import { epsilon } from './constants'; export default class vec4 { constructor(values) { this.values = new Float32Array(4); if (values !== undefined) { this.xyzw = values; } } get x() { return this.values[0]; } get y() { return this.values[1]; } get z() { return this.values[2]; } get w() { return this.values[3]; } get xy() { return [this.values[0], this.values[1]]; } get xyz() { return [this.values[0], this.values[1], this.values[2]]; } get xyzw() { return [this.values[0], this.values[1], this.values[2], this.values[3]]; } set x(value) { this.values[0] = value; } set y(value) { this.values[1] = value; } set z(value) { this.values[2] = value; } set w(value) { this.values[3] = value; } set xy(values) { this.values[0] = values[0]; this.values[1] = values[1]; } set xyz(values) { this.values[0] = values[0]; this.values[1] = values[1]; this.values[2] = values[2]; } set xyzw(values) { this.values[0] = values[0]; this.values[1] = values[1]; this.values[2] = values[2]; this.values[3] = values[3]; } get r() { return this.values[0]; } get g() { return this.values[1]; } get b() { return this.values[2]; } get a() { return this.values[3]; } get rg() { return [this.values[0], this.values[1]]; } get rgb() { return [this.values[0], this.values[1], this.values[2]]; } get rgba() { return [this.values[0], this.values[1], this.values[2], this.values[3]]; } set r(value) { this.values[0] = value; } set g(value) { this.values[1] = value; } set b(value) { this.values[2] = value; } set a(value) { this.values[3] = value; } set rg(values) { this.values[0] = values[0]; this.values[1] = values[1]; } set rgb(values) { this.values[0] = values[0]; this.values[1] = values[1]; this.values[2] = values[2]; } set rgba(values) { this.values[0] = values[0]; this.values[1] = values[1]; this.values[2] = values[2]; this.values[3] = values[3]; } at(index) { return this.values[index]; } reset() { this.x = 0; this.y = 0; this.z = 0; this.w = 0; } copy(dest) { if (!dest) { dest = new vec4(); } dest.x = this.x; dest.y = this.y; dest.z = this.z; dest.w = this.w; return dest; } negate(dest) { if (!dest) { dest = this; } dest.x = -this.x; dest.y = -this.y; dest.z = -this.z; dest.w = -this.w; return dest; } equals(vector, threshold = epsilon) { if (Math.abs(this.x - vector.x) > threshold) { return false; } if (Math.abs(this.y - vector.y) > threshold) { return false; } if (Math.abs(this.z - vector.z) > threshold) { return false; } if (Math.abs(this.w - vector.w) > threshold) { return false; } return true; } length() { return Math.sqrt(this.squaredLength()); } squaredLength() { const x = this.x; const y = this.y; const z = this.z; const w = this.w; return x * x + y * y + z * z + w * w; } add(vector) { this.x += vector.x; this.y += vector.y; this.z += vector.z; this.w += vector.w; return this; } subtract(vector) { this.x -= vector.x; this.y -= vector.y; this.z -= vector.z; this.w -= vector.w; return this; } multiply(vector) { this.x *= vector.x; this.y *= vector.y; this.z *= vector.z; this.w *= vector.w; return this; } divide(vector) { this.x /= vector.x; this.y /= vector.y; this.z /= vector.z; this.w /= vector.w; return this; } scale(value, dest) { if (!dest) { dest = this; } dest.x *= value; dest.y *= value; dest.z *= value; dest.w *= value; return dest; } normalize(dest) { if (!dest) { dest = this; } let length = this.length(); if (length === 1) { return this; } if (length === 0) { dest.x *= 0; dest.y *= 0; dest.z *= 0; dest.w *= 0; return dest; } length = 1.0 / length; dest.x *= length; dest.y *= length; dest.z *= length; dest.w *= length; return dest; } multiplyMat4(matrix, dest) { if (!dest) { dest = this; } return matrix.multiplyVec4(this, dest); } static mix(vector, vector2, time, dest) { if (!dest) { dest = new vec4(); } dest.x = vector.x + time * (vector2.x - vector.x); dest.y = vector.y + time * (vector2.y - vector.y); dest.z = vector.z + time * (vector2.z - vector.z); dest.w = vector.w + time * (vector2.w - vector.w); return dest; } static sum(vector, vector2, dest) { if (!dest) { dest = new vec4(); } dest.x = vector.x + vector2.x; dest.y = vector.y + vector2.y; dest.z = vector.z + vector2.z; dest.w = vector.w + vector2.w; return dest; } static difference(vector, vector2, dest) { if (!dest) { dest = new vec4(); } dest.x = vector.x - vector2.x; dest.y = vector.y - vector2.y; dest.z = vector.z - vector2.z; dest.w = vector.w - vector2.w; return dest; } static product(vector, vector2, dest) { if (!dest) { dest = new vec4(); } dest.x = vector.x * vector2.x; dest.y = vector.y * vector2.y; dest.z = vector.z * vector2.z; dest.w = vector.w * vector2.w; return dest; } static quotient(vector, vector2, dest) { if (!dest) { dest = new vec4(); } dest.x = vector.x / vector2.x; dest.y = vector.y / vector2.y; dest.z = vector.z / vector2.z; dest.w = vector.w / vector2.w; return dest; } } vec4.zero = new vec4([0, 0, 0, 1]); vec4.one = new vec4([1, 1, 1, 1]);