From 797e0ab13658ccc3f1fbeb877c2c5262e9074d43 Mon Sep 17 00:00:00 2001 From: bradjrenshaw Date: Sun, 8 May 2022 01:55:38 -0400 Subject: [PATCH] Add cursor keys to mod config. --- stardew-access/ModConfig.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/stardew-access/ModConfig.cs b/stardew-access/ModConfig.cs index 98c19df..388d7fd 100644 --- a/stardew-access/ModConfig.cs +++ b/stardew-access/ModConfig.cs @@ -26,6 +26,16 @@ namespace stardew_access public KeybindList ReadTileKey { get; set; } = KeybindList.Parse("J"); public KeybindList ReadStandingTileKey { get; set; } = KeybindList.Parse("LeftAlt + J"); + //Tile viewer keys + public KeybindList TileCursorUpKey { get; set; } = KeybindList.Parse("Up"); + public KeybindList TileCursorRightKey { get; set; } = KeybindList.Parse("Right"); + public KeybindList TileCursorDownKey { get; set; } = KeybindList.Parse("Down"); + public KeybindList TileCursorLeftKey { get; set; } = KeybindList.Parse("Left"); + public KeybindList TileCursorPreciseUpKey { get; set; } = KeybindList.Parse("LeftShift + Up"); + public KeybindList TileCursorPreciseRightKey { get; set; } = KeybindList.Parse("LeftShift + Right"); + public KeybindList TileCursorPreciseDownKey { get; set; } = KeybindList.Parse("LeftShift + Down"); + public KeybindList TileCursorPreciseLeftKey { get; set; } = KeybindList.Parse("LeftShift + Left"); + #endregion // TODO Add the exclusion and focus list too