using System; using Ryuclaw.Audio.Shared; namespace Ryuclaw.Audio.Desktop { public class MemoryAudioSource : AbstractAudioSource { private WaveReader _reader; public MemoryAudioSource(string name) { _reader = new WaveReader(); _reader.Load(name); Console.WriteLine(_reader); } public override void Play() { throw new NotImplementedException(); } public override void Stop() { throw new NotImplementedException(); } } }