using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; namespace EvilSatellites.Objects { public class Player : AbstractGameObject { private Vector3 _PrevPos; public Player(IScreen screen): base(screen) { Type = ObjectType.Player; Position = new Vector3(10, 0, 0); Rotation = Matrix.Identity; Orientation = Rotation.Forward; Activate(); } override public void Activate() { return; } public override void Destroy() { return; } override public void Update(GameTime gameTime) { } } }