-- Human-readable names for the game's states, spoken on screen change. -- -- Keys must match the filenames in states/ exactly, since states.switch() is -- called with the filename. Anything missing falls back to the raw state name, -- which is ugly but never wrong. return { main_menu = "Main menu", new_game = "New game", load_game = "Load game", settings_menu = "Settings", config_menu = "Configuration", keybindings_menu = "Key bindings", menu_message = "Message", menu_text = "Text", ingame = "Game", ingame_observe = "Examine", ingame_dialogue = "Conversation", ingame_message = "Message", ingame_popup = "Popup", ingame_say = "Console", ingame_wait = "Wait", ingame_targeting_melee = "Targeting, melee", ingame_targeting_throw = "Targeting, throw", inventory = "Inventory", character = "Character", journal = "Journal", research = "Research", worldmap = "World map", actions_menu = "Actions", trade = "Trade", craft = "Crafting", refine = "Refining", alchemy_table = "Alchemy table", narration = "Narration", }