import { Octree } from './octree'; import { EventBus } from '../event-bus'; import { PhysicsObject } from './object'; import { Vec3 } from './vec3'; export declare class World extends EventBus { objects: PhysicsObject[]; gravity: Vec3; dimensions: Vec3; octreeOptions: OctreeOptions; constructor(dimensions: Vec3, octreeOptions: OctreeOptions); setGravity(grav: Vec3): void; addObject(obj: PhysicsObject): void; removeObject(obj: PhysicsObject): void; step(dt: number): void; checkCollisions(obj: PhysicsObject, octree: Octree): void; } interface OctreeOptions { position: Vec3; dimensions: Vec3; maxObjects: number; maxLevels: number; } export {};