diff --git a/stardew-access/Features/TileInfo.cs b/stardew-access/Features/TileInfo.cs index 875c408..dfe6c69 100644 --- a/stardew-access/Features/TileInfo.cs +++ b/stardew-access/Features/TileInfo.cs @@ -336,6 +336,10 @@ namespace stardew_access.Features { if (forest.travelingMerchantDay && x == 27 && y == 11) return (CATEGORY.Interactables, "Travelling Merchant"); + else if (forest.log != null && x == 2 && y == 7) + return (CATEGORY.Interactables, "Log"); + else if (forest.log == null && x == 0 && y == 7) + return (CATEGORY.Doors, "Secret Woods Entrance"); } else if (Game1.currentLocation is Beach beach) { diff --git a/stardew-access/static-tiles.json b/stardew-access/static-tiles.json index ca1d8d5..32c8b7b 100644 --- a/stardew-access/static-tiles.json +++ b/stardew-access/static-tiles.json @@ -1018,5 +1018,71 @@ "y":[11], "type":"door" } + }, + "beach": + { + "Town Entrance": + { + "x":[38], + "y":[0], + "type":"door" + }, + "Beach Warp Statue": + { + "x":[20], + "y":[4], + "type":"decoration" + } + }, + "forest": + { + "Farm Entrance": + { + "x":[68], + "y":[0], + "type":"door" + }, + "Town Entrance": + { + "x":[119], + "y":[25], + "type":"door" + }, + "Bridge 1": + { + "x":[77,82], + "y":[49], + "type":"bridge" + }, + "Bridge 2": + { + "x":[87], + "y":[52,56], + "type":"bridge" + }, + "Bridge 3": + { + "x":[65,62], + "y":[70], + "type":"bridge" + }, + "Bridge 4": + { + "x":[41], + "y":[79,82], + "type":"bridge" + }, + "Bridge 5": + { + "x":[38], + "y":[85,87], + "type":"bridge" + }, + "Abandoned House": + { + "x":[34], + "y":[95], + "type":"interactable" + } } } \ No newline at end of file