using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework.Input; namespace EvilSatellites { public class InputManager { private KeyboardState OldKeyState; private KeyboardState NewKeyState; public InputManager() { OldKeyState = Keyboard.GetState(); NewKeyState = Keyboard.GetState(); } public void Update() { OldKeyState = NewKeyState; NewKeyState = Keyboard.GetState(); } public bool IsJustPressed(Keys key) { return (NewKeyState.IsKeyDown(key) && !OldKeyState.IsKeyDown(key)); } public bool IsJustReleased(Keys key) { return !NewKeyState.IsKeyDown(key) && OldKeyState.IsKeyDown(key); } public bool IsPressed(Keys key) { return NewKeyState.IsKeyDown(key); } public bool IsReleased(Keys key) { return NewKeyState.IsKeyUp(key); } } }