import { Scene } from '../../scene/scene'; import { World } from '../../ecs/index'; import { Game } from '..'; import { Component } from '../../ecs/component'; import { System } from '../../ecs/system'; import { Entity } from '../../ecs/entity'; import { Query } from '../../ecs/query'; import { SceneManager } from '../../scene/manager'; export declare class ECSScene implements Scene { instance: Game; id: string; world: World; running: boolean; data: any; constructor(instance: Game); update(): void; updateDraw(): boolean; onActivate(manager: SceneManager): void; onDeactivate(): void; onSwitch(): void; createEntity(components: Array>): Entity; createComponent(props: T): Component; createSystem(systemExecutor: Function): void; addSystem(system: System): void; addEntity(entity: Entity): void; removeEntity(entity: Entity): void; createQuery(include: Array>, exclude: Array>): Query; extendEntity(entity: Entity, components: Array>): Entity; }