// simple wrapper around the AudioContext
// eventually will be used to deal with cross browser issues
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
export default class ResonatorAudioContext {
    constructor() {
        this.context = new AudioContext();
    }
    getContext() {
        return this.context;
    }
    createGain() {
        return this.context.createGain();
    }
    getOutputDestination() {
        return this.context.destination;
    }
    createBufferSource() {
        return this.context.createBufferSource();
    }
    decodeAudioData(data) {
        return __awaiter(this, void 0, void 0, function* () {
            return yield this.context.decodeAudioData(data);
        });
    }
    createPanner() {
        return this.context.createPanner();
    }
    createMediaElementSource(element) {
        return this.context.createMediaElementSource(element);
    }
}
