diff --git a/.vs/EvilSatellites/DesignTimeBuild/.dtbcache.v2 b/.vs/EvilSatellites/DesignTimeBuild/.dtbcache.v2 index e4a53f5..377df74 100644 Binary files a/.vs/EvilSatellites/DesignTimeBuild/.dtbcache.v2 and b/.vs/EvilSatellites/DesignTimeBuild/.dtbcache.v2 differ diff --git a/.vs/EvilSatellites/v16/.suo b/.vs/EvilSatellites/v16/.suo index 3a671b9..9b3ea37 100644 Binary files a/.vs/EvilSatellites/v16/.suo and b/.vs/EvilSatellites/v16/.suo differ diff --git a/EvilSatellites/EvilSatellites.csproj b/EvilSatellites/EvilSatellites.csproj index 7a31545..dae7995 100644 --- a/EvilSatellites/EvilSatellites.csproj +++ b/EvilSatellites/EvilSatellites.csproj @@ -9,6 +9,11 @@ app.manifest Icon.ico + 0.1.0 + Talon + 3d space shooter audio game + Copyright 2021 Talon the Dragon + https://talonthedragon.itch.io/EvilSatellites diff --git a/readme.html b/readme.html index c2810de..2920af3 100644 --- a/readme.html +++ b/readme.html @@ -68,11 +68,19 @@

Gameplay

Once you select "Start", the game will load and you'll be dropped into your spaceship. Enable your radar, which will be in satellite mode by default. Turn around until you hear the radar straight ahead of you at its highest pitch.
Check how far away the object is. Your shots can reach up to 500 units away, however the projectiles will take quite a long time to get there, so it becomes harder to hit the satellites from that distance. Anything 50 units or below should be very easy to hit. That doesn't mean you shouldn't try to hit it from further away though, as the satellites will shoot back! Their projectiles are the same as yours, so take the same amount of time to travel.
Once you've hit the satellite enough times, it will explode and leave debris behind. Switch your radar to debris mode. Enable the debris collector by holding down the button, and fly towards the debris. Once you get close enough it will fill up your ammo, and the debris will disappear.
Running into a satellite will cause you to lose a ton of health. Running into debris without the collector enabled also loses you quite a bit of health. Try to avoid that!
Health will slowly fill back up over time, ammo will not. It is important that you keep an eye on your ammo count, as running out will basically spell game over.

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Known issues

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This is an incomprahensive list of issues that were known to me at submission time:

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Credits

diff --git a/readme.md b/readme.md index 6e85113..c4d3ef9 100644 --- a/readme.md +++ b/readme.md @@ -96,4 +96,8 @@ This is an incomprahensive list of issues that were known to me at submission ti * Writing, testing: [Mayana](mailto:mayana@protonmail.com) * Voice acting (AI): [Raven Oska](mailto:raven.oska@gmail.com) * Testing: Defender AKA Superfreq +* [Tolk](https://github.com/dkager/tolk) +* [NVDA Controller client](https://github.com/nvaccess/nvda/tree/master/extras/controllerClient) +* [MonoGame](https://www.monogame.net) +* [Synthizer](https://github.com/synthizer/synthizer) * [Shift Backtick](https://shiftbacktick.io) and [the AudioGameDev discord server](https://discord.com/invite/565Dgaw) for the game jam, the server, many fun conversations and a fantastic time! \ No newline at end of file