// simple wrapper around the AudioContext // eventually will be used to deal with cross browser issues var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; export default class ResonatorAudioContext { constructor() { this.context = new AudioContext(); } getContext() { return this.context; } createGain() { return this.context.createGain(); } getOutputDestination() { return this.context.destination; } createBufferSource() { return this.context.createBufferSource(); } decodeAudioData(data) { return __awaiter(this, void 0, void 0, function* () { return yield this.context.decodeAudioData(data); }); } createPanner() { return this.context.createPanner(); } createMediaElementSource(element) { return this.context.createMediaElementSource(element); } }