diff --git a/stardew-access/Features/TileInfo.cs b/stardew-access/Features/TileInfo.cs index 53dff70..f21884f 100644 --- a/stardew-access/Features/TileInfo.cs +++ b/stardew-access/Features/TileInfo.cs @@ -455,15 +455,19 @@ namespace stardew_access.Features else if (Game1.currentLocation is FarmHouse farmHouse) { if (farmHouse.upgradeLevel >= 1) - if (farmHouse.getKitchenStandingSpot().X == x && (farmHouse.getKitchenStandingSpot().Y - 1) == y) // Standing spot is where the player will stand - return (CATEGORY.Interactables, "Kitchen"); + if (farmHouse.getKitchenStandingSpot().X == x && (farmHouse.getKitchenStandingSpot().Y - 1) == y) + return (CATEGORY.Interactables, "Stove"); + else if ((farmHouse.getKitchenStandingSpot().X + 1) == x && (farmHouse.getKitchenStandingSpot().Y - 1) == y) + return (CATEGORY.Others, "Sink"); else if (farmHouse.fridgePosition.X == x && farmHouse.fridgePosition.Y == y) return (CATEGORY.Interactables, "Fridge"); } else if (Game1.currentLocation is IslandFarmHouse islandFarmHouse) { - if ((islandFarmHouse.fridgePosition.X - 1) == x && islandFarmHouse.fridgePosition.Y == y) - return (CATEGORY.Interactables, "Kitchen"); + if ((islandFarmHouse.fridgePosition.X - 2) == x && islandFarmHouse.fridgePosition.Y == y) + return (CATEGORY.Interactables, "Stove"); + else if ((islandFarmHouse.fridgePosition.X - 1) == x && islandFarmHouse.fridgePosition.Y == y) + return (CATEGORY.Others, "Sink"); else if (islandFarmHouse.fridgePosition.X == x && islandFarmHouse.fridgePosition.Y == y) return (CATEGORY.Interactables, "Fridge"); }