diff --git a/.vs/EvilSatellites/DesignTimeBuild/.dtbcache.v2 b/.vs/EvilSatellites/DesignTimeBuild/.dtbcache.v2 index 377df74..35f963b 100644 Binary files a/.vs/EvilSatellites/DesignTimeBuild/.dtbcache.v2 and b/.vs/EvilSatellites/DesignTimeBuild/.dtbcache.v2 differ diff --git a/.vs/EvilSatellites/v16/.suo b/.vs/EvilSatellites/v16/.suo index 9b3ea37..b29aa13 100644 Binary files a/.vs/EvilSatellites/v16/.suo and b/.vs/EvilSatellites/v16/.suo differ diff --git a/EvilSatellites/EvilSatellites.csproj b/EvilSatellites/EvilSatellites.csproj index dae7995..65bb46b 100644 --- a/EvilSatellites/EvilSatellites.csproj +++ b/EvilSatellites/EvilSatellites.csproj @@ -1,6 +1,6 @@  - WinExe + Exe net5.0 false false diff --git a/EvilSatellites/GameSettings.cs b/EvilSatellites/GameSettings.cs index 0b04cb2..9112681 100644 --- a/EvilSatellites/GameSettings.cs +++ b/EvilSatellites/GameSettings.cs @@ -14,7 +14,7 @@ namespace EvilSatellites public static bool PreferSAPI = true; public static bool UseForceFeedback = true; public static bool EnableAI = true; - + public static float MusicVolume = 0.2f; public static void SaveSettings() { if (!Directory.Exists(SettingsDirectory)) @@ -27,6 +27,7 @@ namespace EvilSatellites file.Write(PreferSAPI); file.Write(UseForceFeedback); file.Write(EnableAI); + file.Write(MusicVolume); file.Close(); } catch (Exception e) { @@ -51,6 +52,7 @@ namespace EvilSatellites PreferSAPI = file.ReadBoolean(); UseForceFeedback = file.ReadBoolean(); EnableAI = file.ReadBoolean(); + MusicVolume = (float)file.ReadSingle(); file.Close(); } catch (Exception e) { diff --git a/EvilSatellites/MusicManager.cs b/EvilSatellites/MusicManager.cs index fb0eb73..0c86d94 100644 --- a/EvilSatellites/MusicManager.cs +++ b/EvilSatellites/MusicManager.cs @@ -28,7 +28,7 @@ namespace EvilSatellites public MusicManager(Synthy engine) { Engine = engine; - _Volume = 0.2f; + _Volume = GameSettings.MusicVolume; IsPlaying = false; } diff --git a/readme.html b/readme.html index 2920af3..b494166 100644 --- a/readme.html +++ b/readme.html @@ -82,5 +82,9 @@
  • Writing, testing: Mayana
  • Voice acting (AI): Raven Oska
  • Testing: Defender AKA Superfreq
  • +
  • Tolk
  • +
  • NVDA Controller client
  • +
  • MonoGame
  • +
  • Synthizer
  • Shift Backtick and the AudioGameDev discord server for the game jam, the server, many fun conversations and a fantastic time!