diff --git a/stardew-access/Features/DynamicTiles.cs b/stardew-access/Features/DynamicTiles.cs
index 2ea15c3..5d87104 100644
--- a/stardew-access/Features/DynamicTiles.cs
+++ b/stardew-access/Features/DynamicTiles.cs
@@ -1,13 +1,8 @@
using Microsoft.Xna.Framework;
-using Netcode;
using StardewValley;
using StardewValley.Buildings;
using StardewValley.Locations;
-using StardewValley.Objects;
-using StardewValley.TerrainFeatures;
using static stardew_access.Features.Utils;
-using System.Collections.Generic;
-using System.Linq;
using System.Text.Json;
namespace stardew_access.Features
@@ -16,101 +11,101 @@ namespace stardew_access.Features
/// Provides methods to locate tiles of interest in various game locations that are conditional or unpredictable (I.E. not static).
///
///
- /// The DynamicTiles class currently supports the following location types:
- /// - Beach
- /// - BoatTunnel
- /// - CommunityCenter
- /// - Farm
- /// - FarmHouse
- /// - Forest
- /// - IslandFarmHouse
- /// - IslandLocation
- /// - LibraryMuseum
- /// - Town
- ///
- /// And the following Island LocationTypes:
- /// - IslandNorth
- /// - IslandWest
- /// - VolcanoDungeon
- ///
- /// The class also supports the following named locations:
- /// - Barn (and its upgraded versions)
- /// - Coop (and its upgraded versions)
- ///
- /// The class does not yet support the following location types, but consider adding support in future updates:
- /// - AbandonedJojaMart
- /// - AdventureGuild
- /// - BathHousePool
- /// - BeachNightMarket
- /// - BugLand
- /// - BusStop
- /// - Caldera
- /// - Cellar
- /// - Club
- /// - Desert
- /// - FarmCave
- /// - FishShop
- /// - JojaMart
- /// - ManorHouse
- /// - MermaidHouse
- /// - Mine
- /// - Mountain
- /// - MovieTheater
- /// - Railroad
- /// - SeedShop
- /// - Sewer
- /// - Submarine
- /// - Summit
- /// - WizardHouse
- /// - Woods
- ///
- /// The class does not yet support the following named locations, but consider adding support in future updates:
- /// - "AnimalShop"
- /// - "Backwoods"
- /// - "BathHouse_Entry"
- /// - "BathHouse_MensLocker"
- /// - "BathHouse_WomensLocker"
- /// - "Blacksmith"
- /// - "ElliottHouse"
- /// - "FarmGreenHouse"
- /// - "Greenhouse"
- /// - "HaleyHouse"
- /// - "HarveyRoom"
- /// - "Hospital"
- /// - "JoshHouse"
- /// - "LeahHouse"
- /// - "LeoTreeHouse"
- /// - "Saloon"
- /// - "SamHouse"
- /// - "SandyHouse"
- /// - "ScienceHouse"
- /// - "SebastianRoom"
- /// - "SkullCave"
- /// - "Sunroom"
- /// - "Tent"
- /// - "Trailer"
- /// - "Trailer_Big"
- /// - "Tunnel"
- /// - "WitchHut"
- /// - "WitchSwamp"
- /// - "WitchWarpCave"
- /// - "WizardHouseBasement"
- ///
- /// The class does not yet support the following IslandLocation location types, but consider adding support in future updates:
- /// - IslandEast
- /// - IslandFarmCave
- /// - IslandFieldOffice
- /// - IslandHut
- /// - IslandShrine
- /// - IslandSouth
- /// - IslandSouthEast
- /// - IslandSouthEastCave
- /// - IslandWestCave1
- ///
- /// The class does not yet support the following IslandLocation named locations, but consider adding support in future updates:
- /// - "CaptainRoom"
- /// - "IslandNorthCave1"
- /// - "QiNutRoom"
+ /// The DynamicTiles class currently supports the following location types:
+ /// - Beach
+ /// - BoatTunnel
+ /// - CommunityCenter
+ /// - Farm
+ /// - FarmHouse
+ /// - Forest
+ /// - IslandFarmHouse
+ /// - IslandLocation
+ /// - LibraryMuseum
+ /// - Town
+ ///
+ /// And the following Island LocationTypes:
+ /// - IslandNorth
+ /// - IslandWest
+ /// - VolcanoDungeon
+ ///
+ /// The class also supports the following named locations:
+ /// - Barn (and its upgraded versions)
+ /// - Coop (and its upgraded versions)
+ ///
+ /// The class does not yet support the following location types, but consider adding support in future updates:
+ /// - AbandonedJojaMart
+ /// - AdventureGuild
+ /// - BathHousePool
+ /// - BeachNightMarket
+ /// - BugLand
+ /// - BusStop
+ /// - Caldera
+ /// - Cellar
+ /// - Club
+ /// - Desert
+ /// - FarmCave
+ /// - FishShop
+ /// - JojaMart
+ /// - ManorHouse
+ /// - MermaidHouse
+ /// - Mine
+ /// - Mountain
+ /// - MovieTheater
+ /// - Railroad
+ /// - SeedShop
+ /// - Sewer
+ /// - Submarine
+ /// - Summit
+ /// - WizardHouse
+ /// - Woods
+ ///
+ /// The class does not yet support the following named locations, but consider adding support in future updates:
+ /// - "AnimalShop"
+ /// - "Backwoods"
+ /// - "BathHouse_Entry"
+ /// - "BathHouse_MensLocker"
+ /// - "BathHouse_WomensLocker"
+ /// - "Blacksmith"
+ /// - "ElliottHouse"
+ /// - "FarmGreenHouse"
+ /// - "Greenhouse"
+ /// - "HaleyHouse"
+ /// - "HarveyRoom"
+ /// - "Hospital"
+ /// - "JoshHouse"
+ /// - "LeahHouse"
+ /// - "LeoTreeHouse"
+ /// - "Saloon"
+ /// - "SamHouse"
+ /// - "SandyHouse"
+ /// - "ScienceHouse"
+ /// - "SebastianRoom"
+ /// - "SkullCave"
+ /// - "Sunroom"
+ /// - "Tent"
+ /// - "Trailer"
+ /// - "Trailer_Big"
+ /// - "Tunnel"
+ /// - "WitchHut"
+ /// - "WitchSwamp"
+ /// - "WitchWarpCave"
+ /// - "WizardHouseBasement"
+ ///
+ /// The class does not yet support the following IslandLocation location types, but consider adding support in future updates:
+ /// - IslandEast
+ /// - IslandFarmCave
+ /// - IslandFieldOffice
+ /// - IslandHut
+ /// - IslandShrine
+ /// - IslandSouth
+ /// - IslandSouthEast
+ /// - IslandSouthEastCave
+ /// - IslandWestCave1
+ ///
+ /// The class does not yet support the following IslandLocation named locations, but consider adding support in future updates:
+ /// - "CaptainRoom"
+ /// - "IslandNorthCave1"
+ /// - "QiNutRoom"
///
public class DynamicTiles
{
diff --git a/stardew-access/Features/Radar.cs b/stardew-access/Features/Radar.cs
index d2216fe..e2c6907 100644
--- a/stardew-access/Features/Radar.cs
+++ b/stardew-access/Features/Radar.cs
@@ -1,5 +1,3 @@
-using System.Collections.Generic;
-using System.Diagnostics;
using Microsoft.Xna.Framework;
using StardewValley;
using StardewValley.Objects;
diff --git a/stardew-access/Features/StaticTiles.cs b/stardew-access/Features/StaticTiles.cs
index 6ee4d9c..de4fced 100644
--- a/stardew-access/Features/StaticTiles.cs
+++ b/stardew-access/Features/StaticTiles.cs
@@ -1,7 +1,4 @@
-using System.IO;
using System.Text.Json;
-using System.Linq;
-using System.Collections.Generic;
using StardewValley;
using static stardew_access.Features.Utils;
@@ -512,4 +509,4 @@ namespace stardew_access.Features
return (name, category ?? CATEGORY.Others);
}
}
-}
\ No newline at end of file
+}
diff --git a/stardew-access/Features/TileInfo.cs b/stardew-access/Features/TileInfo.cs
index c2712df..823b533 100644
--- a/stardew-access/Features/TileInfo.cs
+++ b/stardew-access/Features/TileInfo.cs
@@ -1,7 +1,5 @@
using Microsoft.Xna.Framework;
-using Netcode;
using StardewValley;
-using StardewValley.Buildings;
using StardewValley.Locations;
using StardewValley.Objects;
using StardewValley.TerrainFeatures;
@@ -116,6 +114,26 @@ namespace stardew_access.Features
return (warp ?? door, CATEGORY.Doors);
}
+ if (isMineDownLadderAtTile(currentLocation, x, y))
+ {
+ return ("Ladder", CATEGORY.Doors);
+ }
+
+ if (isShaftAtTile(currentLocation, x, y))
+ {
+ return ("Shaft", CATEGORY.Doors);
+ }
+
+ if (isMineUpLadderAtTile(currentLocation, x, y))
+ {
+ return ("Up Ladder", CATEGORY.Doors);
+ }
+
+ if (isElevatorAtTile(currentLocation, x, y))
+ {
+ return ("Elevator", CATEGORY.Doors);
+ }
+
string? junimoBundle = GetJunimoBundleAt(currentLocation, x, y);
if (junimoBundle != null)
{
@@ -354,7 +372,7 @@ namespace stardew_access.Features
{
// Get the terrain feature from the reference
var terrainFeature = terrain.Get();
-
+
// Check if the terrain feature is HoeDirt
if (terrainFeature is HoeDirt dirt)
{
@@ -803,7 +821,7 @@ namespace stardew_access.Features
/// True if a mine down ladder is found at the specified tile, otherwise false.
public static bool isMineDownLadderAtTile(GameLocation currentLocation, int x, int y)
{
- return currentLocation is Mine or MineShaft || currentLocation.Name == "SkullCave"
+ return currentLocation is Mine or MineShaft || currentLocation.Name == "SkullCave"
? CheckTileIndex(currentLocation, x, y, 173)
: false;
}
@@ -861,7 +879,7 @@ namespace stardew_access.Features
{
// Create a Point object from the given tile coordinates
Point tilePoint = new(x, y);
-
+
// Access the doorList in the current location
StardewValley.Network.NetPointDictionary doorList = currentLocation.doors;
diff --git a/stardew-access/ModEntry.cs b/stardew-access/ModEntry.cs
index b8ea9b3..18a55de 100644
--- a/stardew-access/ModEntry.cs
+++ b/stardew-access/ModEntry.cs
@@ -6,8 +6,6 @@ using HarmonyLib;
using stardew_access.Patches;
using stardew_access.ScreenReader;
using Microsoft.Xna.Framework;
-using StardewValley.Menus;
-using Microsoft.Xna.Framework.Input;
namespace stardew_access
{