using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework.Input; namespace EvilSatellites { public class Vibration { float leftMotor; float rightMotor; float msLeft; public float LeftMotor { get { return leftMotor; } set { leftMotor = value; } } public float RightMotor { get { return rightMotor; } set { rightMotor = value; } } public float MSLeft { get { return msLeft; } set { msLeft = value; } } public Vibration(float leftMotor, float rightMotor, float durationMS) { this.leftMotor = leftMotor; this.rightMotor = rightMotor; this.msLeft = durationMS; } } }