import { World } from '../../ecs/index';
export class ECSScene {
    constructor(instance) {
        this.instance = instance;
        this.running = true;
        this.id = 'ECSScene';
        this.world = new World();
    }
    update() {
        if (this.running)
            this.world.run();
    }
    updateDraw() {
        return true;
    }
    onActivate(manager) {
        this.running = true;
    }
    onDeactivate() {
        this.running = false;
    }
    onSwitch() {
        return;
    }
    createEntity(components) {
        return this.world.createEntity(components);
    }
    createComponent(props) {
        return this.world.createComponent(props);
    }
    createSystem(systemExecutor) {
        return this.world.createSystem(systemExecutor);
    }
    addSystem(system) {
        return this.world.addSystem(system);
    }
    addEntity(entity) {
        return this.world.addEntity(entity);
    }
    removeEntity(entity) {
        return this.world.removeEntity(entity);
    }
    createQuery(include, exclude) {
        return this.world.createQuery(include, exclude);
    }
    extendEntity(entity, components) {
        return this.world.extendEntity(entity, components);
    }
}