export default Utils; /** * @class Utils * @description A set of defaults, constants and utility functions. */ declare class Utils { /** * Properties describing the geometry of a room. * @typedef {Object} Utils~RoomDimensions * @property {Number} width (in meters). * @property {Number} height (in meters). * @property {Number} depth (in meters). */ /** * Properties describing the wall materials (from * {@linkcode Utils.ROOM_MATERIAL_COEFFICIENTS ROOM_MATERIAL_COEFFICIENTS}) * of a room. * @typedef {Object} Utils~RoomMaterials * @property {String} left Left-wall material name. * @property {String} right Right-wall material name. * @property {String} front Front-wall material name. * @property {String} back Back-wall material name. * @property {String} up Up-wall material name. * @property {String} down Down-wall material name. */ /** * ResonanceAudio library logging function. * @type {Function} * @param {any} Message to be printed out. * @private */ private static log; } declare namespace Utils { const DEFAULT_SOURCE_GAIN: number; const LISTENER_MAX_OUTSIDE_ROOM_DISTANCE: number; const SOURCE_MAX_OUTSIDE_ROOM_DISTANCE: number; const DEFAULT_SOURCE_DISTANCE: number; const DEFAULT_POSITION: Float32Array; const DEFAULT_FORWARD: Float32Array; const DEFAULT_UP: Float32Array; const DEFAULT_RIGHT: Float32Array; const DEFAULT_SPEED_OF_SOUND: number; const ATTENUATION_ROLLOFFS: any[]; const DEFAULT_ATTENUATION_ROLLOFF: string; const DEFAULT_MIN_DISTANCE: number; const DEFAULT_MAX_DISTANCE: number; const DEFAULT_DIRECTIVITY_ALPHA: number; const DEFAULT_DIRECTIVITY_SHARPNESS: number; const DEFAULT_AZIMUTH: number; const DEFAULT_ELEVATION: number; const DEFAULT_AMBISONIC_ORDER: number; const DEFAULT_SOURCE_WIDTH: number; const DEFAULT_REFLECTION_MAX_DURATION: number; const DEFAULT_REFLECTION_CUTOFF_FREQUENCY: number; const DEFAULT_REFLECTION_COEFFICIENTS: any; const DEFAULT_REFLECTION_MIN_DISTANCE: number; const DEFAULT_ROOM_DIMENSIONS: any; const DEFAULT_REFLECTION_MULTIPLIER: number; const DEFAULT_REVERB_BANDWIDTH: number; const DEFAULT_REVERB_DURATION_MULTIPLIER: number; const DEFAULT_REVERB_PREDELAY: number; const DEFAULT_REVERB_TAIL_ONSET: number; const DEFAULT_REVERB_GAIN: number; const DEFAULT_REVERB_MAX_DURATION: number; const DEFAULT_REVERB_FREQUENCY_BANDS: any[]; const NUMBER_REVERB_FREQUENCY_BANDS: number; const DEFAULT_REVERB_DURATIONS: Float32Array; const ROOM_MATERIAL_COEFFICIENTS: any; const DEFAULT_ROOM_MATERIALS: any; const NUMBER_REFLECTION_AVERAGING_BANDS: number; const ROOM_STARTING_AVERAGING_BAND: number; const ROOM_MIN_VOLUME: number; const ROOM_AIR_ABSORPTION_COEFFICIENTS: Float32Array; const ROOM_EYRING_CORRECTION_COEFFICIENT: number; const TWO_PI: number; const TWENTY_FOUR_LOG10: number; const LOG1000: number; const LOG2_DIV2: number; const DEGREES_TO_RADIANS: number; const RADIANS_TO_DEGREES: number; const EPSILON_FLOAT: number; /** * Normalize a 3-d vector. * @param {Float32Array} v 3-element vector. * @return {Float32Array} 3-element vector. * @private */ function normalizeVector(v: Float32Array): Float32Array; /** * Cross-product between two 3-d vectors. * @param {Float32Array} a 3-element vector. * @param {Float32Array} b 3-element vector. * @return {Float32Array} * @private */ function crossProduct(a: Float32Array, b: Float32Array): Float32Array; }