0.0.1)
  --port P              server TCP port (default 8384)
  --nick NAME           guest nickname (default vccli-test)
  --channel ID          channel to join after auth (default 1, Lobby)
  --voice               start a MIC stream and stay connected until Ctrl+C
  --mute                start with the mic muted (only meaningful with --voice)
  --text MSG            send MSG to the channel, then exit
  --list-devices        print input/output devices (vc_list_devices) and exit
  --input-device ID     use device ID (from --list-devices) for the MIC stream
  --input-mode vad|ptt  send-side input gate mode (default vad)
  --share-screen-audio  also start a SCREEN_AUDIO stream (WASAPI loopback on Windows)
```

While `--voice` is running, stdin accepts `ptt on`, `ptt off`, `mode vad`, `mode ptt` to
toggle the input gate live.

**Smoke test — two clients talking:**

```bash
# terminal A
./build/dev/bin/vccli --nick Alice --text "hello from Alice"

# terminal B (separate window, after A confirms it sent)
./build/dev/bin/vccli --nick Bob --text "hello from Bob"
```

**Real voice between two clients (needs working mic/speakers, two terminals):**

```bash
# terminal A
./build/dev/bin/vccli --nick Alice --voice

# terminal B
./build/dev/bin/vccli --nick Bob --voice
```

Speak into the mic on one side; you should hear it on the other. Ctrl+C to disconnect.

**Enumerate audio devices before picking one:**

```bash
./build/dev/bin/vccli --list-devices
./build/dev/bin/vccli --nick Alice --voice --input-device <ID> --input-mode ptt
```

**Provisioning a non-guest account** (if the server was started with `--no-guests`):

```bash
./build/dev/bin/voicecat-admin --data-dir ./voicecat-data account add alice --password secret
./build/dev/bin/voicecat-admin --data-dir ./voicecat-data account list
```

## 5. `server-release` (production-shaped build)

Same dependency story, but `Release` build type, stripped binaries, and no tests — this is the
closest local analogue to what [docs/deployment.md](deployment.md)'s "from source" path
produces:

```bash
cmake --preset server-release
cmake --build --preset server-release
./build/server-release/bin/voicecat-server
```

Use this to sanity-check release-mode behavior (e.g. perf, optimized codepaths) — not for
day-to-day development, since it has no test target wired up. The `-s` linker flag strips
symbol tables from the binaries, producing smaller executables suitable for distribution.

## 6. Apple platform builds

The `apple-dev`, `apple-ios`, and `apple-ios-sim` presets produce static `libvoicecat.a`
slices for the Swift Package / XCFramework. All three are validated on macOS 26.5 / Apple
Silicon. Build on macOS:

```bash
# macOS slice (arm64-osx on Apple Silicon, x64-osx on Intel)
cmake --preset apple-dev
cmake --build --preset apple-dev
# → build/apple-dev/lib/libvoicecat.a

# iOS device slice (arm64-ios)
cmake --preset apple-ios
cmake --build --preset apple-ios
# → build/apple-ios/lib/libvoicecat.a

# iOS simulator slice (arm64-ios-simulator)
cmake --preset apple-ios-sim
cmake --build --preset apple-ios-sim
# → build/apple-ios-sim/lib/libvoicecat.a
```

You rarely need to run these CMake commands directly. The
`clients/apple/scripts/build-xcframework.sh` script drives them internally and stitches
the result into a self-contained `VoiceCatCore.xcframework`:

```bash
# macOS slice only (default — used by macOS AppKit client)
clients/apple/scripts/build-xcframework.sh

# All 3 slices (macOS + iOS device + iOS sim — required for iOS client)
clients/apple/scripts/build-xcframework.sh --all
```

See [clients/apple/README.md](../clients/apple/README.md) for the XCFramework internals
(fat static lib merge, module map staging).

## 7. Windows client (C# / WinForms)

The Windows client is a .NET 10 WinForms app that loads `voicecat.dll` (the MinGW-built
shared library from the `windows-client` preset) via P/Invoke. Full details in
[`clients/windows/README.md`](../clients/windows/README.md).

**Prerequisites:** .NET SDK 10, MinGW-w64 / MSYS2 UCRT64 (GCC 13+), vcpkg.

### Build the DLL

```powershell
cmake --preset windows-client
cmake --build --preset windows-client
# → build/windows-client/bin/voicecat.dll
```

### Build the C# solution

```powershell
cd clients/windows
dotnet build VoiceCat.slnx
```

`Directory.Build.props` copies `voicecat.dll` into the output directory automatically.

### Run the app

```powershell
# Terminal 1 — start the server (built with the dev preset)
./build/dev/bin/voicecat-server.exe --name "My Server"

# Terminal 2 — launch the client
dotnet run --project clients/windows/VoiceCat.App/VoiceCat.App.csproj
```

### Run the C# interop tests

```powershell
dotnet test clients/windows/VoiceCat.slnx
```

## 8. macOS client (AppKit)

The macOS client is an Xcode project (AppKit / Swift) that links `libvoicecat` via the
`VoiceCatCore` Swift Package, which consumes a binary XCFramework target. Full details in
[`clients/apple/README.md`](../clients/apple/README.md).

**Prerequisites:** Xcode, vcpkg (`VCPKG_ROOT` set), macOS 14+ (deployment target).

### Build the XCFramework

The XCFramework is a local build artifact (gitignored, like the Windows DLL). It bundles
`libvoicecat.a` + all vcpkg static deps into a single fat `.a` per slice, plus staged
headers with a module map so Swift gets `import VoiceCatC`.

```bash
# macOS slice only (default, validated)
clients/apple/scripts/build-xcframework.sh
# → clients/apple/VoiceCatCore.xcframework/

# All 3 slices (macOS + iOS device + iOS sim — iOS still scaffolding)
clients/apple/scripts/build-xcframework.sh --all
```

The script runs `cmake --preset apple-dev` + `cmake --build --preset apple-dev` internally,
then merges vcpkg's static deps with `libtool -static` and stitches the XCFramework with
`xcodebuild -create-xcframework`.

### Build the Swift core (SPM)

```bash
cd clients/apple
swift build        # builds VoiceCatCore library
swift test         # 6 smoke tests against a real voicecat-server
```

`swift test` requires the `dev` CMake preset to be built
(`build/dev/bin/voicecat-server` + `voicecat-admin`).

### Build the macOS app (Xcode)

```bash
xcodebuild -project clients/apple/macOS/VoiceCatMac.xcodeproj \
    -scheme VoiceCatMac -configuration Debug build
# → ~/Library/Developer/Xcode/DerivedData/VoiceCatMac-*/Build/Products/Debug/VoiceCatMac.app
```

Or open the project in Xcode and build from the UI:

```bash
open clients/apple/macOS/VoiceCatMac.xcodeproj
```

### Run the app

```bash
# Terminal 1 — start the server (built with the dev preset)
./build/dev/bin/voicecat-server --name "My Server"

# Terminal 2 — launch the client
open ~/Library/Developer/Xcode/DerivedData/VoiceCatMac-*/Build/Products/Debug/VoiceCatMac.app
```

Or use the per-artifact script which builds and stages to `dist/macos-client/`:

```bash
scripts/build-macos-client.sh
```

## 9. iOS client (SwiftUI)

The iOS client is an Xcode project (`clients/apple/iOS/VoiceCatiOS.xcodeproj`) that
links `libvoicecat` via the same `VoiceCatCore` Swift Package as the macOS client.
Full details in [`clients/apple/README.md`](../clients/apple/README.md).

**Prerequisites:** Xcode, vcpkg (`VCPKG_ROOT` set), iOS Simulator runtime installed
(Xcode > Settings > Platforms > iOS). iOS deployment target: 18.0.

### Build the XCFramework (all slices)

The iOS build requires the `ios-arm64-simulator` slice in the XCFramework — not just the
macOS slice. Use the `--all` flag to produce all three slices:

```bash
clients/apple/scripts/build-xcframework.sh --all
# → clients/apple/VoiceCatCore.xcframework/
#   ├── macos-arm64/
#   ├── ios-arm64/
#   └── ios-arm64-simulator/
```

### Build the iOS simulator app

```bash
# Via the convenience script (recommended):
scripts/build-ios-client.sh
# → clients/apple/iOS/build/Debug-iphonesimulator/VoiceCatiOS.app
# → dist/ios-client/VoiceCatiOS.app

# Or as a single command (what the script does under the hood):
SIM_SDK="iphonesimulator$(xcrun --sdk iphonesimulator --show-sdk-version)"
BUILD_DIR="$(pwd)/clients/apple/iOS/build"
xcodebuild \
    -project clients/apple/iOS/VoiceCatiOS.xcodeproj \
    -target VoiceCatiOS \
    -sdk "$SIM_SDK" \
    -configuration Debug \
    CODE_SIGNING_ALLOWED=NO \
    ARCHS=arm64 \
    ONLY_ACTIVE_ARCH=YES \
    SYMROOT="$BUILD_DIR" \
    OBJROOT="$BUILD_DIR" \
    build
```

**Why `-target` instead of `-scheme -destination`?** Using `-scheme VoiceCatiOS
-destination 'platform=iOS Simulator,OS=latest'` requires a simulator runtime whose iOS
version exactly matches the SDK version (`iphonesimulatorX.Y`). If you have an older
runtime installed (common when the SDK ships ahead of runtime availability in Xcode), the
build fails with "Unable to find a destination matching the provided destination specifier."
Using `-target` bypasses destination matching and builds against the SDK directly.

**Why `SYMROOT=OBJROOT=clients/apple/iOS/build`?** When building with `-target` (not
`-scheme`), the local Swift Package (`VoiceCatCore`) resolves its build products relative
to `OBJROOT`. By default, SPM resolves into `clients/apple/build/`, while the app target
looks in `clients/apple/iOS/build/`. Pointing both to the same directory fixes the
"unable to resolve module dependency: 'VoiceCatCore'" error.

### Run on the iOS Simulator

```bash
# Via the script (finds or boots an iPhone simulator, installs, launches):
scripts/run-ios-simulator.sh

# Build and run in one step:
scripts/run-ios-simulator.sh --build

# Stream app logs after launch:
scripts/run-ios-simulator.sh --log

# Target a specific device by name or UDID:
scripts/run-ios-simulator.sh --device "iPhone 16 Pro"
scripts/run-ios-simulator.sh --udid XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX
```

Under the hood the script uses `xcrun simctl` commands:

```bash
# Boot a simulator (if not already running):
xcrun simctl boot <UDID>
open -a Simulator
xcrun simctl bootstatus <UDID> -b   # wait until boot is complete before installing

# Install the built .app:
xcrun simctl install <UDID> clients/apple/iOS/build/Debug-iphonesimulator/VoiceCatiOS.app

# Launch the app:
xcrun simctl launch <UDID> cat.voice.VoiceCatiOS

# Stream logs (Ctrl+C to stop — does not kill the app):
xcrun simctl spawn <UDID> log stream --predicate 'subsystem contains "VoiceCat"'
```

### Run the full stack (server + iOS simulator)

```bash
# Terminal 1 — start the server
./build/dev/bin/voicecat-server --name "My Server"

# Terminal 2 — build + launch iOS client on simulator
scripts/run-ios-simulator.sh --build
```

On first connect the app will show a TOFU identity sheet — accept it, then join a channel.

### Open in Xcode

```bash
open clients/apple/iOS/VoiceCatiOS.xcodeproj
```

Xcode can build and run on the simulator directly. The XCFramework must already exist
(`clients/apple/VoiceCatCore.xcframework/`) — run `build-xcframework.sh --all` once
before opening Xcode.
