import AVFoundation
import os
import VoiceCatCore

private let logger = Logger(subsystem: "cat.voice.VoiceCatiOS", category: "AudioSessionManager")

@MainActor
final class AudioSessionManager {
    static let shared = AudioSessionManager()

    /// Tracks whether WE activated the session. The session must be active whenever the
    /// AudioEngine is running (for capture OR playback), so it is activated when any audio
    /// needs to play (a remote stream started OR the user joins voice) and only deactivated
    /// when disconnecting from the server — not when leaving voice, since the user may still
    /// want to hear remote audio.
    private var isSessionActive = false

    /// Whether the AVAudioSession is currently active (we activated it). Read by `IOSAudioRouter`
    /// to decide whether the post-activation A2DP speaker fallback can be applied.
    var isActive: Bool { isSessionActive }

    func configure() {
        // Load stored audio routing preferences and apply them before any audio session
        // activation. IOSAudioRouter drives all iOS audio route selection via AVAudioSession;
        // miniaudio (the core) does NOT touch AVAudioSession on iOS.
        IOSAudioRouter.shared.loadStoredPreferences()
        IOSAudioRouter.shared.applyConfiguration()
        IOSAudioRouter.shared.refreshRoutes()

        NotificationCenter.default.addObserver(
            self, selector: #selector(handleInterruption),
            name: AVAudioSession.interruptionNotification, object: nil)
        NotificationCenter.default.addObserver(
            self, selector: #selector(handleRouteChange),
            name: AVAudioSession.routeChangeNotification, object: nil)
    }

    /// Activate the AVAudioSession if not already active. Call before any audio I/O:
    /// when the user joins voice, or when a remote stream starts (so playback works even
    /// before the user has joined voice). Idempotent — safe to call multiple times.
    func ensureSessionActive() throws {
        guard !isSessionActive else {
            logger.debug("ensureSessionActive — already active, skipping")
            return
        }
        IOSAudioRouter.shared.applyConfiguration()
        let session = AVAudioSession.sharedInstance()
        try session.setActive(true, options: [])
        isSessionActive = true
        // For the A2DP output presets, pick the right output once the session is live: defer to
        // a connected A2DP/wired/AirPlay route, but fall back to the loud built-in speaker (not
        // the quiet earpiece) when nothing external is connected. See applyA2dpSpeakerFallback().
        IOSAudioRouter.shared.applyA2dpSpeakerFallback()
        let route = AVAudioSession.sharedInstance().currentRoute
        let outputNames = route.outputs.map { $0.portName }.joined(separator: ", ")
        let inputNames = route.inputs.map { $0.portName }.joined(separator: ", ")
        logger.info("session activated — outputs: [\(outputNames)], inputs: [\(inputNames)]")
        logSessionState("after activate")
    }

    /// Deactivate the AVAudioSession. Call ONLY when disconnecting from the server — not
    /// when leaving voice (the user may still want to hear remote audio).
    func deactivateSession() {
        guard isSessionActive else {
            logger.debug("deactivateSession — not active, skipping")
            return
        }
        try? AVAudioSession.sharedInstance().setActive(false,
            options: .notifyOthersOnDeactivation)
        isSessionActive = false
        logger.info("session deactivated")
    }

    /// Log the full AVAudioSession state — category, mode, options, and active route.
    /// Useful for diagnosing routing issues, e.g. confirming the session stays
    /// `PlayAndRecord` with `allowBluetoothA2DP` and keeps the A2DP output route even
    /// after the mic engine starts.
    func logSessionState(_ when: String) {
        let s = AVAudioSession.sharedInstance()
        var opts: [String] = []
        let o = s.categoryOptions
        if o.contains(.mixWithOthers)      { opts.append("mixWithOthers") }
        if o.contains(.duckOthers)         { opts.append("duckOthers") }
        if o.contains(.allowBluetoothHFP)  { opts.append("allowBluetoothHFP") }
        if o.contains(.allowBluetoothA2DP) { opts.append("allowBluetoothA2DP") }
        if o.contains(.allowAirPlay)       { opts.append("allowAirPlay") }
        if o.contains(.defaultToSpeaker)   { opts.append("defaultToSpeaker") }
        let outs = s.currentRoute.outputs.map { "\($0.portName)[\($0.portType.rawValue)]" }
            .joined(separator: ", ")
        let ins = s.currentRoute.inputs.map { "\($0.portName)[\($0.portType.rawValue)]" }
            .joined(separator: ", ")
        logger.info("""
            [SESSION @ \(when, privacy: .public)] category=\(s.category.rawValue, privacy: .public) \
            mode=\(s.mode.rawValue, privacy: .public) options=[\(opts.joined(separator: ","), privacy: .public)] \
            inputs=[\(ins, privacy: .public)] outputs=[\(outs, privacy: .public)] \
            inputCh=\(s.inputNumberOfChannels) outputCh=\(s.outputNumberOfChannels)
            """)
    }

    @objc private func handleInterruption(_ notification: Notification) {
        guard let info = notification.userInfo,
              let typeValue = info[AVAudioSessionInterruptionTypeKey] as? UInt,
              let type = AVAudioSession.InterruptionType(rawValue: typeValue)
        else { return }

        switch type {
        case .began:
            // The system stops our AVAudioEngine and deactivates the session. Nothing to tear
            // down — `IOSAudioEngine` rebuilds on resume.
            logger.info("interruption began — session suspended by system")
            isSessionActive = false
        case .ended:
            let optionsValue = info[AVAudioSessionInterruptionOptionKey] as? UInt ?? 0
            let options = AVAudioSession.InterruptionOptions(rawValue: optionsValue)
            if options.contains(.shouldResume) {
                do {
                    IOSAudioRouter.shared.applyConfiguration()
                    try AVAudioSession.sharedInstance().setActive(true)
                    isSessionActive = true
                    IOSAudioRouter.shared.applyA2dpSpeakerFallback()
                    // Rebuild the engine graph against the restored route (both directions).
                    IOSAudioEngine.shared.reconfigure()
                    logger.info("interruption ended — session reactivated, engine rebuilt")
                } catch {
                    logger.error("interruption ended — reactivation failed: \(error.localizedDescription)")
                }
            }
        @unknown default: break
        }
    }

    @objc private func handleRouteChange(_ notification: Notification) {
        guard let info = notification.userInfo,
              let reasonValue = info[AVAudioSessionRouteChangeReasonKey] as? UInt,
              let reason = AVAudioSession.RouteChangeReason(rawValue: reasonValue)
        else {
            logger.warning("routeChange — unknown reason, refreshing only")
            IOSAudioRouter.shared.refreshRoutes()
            NotificationCenter.default.post(name: .voiceCatDeviceListChanged, object: nil)
            return
        }

        logger.info("routeChange reason=\(self.reasonLabel(reason))")

        // Re-apply preferences ONLY on external device plug/unplug. Do NOT re-apply on
        // .categoryChange / .routeConfigurationChange — those are triggered by our own
        // applyConfiguration() calls (setCategory, setPreferredInput, etc.), and re-applying
        // would create an infinite notification loop:
        //   handleRouteChange → applyConfiguration → setCategory → routeChange → ...
        // That loop burns CPU and cycles the audio session on/off — the "glitching" bug.
        // IOSAudioRouter.applyConfiguration() also has a re-entrancy guard for synchronous
        // notifications, but the reason check here is the primary defense.
        if reason == .oldDeviceUnavailable || reason == .newDeviceAvailable {
            logger.info("routeChange — external device change, re-applying config")
            IOSAudioRouter.shared.applyConfiguration()
            // Re-evaluate the A2DP-mode speaker fallback: a Bluetooth unplug should drop us onto
            // the loud speaker (not the earpiece), and a replug should hand output back to A2DP.
            if isSessionActive {
                IOSAudioRouter.shared.applyA2dpSpeakerFallback()
                // Rebind the engine (both directions) to the new route. The engine owns the route
                // now, so this is the single thing that re-establishes audio after a device change.
                IOSAudioEngine.shared.reconfigure()
            }
        }

        IOSAudioRouter.shared.refreshRoutes()
        NotificationCenter.default.post(name: .voiceCatDeviceListChanged, object: nil)
        logSessionState("route change (\(reasonLabel(reason)))")
    }

    private func reasonLabel(_ reason: AVAudioSession.RouteChangeReason) -> String {
        switch reason {
        case .oldDeviceUnavailable: return "oldDeviceUnavailable"
        case .newDeviceAvailable: return "newDeviceAvailable"
        case .categoryChange: return "categoryChange"
        case .override: return "override"
        case .wakeFromSleep: return "wakeFromSleep"
        case .noSuitableRouteForCategory: return "noSuitableRouteForCategory"
        case .routeConfigurationChange: return "routeConfigurationChange"
        @unknown default: return "unknown"
        }
    }
}

extension Notification.Name {
    static let voiceCatDeviceListChanged = Notification.Name("cat.voice.deviceListChanged")
}
