# Accessibility mod — Sulphur Memories: Alchemist Blind-accessibility mod adding screen-reader speech, an object tracker, tile exploration and directional wall tones. Speech goes through **Tolk**, so it uses your running screen reader (NVDA, JAWS, System Access) and falls back to SAPI 5 if none is running. ## Running ``` "C:\Program Files\LOVE\love.exe" "D:\code\Sulphur Memories Alchemist 0.4.2 sanctified" ``` Use `lovec.exe` instead of `love.exe` to get a console window — every spoken line is mirrored there, which is useful for reporting bugs. The TTS libraries live in `accessibility/lib/` and are loaded by absolute path, so nothing needs installing or copying into Program Files. If speech does not work, check the console for the startup self-test: ``` [accessibility] TTS: available [accessibility] speech channel: yes ``` `speech channel: NO` means Tolk loaded but found no screen reader and no SAPI. --- ## Keys added by the mod All of these are **in addition to** the game's own controls, and none of them replace a key the game uses. ### Reading the message log | Key | Action | |---|---| | `[` | Previous message | | `]` | Next message | | `Shift+[` | Oldest message | | `Shift+]` | Newest message (and resume following new messages) | | `\` | Repeat the current message | | `Shift+\` | Copy the current message to the clipboard | New messages are spoken automatically. Pressing any key that does something in the game cancels whatever is still queued, so you are never stuck listening to a backlog. While you are moving through the history, new messages do **not** drag the cursor away — press `Shift+]` to return to the newest. ### Looking around | Key | Action | |---|---| | `/` | Scan all eight neighbouring tiles, clockwise from north | | `;` | Where am I — area name, in-game date and time, coordinates | | `Ctrl` + numpad `1`–`9` | Describe the tile in that direction without moving | | `Ctrl` + numpad `5` | Describe the tile you are standing on | The game's own examine mode (**`x`**) is also fully spoken: the arrow keys move a cursor around the map and each tile is described with its distance and direction from you. Press `f` in examine mode to jump between exits. ### Object tracker Finds everything you have seen, sorted by distance. | Key | Action | |---|---| | `Ctrl+PageUp` / `Ctrl+PageDown` | Previous / next **category** | | `PageUp` / `PageDown` | Previous / next **kind** of thing in that category | | `Shift+PageUp` / `Shift+PageDown` | Previous / next **instance** of that kind | | `Home` | Distance, direction, and number of steps by path | Categories: Creatures, Items, Alchemy, Interactables, Exits, Terrain features. So `Ctrl+PageDown` to reach "Creatures", `PageDown` to move between rat / beetle / guard, and `Shift+PageDown` to step through the individual rats. `Home` gives you the walking distance, which indoors is often very different from the straight-line distance. The tracker only ever reports things you have actually seen. ### Your character | Key | Action | |---|---| | `'` | Health and active effects | | `,` | Currently selected action | You are also told automatically when you take damage or are healed. ### Wall tones Each step you take, a tone sounds from the direction of any wall within five tiles, positioned in 3D so you can hear where it is. Further walls are louder. --- ## Reporting problems Run with `lovec.exe` and include the console output. Lines beginning `[speech]` show exactly what was spoken and when: - `[speech]!` — interrupted whatever was being said - `[speech]*` — urgent alert, spoken immediately - `[speech] ` — queued normally If something is **silent that should not be**, that is the most useful thing to report, together with the screen you were on and the key you pressed. --- ## For developers See `accessibility/docs/` — start with `docs/README.md`, and read `docs/scratch.md` first if you are picking the work up mid-stream.