From eebabe8fe601a6db88daf5100a7e6898de30d045 Mon Sep 17 00:00:00 2001 From: Mohammad Shoaib Date: Tue, 10 May 2022 00:02:15 +0530 Subject: [PATCH] Added statue of perfection & endless fortune --- stardew-access/Features/TileInfo.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stardew-access/Features/TileInfo.cs b/stardew-access/Features/TileInfo.cs index bf1c848..944434c 100644 --- a/stardew-access/Features/TileInfo.cs +++ b/stardew-access/Features/TileInfo.cs @@ -9,7 +9,7 @@ namespace stardew_access.Features { public class TileInfo { - public static string[] trackable_machines = { "bee house", "cask", "press", "keg", "machine", "maker", "preserves jar", "bone mill", "kiln", "crystalarium", "furnace", "geode crusher", "tapper", "lightning rod", "incubator", "wood chipper", "worm bin", "loom" }; + public static string[] trackable_machines = { "bee house", "cask", "press", "keg", "machine", "maker", "preserves jar", "bone mill", "kiln", "crystalarium", "furnace", "geode crusher", "tapper", "lightning rod", "incubator", "wood chipper", "worm bin", "loom", "statue of endless fortune", "statue of perfection" }; ///Returns the name of the object at tile alongwith it's category's name public static (string? name, string? categoryName) getNameWithCategoryNameAtTile(Vector2 tile)