using System.Net;
using System.Net.Sockets;
using NAudio.CoreAudioApi;
using RemSound.Core;
using RemSound.Sender;
namespace RemSound.App;
///
/// The headless engine behind the RemSound Windows service: it loads the designated send-only profile
/// and streams it to the profile's peers, with no window, tray, hotkeys or screen reader. It YIELDS to
/// the interactive app — while a normal RemSound is open it suspends (stops capturing, drops the send),
/// resuming when the app closes or crashes (see ).
///
/// Send-only and WASAPI-only by design: ASIO can't run in a service, and receive is impossible on
/// Windows 11 with no user logged in, so neither is attempted. v1 sends directly to the profile's
/// configured peer addresses (LAN / port-forwarded / reachable hosts); NAT hole-punching and relay
/// discovery are the interactive app's job, not the service's.
///
/// Structured so the mechanism is unit-testable without a real service: ,
/// and are driven directly by the self-tests, and
/// wires them to the interactive-presence token.
///
public sealed class ServiceSendHost : IDisposable
{
private readonly Func loadProfile;
private readonly Action? log;
private readonly AudioSender sender = new();
private readonly object gate = new();
private bool running; // the engine is actively sending
private bool disposed;
/// Supplies the current service profile (re-read on each resume so edits
/// are picked up). Returns null if none is configured.
/// Optional diagnostic sink.
public ServiceSendHost(Func loadProfile, Action? log = null)
{
this.loadProfile = loadProfile;
this.log = log;
}
/// Convenience factory for the real service: loads the profile named by
/// from the given profiles folder each time it's asked.
public static ServiceSendHost FromConfig(Action? log = null) => new(() =>
{
var cfg = AppConfig.Load();
if (string.IsNullOrWhiteSpace(cfg.ServiceProfileName) || string.IsNullOrWhiteSpace(cfg.ProfilesDirectory)) return null;
try { return new ProfileStore(cfg.ProfilesDirectory).Load(cfg.ServiceProfileName!); }
catch { return null; }
}, log);
public bool IsSending { get { lock (gate) return running; } }
/// Builds the send sources, peer endpoints and encryption key from a profile and starts the
/// sender. Idempotent-ish: call before re-applying a different profile. Returns
/// false (and stays stopped) if the profile has nothing to send or no reachable peers.
public bool ApplyProfile(Profile profile)
{
lock (gate)
{
if (disposed) return false;
var specs = BuildSendSpecs(profile);
var endpoints = BuildEndpoints(profile);
if (specs.Count == 0) { log?.Invoke("service: profile has no WASAPI send sources — nothing to stream"); return false; }
if (endpoints.Count == 0) { log?.Invoke("service: profile has no reachable peers — nothing to stream to"); return false; }
sender.AudioKey = string.IsNullOrEmpty(profile.Password)
? null
: RemSoundCrypto.DeriveKey(RemSoundCrypto.Deobfuscate(profile.Password));
sender.ConfigureCodec(profile.Codec, profile.OpusFrameSamplesPerChannel);
sender.SetSendRate(profile.SendRate);
sender.SetTightLatency(profile.TightLatencyMode);
sender.SetReceivers(endpoints);
sender.Configure(specs);
sender.Start();
running = true;
log?.Invoke($"service: streaming \"{profile.Title}\" — {specs.Count} source(s) to {endpoints.Count} peer(s)");
return true;
}
}
/// Stops sending and releases capture. Safe to call when already stopped.
public void Suspend()
{
lock (gate)
{
if (!running) return;
try { sender.Stop(); } catch (Exception ex) { log?.Invoke($"service: stop error {ex.GetType().Name}: {ex.Message}"); }
running = false;
log?.Invoke("service: suspended (interactive app present)");
}
}
/// Re-reads the current service profile and starts sending. Used when the interactive app
/// goes away, so any edits it made are picked up.
public bool Resume()
{
var profile = loadProfile();
if (profile is null) { log?.Invoke("service: no service profile configured — staying idle"); return false; }
return ApplyProfile(profile);
}
/// The service's main loop: watch the interactive-presence token and hand the send back and
/// forth. Starts sending immediately if no app is present. A short settle delay before resuming
/// stops rapid app open/close from thrashing the engine. Returns when is
/// cancelled (service stop).
public void RunLoop(CancellationToken ct, int pollMs = 1000, int resumeSettleMs = 2000)
=> RunLoopCore(ct, InteractivePresence.IsInteractiveAppRunning, pollMs, resumeSettleMs);
/// Test seam: run the loop against a caller-supplied presence-token name so a test can't
/// collide with a real running app on the production token.
internal void RunLoopWithToken(CancellationToken ct, string tokenName, int pollMs, int resumeSettleMs)
=> RunLoopCore(ct, () => InteractivePresence.IsInteractiveAppRunning(tokenName), pollMs, resumeSettleMs);
private void RunLoopCore(CancellationToken ct, Func isAppPresent, int pollMs, int resumeSettleMs)
{
var appWasPresent = true; // force an initial evaluation
var absentSince = Environment.TickCount64;
while (!ct.IsCancellationRequested)
{
var appPresent = isAppPresent();
if (appPresent)
{
if (IsSending) Suspend();
absentSince = long.MaxValue;
}
else
{
if (appWasPresent) absentSince = Environment.TickCount64; // app just left — start the settle timer
if (!IsSending && Environment.TickCount64 - absentSince >= resumeSettleMs)
Resume();
}
appWasPresent = appPresent;
ct.WaitHandle.WaitOne(pollMs);
}
Suspend();
}
// WASAPI-only send specs from a profile. Mirrors the app's applications-vs-devices logic but never
// touches ASIO (the service can't). Applications mode needs Windows 10 19041+.
internal static List BuildSendSpecs(Profile p)
{
var specs = new List();
var appsMode = ProcessLoopbackCapture.IsSupported
&& string.Equals(p.WasapiSendMode, "applications", StringComparison.OrdinalIgnoreCase);
if (appsMode)
{
if (p.SendAllApplications)
{
var def = ResolveDefaultRenderId();
if (def is not null) specs.Add(new CaptureSourceSpec(def, CaptureKind.Loopback, "All applications (system audio)"));
}
else
{
foreach (var name in p.SelectedSendApplications.Distinct(StringComparer.OrdinalIgnoreCase))
foreach (var pid in AudioAppEnumerator.PidsForProcessName(name))
specs.Add(new CaptureSourceSpec(ProcessLoopbackId.Format(pid), CaptureKind.ProcessLoopback, name));
}
}
else
{
foreach (var id in p.SelectedWasapiSendOutputs.Distinct())
specs.Add(new CaptureSourceSpec(id, CaptureKind.Loopback, id));
}
foreach (var id in p.SelectedWasapiSendInputs.Distinct())
specs.Add(new CaptureSourceSpec(id, CaptureKind.Input, id));
return specs;
}
// Resolve the profile's configured peers to audio endpoints. v1: direct addresses only.
internal static List BuildEndpoints(Profile p)
{
var entries = p.SelectedConnectedPeers.Count > 0 ? p.SelectedConnectedPeers : p.RememberedPeers;
var result = new List();
var seen = new HashSet();
foreach (var entry in entries.Where(e => !string.IsNullOrWhiteSpace(e)).Distinct())
{
var (host, port) = SplitHostPort(entry);
IPAddress? addr;
if (!IPAddress.TryParse(host, out addr))
{
try
{
var found = Dns.GetHostAddresses(host);
addr = found.FirstOrDefault(a => a.AddressFamily == AddressFamily.InterNetwork) ?? found.FirstOrDefault();
}
catch { addr = null; }
}
if (addr is null) continue;
var ep = new IPEndPoint(addr, port ?? p.AudioPort);
if (seen.Add($"{ep.Address}:{ep.Port}")) result.Add(ep);
}
return result;
}
// Minimal "host[:port]" parser (self-contained so the host doesn't depend on the WinForms UI).
internal static (string host, int? port) SplitHostPort(string text)
{
text = text.Trim();
var colon = text.LastIndexOf(':');
if (colon <= 0 || colon == text.Length - 1) return (text, null);
var host = text[..colon];
if (host.Contains(':')) return (text, null); // looks like an IPv6 literal — treat whole as host
return int.TryParse(text[(colon + 1)..], out var port) && port is >= 1 and <= 65535 ? (host, port) : (text, null);
}
private static string? ResolveDefaultRenderId()
{
try
{
using var en = new MMDeviceEnumerator();
if (!en.HasDefaultAudioEndpoint(DataFlow.Render, Role.Multimedia)) return null;
using var d = en.GetDefaultAudioEndpoint(DataFlow.Render, Role.Multimedia);
return d.ID;
}
catch { return null; }
}
public void Dispose()
{
lock (gate)
{
if (disposed) return;
disposed = true;
}
try { sender.Stop(); } catch { }
try { sender.Dispose(); } catch { }
}
}