diff --git a/stardew-access/Features/StaticTiles.cs b/stardew-access/Features/StaticTiles.cs index a7c6333..9b36631 100644 --- a/stardew-access/Features/StaticTiles.cs +++ b/stardew-access/Features/StaticTiles.cs @@ -123,7 +123,12 @@ namespace stardew_access.Features if (farmTypeIndex != Game1.whichFarm) continue; // Skip if current farm type does not matches // if (Game1.whichModFarm != null) MainClass.DebugLog($"{farmType} {Game1.whichModFarm.MapName}"); - if (farmTypeIndex != 7 || Game1.whichModFarm == null || !farmType.ToLower().Equals(Game1.whichModFarm.MapName.ToLower())) continue; // Not checked but should work + if (farmTypeIndex != 7 || Game1.whichModFarm == null || !farmType.ToLower().Equals(Game1.whichModFarm.MapName.ToLower())) continue; // Not tested but should work + } + + if (locationName.ToLower().Equals("town_joja") && Game1.MasterPlayer.mailReceived.Contains("JojaMember")) + { + locationName = "town"; } if (!Game1.currentLocation.Name.ToLower().Equals(locationName.ToLower())) continue;