diff --git a/stardew-access/CustomSoundEffects.cs b/stardew-access/CustomSoundEffects.cs index 11415cd..b5610e4 100644 --- a/stardew-access/CustomSoundEffects.cs +++ b/stardew-access/CustomSoundEffects.cs @@ -57,7 +57,7 @@ namespace stardew_access } SoundEffect effect; - string filePath = Path.Combine(MainClass.ModHelper.DirectoryPath, "sounds", $"{soundEffect.Key}.wav"); + string filePath = Path.Combine(MainClass.ModHelper.DirectoryPath, "assets", "sounds", $"{soundEffect.Key}.wav"); using (FileStream stream = new(filePath, FileMode.Open)) { effect = SoundEffect.FromStream(stream); diff --git a/stardew-access/Features/TileInfo.cs b/stardew-access/Features/TileInfo.cs index 4c161f9..3e1605b 100644 --- a/stardew-access/Features/TileInfo.cs +++ b/stardew-access/Features/TileInfo.cs @@ -300,7 +300,7 @@ namespace stardew_access.Features ///
name: This is the name of the tile. Default to null if the tile tile has nothing on it. public static (CATEGORY? category, string? name) getDynamicTilesInfo(int x, int y, bool lessInfo = false) { - if (Game1.currentLocation.orePanPoint != Point.Zero && Game1.currentLocation.orePanPoint == new Point(x, y)) + if (Game1.currentLocation.orePanPoint.Value != Point.Zero && Game1.currentLocation.orePanPoint.Value == new Point(x, y)) { return (CATEGORY.Interactables, "panning spot"); } diff --git a/stardew-access/assets/sounds/colliding.wav b/stardew-access/assets/sounds/colliding.wav new file mode 100644 index 0000000..fcc80a9 Binary files /dev/null and b/stardew-access/assets/sounds/colliding.wav differ diff --git a/stardew-access/assets/sounds/drop_item.wav b/stardew-access/assets/sounds/drop_item.wav new file mode 100644 index 0000000..0945bda Binary files /dev/null and b/stardew-access/assets/sounds/drop_item.wav differ diff --git a/stardew-access/assets/sounds/npc_bottom.wav b/stardew-access/assets/sounds/npc_bottom.wav new file mode 100644 index 0000000..d610bf5 Binary files /dev/null and b/stardew-access/assets/sounds/npc_bottom.wav differ diff --git a/stardew-access/assets/sounds/npc_left.wav b/stardew-access/assets/sounds/npc_left.wav new file mode 100644 index 0000000..5359096 Binary files /dev/null and b/stardew-access/assets/sounds/npc_left.wav differ diff --git a/stardew-access/assets/sounds/npc_mono_bottom.wav b/stardew-access/assets/sounds/npc_mono_bottom.wav new file mode 100644 index 0000000..44bd60e Binary files /dev/null and b/stardew-access/assets/sounds/npc_mono_bottom.wav differ diff --git a/stardew-access/assets/sounds/npc_mono_left.wav b/stardew-access/assets/sounds/npc_mono_left.wav new file mode 100644 index 0000000..2876644 Binary files /dev/null and b/stardew-access/assets/sounds/npc_mono_left.wav differ diff --git a/stardew-access/assets/sounds/npc_mono_right.wav b/stardew-access/assets/sounds/npc_mono_right.wav new file mode 100644 index 0000000..13ebe07 Binary files /dev/null and b/stardew-access/assets/sounds/npc_mono_right.wav differ diff --git a/stardew-access/assets/sounds/npc_mono_top.wav b/stardew-access/assets/sounds/npc_mono_top.wav new file mode 100644 index 0000000..f6a119e Binary files /dev/null and b/stardew-access/assets/sounds/npc_mono_top.wav differ diff --git a/stardew-access/assets/sounds/npc_right.wav b/stardew-access/assets/sounds/npc_right.wav new file mode 100644 index 0000000..deeba18 Binary files /dev/null and b/stardew-access/assets/sounds/npc_right.wav differ diff --git a/stardew-access/assets/sounds/npc_top.wav b/stardew-access/assets/sounds/npc_top.wav new file mode 100644 index 0000000..da11b9c Binary files /dev/null and b/stardew-access/assets/sounds/npc_top.wav differ diff --git a/stardew-access/assets/sounds/obj_bottom.wav b/stardew-access/assets/sounds/obj_bottom.wav new file mode 100644 index 0000000..b75c667 Binary files /dev/null and b/stardew-access/assets/sounds/obj_bottom.wav differ diff --git a/stardew-access/assets/sounds/obj_left.wav b/stardew-access/assets/sounds/obj_left.wav new file mode 100644 index 0000000..82a80a0 Binary files /dev/null and b/stardew-access/assets/sounds/obj_left.wav differ diff --git a/stardew-access/assets/sounds/obj_mono_bottom.wav b/stardew-access/assets/sounds/obj_mono_bottom.wav new file mode 100644 index 0000000..0e06fa0 Binary files /dev/null and b/stardew-access/assets/sounds/obj_mono_bottom.wav differ diff --git a/stardew-access/assets/sounds/obj_mono_left.wav b/stardew-access/assets/sounds/obj_mono_left.wav new file mode 100644 index 0000000..1946350 Binary files /dev/null and b/stardew-access/assets/sounds/obj_mono_left.wav differ diff --git a/stardew-access/assets/sounds/obj_mono_right.wav b/stardew-access/assets/sounds/obj_mono_right.wav new file mode 100644 index 0000000..75e6b2a Binary files /dev/null and b/stardew-access/assets/sounds/obj_mono_right.wav differ diff --git a/stardew-access/assets/sounds/obj_mono_top.wav b/stardew-access/assets/sounds/obj_mono_top.wav new file mode 100644 index 0000000..27608e0 Binary files /dev/null and b/stardew-access/assets/sounds/obj_mono_top.wav differ diff --git a/stardew-access/assets/sounds/obj_right.wav b/stardew-access/assets/sounds/obj_right.wav new file mode 100644 index 0000000..4f896e5 Binary files /dev/null and b/stardew-access/assets/sounds/obj_right.wav differ diff --git a/stardew-access/assets/sounds/obj_top.wav b/stardew-access/assets/sounds/obj_top.wav new file mode 100644 index 0000000..2b30ce2 Binary files /dev/null and b/stardew-access/assets/sounds/obj_top.wav differ