import mat3 from './mat3'; import mat4 from './mat4'; import vec3 from './vec3'; export default class quat { get x(): number; get y(): number; get z(): number; get w(): number; get xy(): [number, number]; get xyz(): [number, number, number]; get xyzw(): [number, number, number, number]; set x(value: number); set y(value: number); set z(value: number); set w(value: number); set xy(values: [number, number]); set xyz(values: [number, number, number]); set xyzw(values: [number, number, number, number]); constructor(values?: [number, number, number, number]); private values; static readonly identity: quat; at(index: number): number; reset(): void; copy(dest?: quat): quat; roll(): number; pitch(): number; yaw(): number; equals(vector: quat, threshold?: number): boolean; setIdentity(): quat; calculateW(): quat; inverse(): quat; conjugate(): quat; length(): number; normalize(dest?: quat): quat; add(other: quat): quat; multiply(other: quat): quat; multiplyVec3(vector: vec3, dest?: vec3): vec3; toMat3(dest?: mat3): mat3; toMat4(dest?: mat4): mat4; static dot(q1: quat, q2: quat): number; static sum(q1: quat, q2: quat, dest?: quat): quat; static product(q1: quat, q2: quat, dest?: quat): quat; static cross(q1: quat, q2: quat, dest?: quat): quat; static shortMix(q1: quat, q2: quat, time: number, dest?: quat): quat; static mix(q1: quat, q2: quat, time: number, dest?: quat): quat; static fromAxisAngle(axis: vec3, angle: number, dest?: quat): quat; }