diff --git a/RELEASE_NOTES.md b/RELEASE_NOTES.md
index a22f468..9eebaad 100644
--- a/RELEASE_NOTES.md
+++ b/RELEASE_NOTES.md
@@ -1,38 +1,36 @@
-# RemSound v5.1
+# RemSound v5.2
-Install RemSound as a proper Windows app — or keep running it portable, whichever you prefer.
+A stability and polish release. No new features — this one is bug fixes and internal tidy-ups from a deep code review, so it should just feel a bit more solid.
-## Install RemSound on this PC
+## Fixes you might notice
-A new **Options → Install RemSound on this PC** turns the copy you're running into a properly installed Windows app:
+- **Changing the codec or send rate while streaming** could, in rare cases, crash RemSound with no warning. Fixed.
+- **Recording "both sent and received" into a single file** could lose small amounts of audio and drift out of sync over a long session. It now stays sample-accurate for the whole recording.
+- **After installing**, RemSound now honours your "start minimised" setting on the first relaunch (and still comes to the front when you're not starting minimised).
+- **Uninstalling** one copy no longer switches off a different copy's "run at startup".
+- Starting a split "received only" recording with **no peers connected** now tells you clearly, instead of quietly making an empty folder.
+- The **clipping indicator** in the diagnostics works again.
-- It sets RemSound up on the **Start menu** (with the program, the manual and an uninstall shortcut), adds a **desktop shortcut**, and lists it in Windows' **Installed apps**.
-- It installs into your own user area, so it **never asks for administrator rights** and only affects your account.
-- A tick-box dialog lets you choose what to set up — desktop and Start-menu shortcuts, run at startup — and bring your **profiles and settings, recordings and logs** across from the copy you're running.
-- When it's done it reopens from the installed location; everything carries on exactly as before, and RemSound still updates itself in place as usual.
+## Under the hood
-Once it's installed, that same menu item becomes **Uninstall RemSound from this PC** (with matching entries in the Start menu and Windows' Installed apps). Uninstalling asks first, with two tick-boxes — **remove profiles, config and logs**, and **remove recordings** — both off by default, so your own files are kept unless you say otherwise.
-
-You never *have* to install: running RemSound straight from the unzipped folder works exactly as it always has.
-
-## Smaller download
-
-The built-in cue sounds have been slimmed down, so RemSound is a smaller download and takes up less space.
+- The automatic-update restart now brings the window to the front, the same way the installer does.
+- The router port opened by UPnP is properly removed when you close RemSound.
+- Lighter on memory and disk — fewer background file reads while you work, and tidier release of resources when the window closes or switches profiles.
## Compatibility
-The over-the-network format is unchanged, so **v5.1 talks to v3.3 through v5.0** with no trouble — you don't have to update both ends at once. (Everyone still needs **v3.3 or newer**, where end-to-end encryption came in.)
+Nothing about the over-the-network format changed, so **v5.2 talks to v3.3 through v5.1** with no trouble — you don't have to update both ends at once. (Everyone still needs **v3.3 or newer**, where end-to-end encryption came in.)
## Install
-1. Download `RemSound-v5.1.zip` from this release.
+1. Download `RemSound-v5.2.zip` from this release.
2. Close RemSound.
3. Extract the zip **over your existing RemSound folder**, overwriting program files when prompted. The zip is program files only — it won't touch your settings, profiles, logs or recordings.
-4. Run `RemSound.exe`. (If you'd like it set up as a proper Windows app, use **Options → Install RemSound on this PC**.)
+4. Run `RemSound.exe`.
## Upgrading
-**From v3.6 or newer:** Help → Check for updates installs v5.1 with the in-app updater — and if it can't finish, it puts your old version back exactly as it was.
+**From v3.6 or newer:** Help → Check for updates installs v5.2 with the in-app updater — and if it can't finish, it puts your old version back exactly as it was.
**From v1.9–v3.5:** Check for updates works, but uses your current version's older updater for this one hop. If auto-update has been failing on your machine, install by hand using the steps above.
diff --git a/src/RemSound.App/AboutDialog.cs b/src/RemSound.App/AboutDialog.cs
index 2b8c977..a8e4b6b 100644
--- a/src/RemSound.App/AboutDialog.cs
+++ b/src/RemSound.App/AboutDialog.cs
@@ -20,6 +20,14 @@ internal sealed class AboutDialog : Form
/// updates" path.
private const string ReleaseNotes =
"""
+ RemSound v5.2
+
+ A stability and polish release — bug fixes and tidy-ups from a deep code review. No new features; it should just feel a bit more solid.
+
+ Fixed: changing the codec or send rate while streaming could, in rare cases, crash RemSound. Fixed: recording both your sent and received audio into a single file could lose a little audio and drift out of sync over a long recording — it now stays accurate the whole way through. Fixed: after installing, RemSound now stays minimised if that's your setting (and still comes to the front otherwise), and uninstalling one copy no longer switches off another copy's run-at-startup.
+
+ Also: the clipping indicator works again, the router port opened for incoming connections is tidied up when you close, and the app is a little lighter on memory and disk. Nothing about how you connect changed, so it still talks to older versions.
+
RemSound v5.1
Install RemSound as a proper Windows app.
diff --git a/src/RemSound.App/AppInstaller.cs b/src/RemSound.App/AppInstaller.cs
index e30dc50..6cc831d 100644
--- a/src/RemSound.App/AppInstaller.cs
+++ b/src/RemSound.App/AppInstaller.cs
@@ -103,6 +103,11 @@ internal static class AppInstaller
return;
}
+ // Degenerate case: the portable copy was extracted straight into the install location (no marker
+ // yet, so IsInstalledCopy is false). Copying the folder onto itself would throw an IOException
+ // (self-copy) and abort with a scary message. Detect it and skip the copy — we're already in
+ // place, so registration (marker + shortcuts) is all that's needed.
+ var sameLocation = string.Equals(source, target, StringComparison.OrdinalIgnoreCase);
var updating = InstallExistsAtTarget;
var options = ShowInstallOptionsDialog(owner, target, updating);
if (options is null) return; // cancelled
@@ -116,10 +121,14 @@ internal static class AppInstaller
$"recordings={options.CopyRecordings}, logs={options.CopyLogs})");
// The file copy is the part that must succeed — a failure here (disk full, permissions)
- // aborts with the copy untouched. Directory.CreateDirectory + copy.
+ // aborts with the copy untouched. Skipped entirely when we're already running from the
+ // target (self-copy would throw); registration below still runs.
Directory.CreateDirectory(target);
- CopyProgramFiles(source, target);
- CopyUserData(source, target, options);
+ if (!sameLocation)
+ {
+ CopyProgramFiles(source, target);
+ CopyUserData(source, target, options);
+ }
// Drop the marker that tells the installed copy it IS installed (so the Options menu shows
// Uninstall). Part of the must-succeed path: without it the install wouldn't recognise
@@ -258,7 +267,9 @@ internal static class AppInstaller
{
try { SetDesktopShortcut(false, "", ""); } catch { }
try { SetStartMenuFolder(false, "", ""); } catch { }
- try { StartupAutoStart.TryDisable(); } catch { }
+ // Only clear login-autostart if it points at THIS installed copy — never wipe a different
+ // copy's (e.g. a portable copy's) autostart entry that shares the "RemSound" value name.
+ try { StartupAutoStart.TryDisableIfPointsInto(AppContext.BaseDirectory); } catch { }
try { UnregisterInstalledApp(); } catch { }
}
@@ -383,10 +394,12 @@ internal static class AppInstaller
var shellType = Type.GetTypeFromProgID("WScript.Shell");
if (shellType is null) return;
dynamic? shell = null;
+ object? linkObj = null;
try
{
shell = Activator.CreateInstance(shellType);
dynamic link = shell!.CreateShortcut(linkPath);
+ linkObj = link; // keep a handle so we can release this SECOND COM object too, not just shell
link.TargetPath = targetPath;
link.Arguments = arguments;
link.WorkingDirectory = workingDir;
@@ -396,6 +409,12 @@ internal static class AppInstaller
}
finally
{
+ // Release both COM objects deterministically (the IWshShortcut from CreateShortcut AND the
+ // WScript.Shell), rather than leaving the shortcut object to the GC finalizer.
+ if (linkObj is not null)
+ {
+ try { System.Runtime.InteropServices.Marshal.FinalReleaseComObject(linkObj); } catch { }
+ }
if (shell is not null)
{
try { System.Runtime.InteropServices.Marshal.FinalReleaseComObject(shell); } catch { }
@@ -459,7 +478,7 @@ internal static class AppInstaller
psi.ArgumentList.Add("--await-pid");
psi.ArgumentList.Add(Environment.ProcessId.ToString());
- var child = Process.Start(psi);
+ using var child = Process.Start(psi);
// Grant the just-launched child the right to take the foreground. Given now, while we still
// hold it, it survives our imminent exit and lets the child's SetForegroundWindow succeed.
if (child is not null)
@@ -524,7 +543,7 @@ internal static class AppInstaller
{
var path = Path.Combine(Path.GetTempPath(), namePrefix + Guid.NewGuid().ToString("N") + ".cmd");
File.WriteAllText(path, script, new UTF8Encoding(false));
- Process.Start(new ProcessStartInfo
+ using var proc = Process.Start(new ProcessStartInfo
{
FileName = "cmd.exe",
Arguments = $"/c \"{path}\"",
diff --git a/src/RemSound.App/AudioRecorder.cs b/src/RemSound.App/AudioRecorder.cs
index 63b851d..83c907f 100644
--- a/src/RemSound.App/AudioRecorder.cs
+++ b/src/RemSound.App/AudioRecorder.cs
@@ -372,6 +372,24 @@ internal sealed class AudioRecorder : IDisposable
return 0;
}
+ /// How many frames would produce for one direction right
+ /// now, WITHOUT consuming anything — the lane-merge min (or the single active lane), capped at
+ /// . Used by the Both path to drain the sent and received directions by
+ /// the SAME amount so neither ring is over-consumed and the two stay sample-aligned. Read heads are
+ /// owned by this (writer) thread so a plain read is fine; the caller passes Volatile.Read snapshots
+ /// of the write heads, which the audio threads advance.
+ private static int DirectionAvailFrames(long wasapiWrite, long wasapiRead, long asioWrite, long asioRead, int maxFrames)
+ {
+ var w = (int)((wasapiWrite - wasapiRead) / MixChannels);
+ var a = (int)((asioWrite - asioRead) / MixChannels);
+ int avail;
+ if (w > 0 && a > 0) avail = Math.Min(w, a);
+ else if (w > 0) avail = w;
+ else if (a > 0) avail = a;
+ else avail = 0;
+ return Math.Min(avail, maxFrames);
+ }
+
private void Process()
{
int framesThisCall;
@@ -410,18 +428,37 @@ internal sealed class AudioRecorder : IDisposable
// received scratch we'll grow as needed.
EnsureScratchSize(DrainChunkMaxFrames * MixChannels);
EnsureSecondaryScratchSize(DrainChunkMaxFrames * MixChannels);
- var sentFrames = DrainOneDirection(
- sentWasapiRing, ref sentWasapiWriteHead, ref sentWasapiReadHead,
- sentAsioRing, ref sentAsioWriteHead, ref sentAsioReadHead,
- mixScratch, mixScratchAux, DrainChunkMaxFrames);
EnsureRecvDirectionScratchSize(DrainChunkMaxFrames * MixChannels);
- var recvFrames = DrainOneDirection(
- receivedWasapiRing, ref receivedWasapiWriteHead, ref receivedWasapiReadHead,
- receivedAsioRing, ref receivedAsioWriteHead, ref receivedAsioReadHead,
- recvDirectionScratch, mixScratchAux, DrainChunkMaxFrames);
- if (sentFrames > 0 && recvFrames > 0)
+
+ // Peek how much each direction can supply WITHOUT consuming, so when both carry audio we
+ // drain them by the SAME amount and keep them sample-aligned. Draining each independently
+ // (the old code) advanced the faster direction's ring head past frames we then never
+ // wrote — a silent, continuous loss + progressive drift on any real two-way session,
+ // which is exactly what Both mode exists to capture. Now the surplus genuinely stays in
+ // its ring for the next pass.
+ var sentAvail = DirectionAvailFrames(
+ Volatile.Read(ref sentWasapiWriteHead), sentWasapiReadHead,
+ Volatile.Read(ref sentAsioWriteHead), sentAsioReadHead, DrainChunkMaxFrames);
+ var recvAvail = DirectionAvailFrames(
+ Volatile.Read(ref receivedWasapiWriteHead), receivedWasapiReadHead,
+ Volatile.Read(ref receivedAsioWriteHead), receivedAsioReadHead, DrainChunkMaxFrames);
+
+ if (sentAvail > 0 && recvAvail > 0)
{
- framesThisCall = Math.Min(sentFrames, recvFrames);
+ // Both directions have data — take the same count from each. Because write heads only
+ // advance (producers add) and this is the sole consumer, each drain returns exactly
+ // `take`, so the two stay aligned and nothing is over-consumed.
+ var take = Math.Min(sentAvail, recvAvail);
+ var got1 = DrainOneDirection(
+ sentWasapiRing, ref sentWasapiWriteHead, ref sentWasapiReadHead,
+ sentAsioRing, ref sentAsioWriteHead, ref sentAsioReadHead,
+ mixScratch, mixScratchAux, take);
+ var got2 = DrainOneDirection(
+ receivedWasapiRing, ref receivedWasapiWriteHead, ref receivedWasapiReadHead,
+ receivedAsioRing, ref receivedAsioWriteHead, ref receivedAsioReadHead,
+ recvDirectionScratch, mixScratchAux, take);
+ framesThisCall = Math.Min(got1, got2); // defensive; both equal `take` in practice
+ if (framesThisCall <= 0) return;
var dst = mixScratch.AsSpan(0, framesThisCall * MixChannels);
var aux = recvDirectionScratch.AsSpan(0, framesThisCall * MixChannels);
for (var i = 0; i < dst.Length; i++)
@@ -431,20 +468,26 @@ internal sealed class AudioRecorder : IDisposable
else if (s < -1f) s = -1f + MathF.Tanh(-1f - s);
dst[i] = s;
}
- // Any leftover frames in the direction that produced MORE this tick stay
- // in their rings for the next iteration — they're not lost, just deferred.
- // We can't write them now without un-syncing the two directions.
}
- else if (sentFrames > 0)
+ else if (sentAvail > 0)
{
- framesThisCall = sentFrames;
- // mixScratch already contains the sent direction's audio — emit as-is.
+ // Only the sent direction has audio right now — record it solo (no over-consume,
+ // nothing to align against). mixScratch already holds it.
+ framesThisCall = DrainOneDirection(
+ sentWasapiRing, ref sentWasapiWriteHead, ref sentWasapiReadHead,
+ sentAsioRing, ref sentAsioWriteHead, ref sentAsioReadHead,
+ mixScratch, mixScratchAux, DrainChunkMaxFrames);
+ if (framesThisCall <= 0) return;
}
- else if (recvFrames > 0)
+ else if (recvAvail > 0)
{
- framesThisCall = recvFrames;
- // The recv-direction audio lives in recvDirectionScratch; copy into
- // mixScratch so EmitMixBuffer (which reads from mixScratch) sees it.
+ framesThisCall = DrainOneDirection(
+ receivedWasapiRing, ref receivedWasapiWriteHead, ref receivedWasapiReadHead,
+ receivedAsioRing, ref receivedAsioWriteHead, ref receivedAsioReadHead,
+ recvDirectionScratch, mixScratchAux, DrainChunkMaxFrames);
+ if (framesThisCall <= 0) return;
+ // The recv-direction audio lives in recvDirectionScratch; copy into mixScratch so
+ // EmitMixBuffer (which reads from mixScratch) sees it.
var len = framesThisCall * MixChannels;
recvDirectionScratch.AsSpan(0, len).CopyTo(mixScratch.AsSpan(0, len));
}
diff --git a/src/RemSound.App/CheckSoundService.cs b/src/RemSound.App/CheckSoundService.cs
index 68e03f9..9cbfb81 100644
--- a/src/RemSound.App/CheckSoundService.cs
+++ b/src/RemSound.App/CheckSoundService.cs
@@ -16,6 +16,11 @@ internal static class CheckSoundService
{
private static CuePlayer? checkSound;
private static CuePlayer? uncheckSound;
+ // Cached at Reload() so Play() (which fires on the UI thread for every genuine checkbox toggle)
+ // doesn't re-read + re-deserialize the whole config file from disk just to fetch one bool. Reload()
+ // is already the hook that runs whenever cue settings change, so these stay current.
+ private static bool enableCheckboxOn;
+ private static bool enableCheckboxOff;
/// When true, is a no-op. MainForm sets this around bulk programmatic
/// control updates (profile load, "uncheck all", device-list refresh). The per-call Focused gate
@@ -29,6 +34,8 @@ internal static class CheckSoundService
public static void Reload()
{
var cfg = AppConfig.Load();
+ enableCheckboxOn = cfg.EnableCheckboxOnCue;
+ enableCheckboxOff = cfg.EnableCheckboxOffCue;
checkSound = LoadCue(MainForm.CueId.CheckboxOn, "check.wav", cfg);
uncheckSound = LoadCue(MainForm.CueId.CheckboxOff, "uncheck.wav", cfg);
}
@@ -36,9 +43,8 @@ internal static class CheckSoundService
public static void Play(bool isChecked)
{
if (Suppressed) return;
- var cfg = AppConfig.Load();
- if (isChecked) { if (cfg.EnableCheckboxOnCue) checkSound?.Play(); }
- else { if (cfg.EnableCheckboxOffCue) uncheckSound?.Play(); }
+ if (isChecked) { if (enableCheckboxOn) checkSound?.Play(); }
+ else { if (enableCheckboxOff) uncheckSound?.Play(); }
}
private static CuePlayer? LoadCue(string cueId, string defaultFile, AppConfig cfg)
diff --git a/src/RemSound.App/CueSounds.cs b/src/RemSound.App/CueSounds.cs
index 288b56c..8dfaf44 100644
--- a/src/RemSound.App/CueSounds.cs
+++ b/src/RemSound.App/CueSounds.cs
@@ -51,7 +51,13 @@ internal static class CueSounds
}
}
catch { return Array.Empty(); }
- return matches.OrderBy(m => m.Order).Select(m => m.Name).ToList();
+ var ordered = matches.OrderBy(m => m.Order).ToList();
+ // If numbered variants exist, drop the bare unnumbered file: it labels as "Sound 1" (below), the
+ // same as " 1.wav", so the two would show as indistinguishable "Sound 1" rows a screen-reader
+ // user can't tell apart. The bare name is a legacy single-file fallback; numbered is what ships.
+ if (ordered.Exists(m => m.Order >= 1) && ordered.Exists(m => m.Order == 0))
+ ordered.RemoveAll(m => m.Order == 0);
+ return ordered.Select(m => m.Name).ToList();
}
/// The "Sound N" label for a variant filename, for the Preferences listbox.
diff --git a/src/RemSound.App/MainForm.cs b/src/RemSound.App/MainForm.cs
index 26bc5fb..95796e5 100644
--- a/src/RemSound.App/MainForm.cs
+++ b/src/RemSound.App/MainForm.cs
@@ -1331,11 +1331,16 @@ public sealed class MainForm : Form
FormClosing += (_, _) =>
{
- statusTimer.Stop();
- deviceRefreshTimer.Stop();
- continuousTuneTimer.Stop();
- updateCheckTimer.Stop();
- asioDriverChangeDebounce.Stop();
+ // Stop AND dispose each timer. A WinForms Timer is a Component, not a Control, so base
+ // Form.Dispose never reaches it; Stop() only kills the WM_TIMER, leaving the timer's
+ // message-only window handle to be freed at GC finalization. MainForm is rebuilt on every
+ // profile switch, so disposing here releases those handles deterministically each time.
+ statusTimer.Stop(); statusTimer.Dispose();
+ deviceRefreshTimer.Stop(); deviceRefreshTimer.Dispose();
+ continuousTuneTimer.Stop(); continuousTuneTimer.Dispose();
+ updateCheckTimer.Stop(); updateCheckTimer.Dispose();
+ asioDriverChangeDebounce.Stop(); asioDriverChangeDebounce.Dispose();
+ try { processSelfMeter.Dispose(); } catch { }
try { deviceChangeNotifier?.Dispose(); } catch { }
try { powerResumeHandler?.Dispose(); } catch { }
try { routerPortMapper?.Dispose(); } catch { }
@@ -1409,20 +1414,22 @@ public sealed class MainForm : Form
// wired up before we hide the window.
var coldStart = isFirstLaunch;
isFirstLaunch = false;
- // A post-install relaunch (--foreground) overrides any start-minimised preference — the
- // user just ran an interactive install and expects to see the installed copy come up.
- var minimizeThisInstance = !forceForegroundOnStart
- && (startNextInstanceMinimized || (coldStart && AppConfig.Load().StartMinimised));
+ var minimizeThisInstance = startNextInstanceMinimized || (coldStart && AppConfig.Load().StartMinimised);
startNextInstanceMinimized = false;
+ // Consume the one-shot post-install foreground flag now, whichever branch we take below, so
+ // it can't leak into a later profile-switch relaunch. "Start minimised" WINS over it: a user
+ // who chose to boot into the tray wants the just-installed copy in the tray too — we only
+ // pull the window to the front when we're NOT minimising (else it can open behind others).
+ var forcePostInstallForeground = forceForegroundOnStart;
+ forceForegroundOnStart = false;
if (minimizeThisInstance)
{
// playCue:false — starting up in the tray (StartMinimised / --minimized) isn't the
// user choosing to minimise, so it must not sound the "minimise" cue.
BeginInvoke(() => trayController.Minimize(playCue: false));
}
- else if (forceForegroundOnStart)
+ else if (forcePostInstallForeground)
{
- forceForegroundOnStart = false;
logFile.Event("installer: post-install relaunch — bringing the window to the foreground");
// Deferred so it runs after Shown settles, then yanks the window to the front so the
// just-installed copy isn't left hiding behind other windows. Try again a moment later:
@@ -3470,7 +3477,11 @@ public sealed class MainForm : Form
loadingPanEqControls = true;
try
{
- var s = GetOrCreateShaping(selectedShapingKey);
+ // Read-only for display: use the existing shaping if any, else a throwaway default. Do NOT
+ // GetOrCreateShaping here — merely selecting/scrolling a peer would then insert a no-op entry
+ // into the saved profile for every peer the user only glanced at. The actual edit handlers
+ // (pan/volume/mode/band) call GetOrCreateShaping, so an entry is created only on a real change.
+ var s = GetShaping(selectedShapingKey) ?? new PeerShaping();
volumeSlider.Value = Math.Clamp((int)Math.Round(s.Volume * 100f), 0, 100);
UpdateVolumeAccessibleName();
panSlider.Value = Math.Clamp((int)Math.Round(s.Pan * 50f) + 50, 0, 100);
@@ -8246,15 +8257,18 @@ public sealed class MainForm : Form
/// Custom paths are per-profile (changed from machine-wide in v3.0.3 development) so
/// each profile can carry its own cue palette. The settings cache mirrors the active
/// profile's CustomCuePaths dictionary and is the runtime source of truth.
- private void TryLoadCueSound(string cueId, string defaultFileName, out CuePlayer? player)
+ private void TryLoadCueSound(string cueId, string defaultFileName, out CuePlayer? player, AppConfig? cfg = null)
{
player = null;
try
{
+ // Load the config once per call (or reuse the caller's — ReloadAllCueSounds passes one shared
+ // instance for all 14 cues instead of each cue re-reading + re-parsing the file from disk).
+ cfg ??= AppConfig.Load();
string? path = null;
var customPath = settings.LoadCustomCuePath(cueId);
if (string.IsNullOrWhiteSpace(customPath)
- && AppConfig.Load().MachineCueCustomPaths.TryGetValue(cueId, out var machinePath))
+ && cfg.MachineCueCustomPaths.TryGetValue(cueId, out var machinePath))
{
// Machine-wide cues (send/receive/hide/show) keep their custom override in AppConfig.
customPath = machinePath;
@@ -8268,7 +8282,7 @@ public sealed class MainForm : Form
{
// The cue ships as numbered variants ("connect 1.wav", "connect 2.wav", ...);
// resolve the machine-wide chosen default (or the first variant) for this cue.
- var defaultPath = CueSounds.ResolveDefaultPath(cueId, defaultFileName, AppConfig.Load());
+ var defaultPath = CueSounds.ResolveDefaultPath(cueId, defaultFileName, cfg);
if (defaultPath is not null && File.Exists(defaultPath))
{
path = defaultPath;
@@ -8295,20 +8309,23 @@ public sealed class MainForm : Form
///
public void ReloadAllCueSounds()
{
- TryLoadCueSound(CueId.Connect, "connect.wav", out connectSound);
- TryLoadCueSound(CueId.Disconnect, "disconnect.wav", out disconnectSound);
- TryLoadCueSound(CueId.RecordStart, "record start.wav", out recordStartSound);
- TryLoadCueSound(CueId.RecordStop, "record stop.wav", out recordStopSound);
- TryLoadCueSound(CueId.Save, "save.wav", out saveSound);
- TryLoadCueSound(CueId.ProfileSwitch, "profile.wav", out profileSwitchSound);
- TryLoadCueSound(CueId.ProfileMenuOpen, "profile menu open.wav", out profileMenuOpenSound);
- TryLoadCueSound(CueId.Update, "update.wav", out updateSound);
- TryLoadCueSound(CueId.SendOn, "send on.wav", out sendOnSound);
- TryLoadCueSound(CueId.SendOff, "send off.wav", out sendOffSound);
- TryLoadCueSound(CueId.ReceiveOn, "recieve on.wav", out receiveOnSound);
- TryLoadCueSound(CueId.ReceiveOff, "recieve off.wav", out receiveOffSound);
- TryLoadCueSound(CueId.Hide, "minimise.wav", out hideSound);
- TryLoadCueSound(CueId.Show, "maximise.wav", out showSound);
+ // Load the machine config ONCE and pass it to all 14 cues, instead of each cue (twice) re-reading
+ // and re-deserializing the config file — this runs on the UI thread on every Preferences close.
+ var cfg = AppConfig.Load();
+ TryLoadCueSound(CueId.Connect, "connect.wav", out connectSound, cfg);
+ TryLoadCueSound(CueId.Disconnect, "disconnect.wav", out disconnectSound, cfg);
+ TryLoadCueSound(CueId.RecordStart, "record start.wav", out recordStartSound, cfg);
+ TryLoadCueSound(CueId.RecordStop, "record stop.wav", out recordStopSound, cfg);
+ TryLoadCueSound(CueId.Save, "save.wav", out saveSound, cfg);
+ TryLoadCueSound(CueId.ProfileSwitch, "profile.wav", out profileSwitchSound, cfg);
+ TryLoadCueSound(CueId.ProfileMenuOpen, "profile menu open.wav", out profileMenuOpenSound, cfg);
+ TryLoadCueSound(CueId.Update, "update.wav", out updateSound, cfg);
+ TryLoadCueSound(CueId.SendOn, "send on.wav", out sendOnSound, cfg);
+ TryLoadCueSound(CueId.SendOff, "send off.wav", out sendOffSound, cfg);
+ TryLoadCueSound(CueId.ReceiveOn, "recieve on.wav", out receiveOnSound, cfg);
+ TryLoadCueSound(CueId.ReceiveOff, "recieve off.wav", out receiveOffSound, cfg);
+ TryLoadCueSound(CueId.Hide, "minimise.wav", out hideSound, cfg);
+ TryLoadCueSound(CueId.Show, "maximise.wav", out showSound, cfg);
// The app-wide checkbox tick/untick and tab-switch sounds live in their own services; keep
// them in step.
CheckSoundService.Reload();
@@ -8553,26 +8570,30 @@ public sealed class MainForm : Form
///
private void HandleRemoteControlPacket(RemoteControlKind kind, sbyte delta, IPEndPoint remote)
{
- // Allow-list match by IP only — the sender's source port is their ephemeral outbound,
- // not their announced audio port.
- var allowed = false;
- foreach (var ep in selectedPeerEndpoints.Values)
- {
- if (ep.Address.Equals(remote.Address)) { allowed = true; break; }
- }
- if (!allowed)
- {
- logFile.Event($"remote-control IGNORED (not in allow-list) kind={kind} delta={delta} from={remote}");
- return;
- }
- if (!settings.LoadAcceptRemoteVolumeCommands())
- {
- logFile.Event($"remote-control IGNORED (Accept remote volume commands is off) kind={kind} delta={delta} from={remote}");
- return;
- }
-
+ // Marshal to the UI thread FIRST. The allow-list scan reads selectedPeerEndpoints — a plain
+ // Dictionary owned and mutated by the UI thread — so enumerating it here on the receiver's
+ // network thread races a concurrent peer tick/untick (a caught "collection was modified" that
+ // silently drops the remote command). Running the whole check on the UI thread removes the race.
BeginInvoke(() =>
{
+ // Allow-list match by IP only — the sender's source port is their ephemeral outbound,
+ // not their announced audio port.
+ var allowed = false;
+ foreach (var ep in selectedPeerEndpoints.Values)
+ {
+ if (ep.Address.Equals(remote.Address)) { allowed = true; break; }
+ }
+ if (!allowed)
+ {
+ logFile.Event($"remote-control IGNORED (not in allow-list) kind={kind} delta={delta} from={remote}");
+ return;
+ }
+ if (!settings.LoadAcceptRemoteVolumeCommands())
+ {
+ logFile.Event($"remote-control IGNORED (Accept remote volume commands is off) kind={kind} delta={delta} from={remote}");
+ return;
+ }
+
switch (kind)
{
case RemoteControlKind.VolumeUp:
diff --git a/src/RemSound.App/MainFormTrayController.cs b/src/RemSound.App/MainFormTrayController.cs
index 8cd6e32..93ab995 100644
--- a/src/RemSound.App/MainFormTrayController.cs
+++ b/src/RemSound.App/MainFormTrayController.cs
@@ -50,6 +50,10 @@ internal sealed class MainFormTrayController : IDisposable
private readonly ToolStripMenuItem sendingItem;
private readonly ToolStripMenuItem receivingItem;
private readonly ToolStripMenuItem profilesItem;
+ // Retained so Dispose can free it — NotifyIcon.Dispose does NOT dispose an externally-assigned
+ // ContextMenuStrip, and this menu (a native-window-handle-owning Control once shown) would otherwise
+ // leak per profile-switch rebuild. Disposing it cascades to its ToolStripItems.
+ private readonly ContextMenuStrip menu;
public MainFormTrayController(
Form owner,
@@ -87,7 +91,7 @@ internal sealed class MainFormTrayController : IDisposable
trayIcon.Visible = false;
trayIcon.DoubleClick += (_, _) => Restore();
- var menu = new ContextMenuStrip();
+ menu = new ContextMenuStrip();
var showItem = new ToolStripMenuItem("Sho&w RemSound")
{
@@ -248,7 +252,11 @@ internal sealed class MainFormTrayController : IDisposable
trayIcon.Visible = true;
}
- public void Dispose() => trayIcon.Dispose();
+ public void Dispose()
+ {
+ trayIcon.Dispose();
+ menu.Dispose(); // NotifyIcon.Dispose doesn't free the assigned ContextMenuStrip; do it ourselves.
+ }
private void RefreshMenuState()
{
diff --git a/src/RemSound.App/ProcessSelfMeter.cs b/src/RemSound.App/ProcessSelfMeter.cs
index 5eaf569..32897a1 100644
--- a/src/RemSound.App/ProcessSelfMeter.cs
+++ b/src/RemSound.App/ProcessSelfMeter.cs
@@ -18,7 +18,7 @@ namespace RemSound.App;
/// Threading: is called from the App's status-tick handler on the UI
/// thread. Snapshot fields are mutated by that same single thread; no locks needed.
///
-internal sealed class ProcessSelfMeter
+internal sealed class ProcessSelfMeter : IDisposable
{
private TimeSpan prevTotalCpu;
private long prevAllocBytes;
@@ -140,4 +140,8 @@ internal sealed class ProcessSelfMeter
HandleCount: handleCount,
ThreadCount: threadCount);
}
+
+ /// Release the cached Process handle deterministically rather than at GC finalization —
+ /// small, but consistent with the app's resource-lifecycle discipline. Called when MainForm closes.
+ public void Dispose() => selfProcess.Dispose();
}
diff --git a/src/RemSound.App/RecordingController.cs b/src/RemSound.App/RecordingController.cs
index f0d1033..1ef1c89 100644
--- a/src/RemSound.App/RecordingController.cs
+++ b/src/RemSound.App/RecordingController.cs
@@ -149,6 +149,17 @@ internal sealed class RecordingController
private void StartMultiTrack(RecordingSettings s, DateTime now)
{
+ // Refuse a split received-only recording with no peers connected: it would make an empty dated
+ // folder and capture nothing while still announcing "recording started". Fail clearly instead
+ // (Start()'s catch surfaces this message). Both / sent-only still record your own send, so they
+ // never hit this. Checked BEFORE creating the folder so no orphan folder is left behind.
+ if (s.Source == RecordingSource.ReceivedOnly && (ConnectedPeersProvider?.Invoke() ?? []).Count == 0)
+ {
+ throw new InvalidOperationException(
+ "No peers are connected, so a split received-only recording would capture nothing. " +
+ "Connect to a peer first, or set the recording source to include your own sent audio.");
+ }
+
var folder = MultiTrackFolder(s, now);
Directory.CreateDirectory(folder);
var ext = AudioRecorder.ExtensionFor(s.FileFormat);
diff --git a/src/RemSound.App/RecordingSettingsDialog.cs b/src/RemSound.App/RecordingSettingsDialog.cs
index 6b29cf8..75c67ca 100644
--- a/src/RemSound.App/RecordingSettingsDialog.cs
+++ b/src/RemSound.App/RecordingSettingsDialog.cs
@@ -612,5 +612,9 @@ internal sealed class RecordingSettingsDialog : Form
&& a.OggOpusBitrateKbps == b.OggOpusBitrateKbps
&& a.FlacBitsPerSample == b.FlacBitsPerSample
&& a.FlacCompressionLevel == b.FlacCompressionLevel
+ // Include the two v5 toggles the dialog can change, so toggling only these still marks the
+ // profile dirty (before, changing just split-tracks / bypass-shaping reported "no change").
+ && a.SplitTracks == b.SplitTracks
+ && a.BypassShaping == b.BypassShaping
&& string.Equals(a.Folder ?? string.Empty, b.Folder ?? string.Empty, StringComparison.OrdinalIgnoreCase);
}
diff --git a/src/RemSound.App/RemSound.App.csproj b/src/RemSound.App/RemSound.App.csproj
index 3d94874..8485fd2 100644
--- a/src/RemSound.App/RemSound.App.csproj
+++ b/src/RemSound.App/RemSound.App.csproj
@@ -18,7 +18,7 @@
tag_name on the latest GitHub release; bump it on every public release. The
AssemblyVersion / FileVersion default to this value, and Assembly.GetName().Version
is what the About dialog and the updater both read. -->
- 5.1
+ 5.2
diff --git a/src/RemSound.App/RemSoundUpdater.cs b/src/RemSound.App/RemSoundUpdater.cs
index 4c5622b..848d55d 100644
--- a/src/RemSound.App/RemSoundUpdater.cs
+++ b/src/RemSound.App/RemSoundUpdater.cs
@@ -30,7 +30,7 @@ namespace RemSound.App;
/// single canonical release stream, not to be re-pointed at a fork. If you need to publish
/// from a different repo, change / .
///
-internal sealed class RemSoundUpdater : IDisposable
+internal sealed class RemSoundUpdater
{
public const string RepoOwner = "Ednunp";
public const string RepoName = "RemSound";
@@ -51,11 +51,6 @@ internal sealed class RemSoundUpdater : IDisposable
public string CurrentVersion => Assembly.GetExecutingAssembly().GetName().Version?.ToString(3) ?? "0.0.0";
- public void Dispose()
- {
- // HttpClient is static and shared across the process; nothing to dispose here.
- }
-
/// Hit the GitHub Releases API, parse the latest release, return a struct
/// describing what was found. Returns null if the request fails (network down, rate
/// limited, repo not found) or if the latest version is not newer than the running
@@ -259,7 +254,7 @@ internal sealed class RemSoundUpdater : IDisposable
}
Log?.Invoke($"updater: launching in-app installer from {appRoot}, parent PID {pid}");
- System.Diagnostics.Process.Start(psi);
+ using (System.Diagnostics.Process.Start(psi)) { }
return true;
}
catch (Exception ex)
diff --git a/src/RemSound.App/RouterPortMapper.cs b/src/RemSound.App/RouterPortMapper.cs
index 3d12b3f..f3f9d1f 100644
--- a/src/RemSound.App/RouterPortMapper.cs
+++ b/src/RemSound.App/RouterPortMapper.cs
@@ -226,9 +226,12 @@ internal sealed class RouterPortMapper : IDisposable
public void Dispose()
{
- if (disposed) return;
- disposed = true;
+ // Run the full Stop() teardown FIRST (remove the router mapping, stop discovery, unsubscribe the
+ // static NatUtility.DeviceFound handler) while disposed is still false — otherwise Stop()'s own
+ // `if (disposed) return;` guard would skip all of it, leaving the forwarded port open until its
+ // lease expires and the object subscribed to the process-wide event. THEN mark disposed.
try { Stop(); } catch { /* shutting down */ }
+ lock (gate) { disposed = true; }
}
private void OnDeviceFound(object? sender, DeviceEventArgs args)
diff --git a/src/RemSound.App/StartupAutoStart.cs b/src/RemSound.App/StartupAutoStart.cs
index 9bf60b4..1e23ae9 100644
--- a/src/RemSound.App/StartupAutoStart.cs
+++ b/src/RemSound.App/StartupAutoStart.cs
@@ -97,4 +97,33 @@ internal static class StartupAutoStart
return false;
}
}
+
+ /// Remove the Run-key entry ONLY if it currently points at an exe inside
+ /// . Used by the uninstaller so removing an INSTALLED copy never wipes a
+ /// DIFFERENT copy's autostart entry (e.g. a portable copy the user still wants launching at login)
+ /// that happens to share the single "RemSound" value name. Returns true if the entry is gone
+ /// afterwards or was left alone because it points elsewhere; false only on registry error.
+ public static bool TryDisableIfPointsInto(string folder)
+ {
+ try
+ {
+ if (string.IsNullOrWhiteSpace(folder)) return false;
+ using var key = Registry.CurrentUser.OpenSubKey(RunKeyPath, writable: true);
+ if (key is null) return true; // No Run subkey → nothing to disable.
+ var value = (key.GetValue(ValueName) as string)?.Trim().Trim('"');
+ if (string.IsNullOrWhiteSpace(value)) return true; // nothing set for us.
+ var target = System.IO.Path.GetFullPath(folder)
+ .TrimEnd(System.IO.Path.DirectorySeparatorChar, System.IO.Path.AltDirectorySeparatorChar);
+ // Only our own installed copy's entry (its exe lives inside the folder being removed).
+ if (value.StartsWith(target, StringComparison.OrdinalIgnoreCase))
+ {
+ key.DeleteValue(ValueName, throwOnMissingValue: false);
+ }
+ return true;
+ }
+ catch
+ {
+ return false;
+ }
+ }
}
diff --git a/src/RemSound.App/TabSwitchSoundService.cs b/src/RemSound.App/TabSwitchSoundService.cs
index 14d0742..0af72ff 100644
--- a/src/RemSound.App/TabSwitchSoundService.cs
+++ b/src/RemSound.App/TabSwitchSoundService.cs
@@ -15,6 +15,9 @@ namespace RemSound.App;
internal static class TabSwitchSoundService
{
private static CuePlayer? switchSound;
+ // Cached at Reload() so Play() (fires on every focused tab change) doesn't re-read + re-deserialize
+ // the whole config file just to fetch one bool. Reload() runs whenever cue settings change.
+ private static bool enableTabSwitch;
/// When true, is a no-op. Reserved for bulk programmatic tab changes
/// the focus gate doesn't already cover; mirrors .
@@ -24,13 +27,15 @@ internal static class TabSwitchSoundService
/// settings change, alongside .
public static void Reload()
{
- switchSound = LoadCue(MainForm.CueId.TabSwitch, "tab switch.wav", AppConfig.Load());
+ var cfg = AppConfig.Load();
+ enableTabSwitch = cfg.EnableTabSwitchCue;
+ switchSound = LoadCue(MainForm.CueId.TabSwitch, "tab switch.wav", cfg);
}
public static void Play()
{
if (Suppressed) return;
- if (AppConfig.Load().EnableTabSwitchCue) switchSound?.Play();
+ if (enableTabSwitch) switchSound?.Play();
}
private static CuePlayer? LoadCue(string cueId, string defaultFile, AppConfig cfg)
diff --git a/src/RemSound.App/UpdateApplier.cs b/src/RemSound.App/UpdateApplier.cs
index 4e0ec2f..01b4188 100644
--- a/src/RemSound.App/UpdateApplier.cs
+++ b/src/RemSound.App/UpdateApplier.cs
@@ -204,12 +204,24 @@ internal static class UpdateApplier
{
var exe = Path.Combine(target, "RemSound.exe");
if (!File.Exists(exe)) { log($"cannot restart — {exe} missing"); return; }
- Process.Start(new ProcessStartInfo { FileName = exe, WorkingDirectory = target, UseShellExecute = true });
+ // Give the restarted copy the same foreground treatment as the post-install relaunch, so it
+ // doesn't reopen BEHIND other windows where a blind user wouldn't notice it came back (the
+ // old copy has already exited, so a fresh process has no foreground credit of its own).
+ // --foreground makes it pull itself forward; the AllowSetForegroundWindow grant is
+ // best-effort (this staged updater may not hold foreground rights to give away).
+ var psi = new ProcessStartInfo { FileName = exe, WorkingDirectory = target, UseShellExecute = true };
+ psi.ArgumentList.Add("--foreground");
+ using var child = Process.Start(psi);
+ if (child is not null) { try { AllowSetForegroundWindow(child.Id); } catch { } }
log("RemSound restarted");
}
catch (Exception ex) { log($"could not restart RemSound: {ex.Message}"); }
}
+ [System.Runtime.InteropServices.DllImport("user32.dll")]
+ [return: System.Runtime.InteropServices.MarshalAs(System.Runtime.InteropServices.UnmanagedType.Bool)]
+ private static extern bool AllowSetForegroundWindow(int dwProcessId);
+
/// Best-effort temp cleanup. We're running FROM the stage, so we can't delete our own
/// exe's folder here — the restarted app finishes that on startup (see Program.CleanUpUpdateStages).
private static void CleanupStage(string? stageRoot, Action log)
diff --git a/src/RemSound.Core/AudioRingBuffer.cs b/src/RemSound.Core/AudioRingBuffer.cs
index 3945b9e..0b25478 100644
--- a/src/RemSound.Core/AudioRingBuffer.cs
+++ b/src/RemSound.Core/AudioRingBuffer.cs
@@ -49,6 +49,17 @@ public sealed class AudioRingBuffer
/// Producer side. Writes the entire span; if the buffer is full, drops the oldest bytes to make room.
public void Write(ReadOnlySpan source)
{
+ if (source.Length > storage.Length)
+ {
+ // A single write bigger than the whole ring can't fit. Keep only the NEWEST storage.Length
+ // bytes and count the older excess as dropped, so an oversized write degrades to dropped
+ // audio instead of throwing (a CopyTo overflow) on this lock-free real-time producer path.
+ // Unreachable in normal use — writes are MTU-bounded and the ring is far larger — but this
+ // turns an undocumented precondition into a safe, real invariant.
+ Interlocked.Add(ref drops, source.Length - storage.Length);
+ source = source[^storage.Length..];
+ }
+
var currentTail = tail;
var currentHead = Volatile.Read(ref head);
var available = storage.Length - ((currentTail - currentHead) & 0x7FFFFFFF);
diff --git a/src/RemSound.Core/RemSoundSettingsStore.cs b/src/RemSound.Core/RemSoundSettingsStore.cs
index d358346..4990096 100644
--- a/src/RemSound.Core/RemSoundSettingsStore.cs
+++ b/src/RemSound.Core/RemSoundSettingsStore.cs
@@ -102,7 +102,7 @@ public sealed class RemSoundSettingsStore
public void SaveMaxLatencyMs(int value)
{
var s = Load() ?? new Settings();
- s.MaxLatencyMs = Math.Clamp(value, 1, 500);
+ s.MaxLatencyMs = Math.Clamp(value, 5, 500); // match LoadMaxLatencyMs's [5,500] so stored == effective
Save(s);
}
@@ -121,7 +121,7 @@ public sealed class RemSoundSettingsStore
public void SaveMaxLatencyMsAsio(int value)
{
var s = Load() ?? new Settings();
- s.MaxLatencyMsAsio = Math.Clamp(value, 1, 500);
+ s.MaxLatencyMsAsio = Math.Clamp(value, 5, 500); // match LoadMaxLatencyMsAsio's [5,500]
Save(s);
}
diff --git a/src/RemSound.Receiver/AudioReceiver.cs b/src/RemSound.Receiver/AudioReceiver.cs
index e55cd40..8fb67ae 100644
--- a/src/RemSound.Receiver/AudioReceiver.cs
+++ b/src/RemSound.Receiver/AudioReceiver.cs
@@ -176,8 +176,6 @@ public sealed class AudioReceiver : IDisposable
if (wasRunning) multiOutput.Start();
}
- public bool IsAsioBackend => multiOutput is CompositeRenderBackend;
-
/// Sets the Buffer-smoothness knob (1 = aggressive — clicks the buffer back
/// to target on any drift, holds the user's latency tightly; 10 = smooth — no clicks
/// but the queue can creep up under jitter or sustained clock drift). Knob drives a
@@ -691,8 +689,14 @@ public sealed class AudioReceiver : IDisposable
Interlocked.Exchange(ref bytesReceived, 0);
Interlocked.Exchange(ref packetsDropped, 0);
- // Tear down any sessions left over from a previous Start (in case Stop wasn't called).
- DisposeAllSessionsLocked();
+ // Tear down any sessions left over from a previous Start (in case Stop wasn't called). Under
+ // sessionsLock to match the method's "Locked" contract and its other two callers — the counter
+ // getters / prune run on the App's snapshot-tick thread and touch `sessions` under this lock, so
+ // clearing it bare would be an unsynchronised mutation of the non-thread-safe dictionary.
+ lock (sessionsLock)
+ {
+ DisposeAllSessionsLocked();
+ }
playoutEngine.ResetAll();
listener.Start(udpPort);
@@ -1073,7 +1077,21 @@ public sealed class AudioReceiver : IDisposable
isFormatChange = true;
}
- newSession = new StreamSession(remote, streamId, format, sp, diagnostics, _ => sp.NoteFramesQueued(playoutEngine.TargetLatencyMs), decryptor);
+ try
+ {
+ newSession = new StreamSession(remote, streamId, format, sp, diagnostics, _ => sp.NoteFramesQueued(playoutEngine.TargetLatencyMs), decryptor);
+ }
+ catch
+ {
+ // The StreamSession ctor failed — most realistically because a corrupt/hostile Format
+ // announced an Opus sample rate/channel count the decoder rejects. We already registered
+ // the SessionPlayout in PlayoutEngine via GetOrCreateSession above; nothing was added to
+ // `sessions`, so PruneIdleSessions would never reap it and it would linger forever, summed
+ // on every render callback and poisoning the auto-tune's underrun stats. Reap it here,
+ // then let the exception propagate so the packet handler still logs it.
+ playoutEngine.RemoveSession(remote, streamId);
+ throw;
+ }
sessions[key] = newSession;
// Same-lane streamId rotation: drop other sessions from this peer that share the
diff --git a/src/RemSound.Receiver/NetworkListener.cs b/src/RemSound.Receiver/NetworkListener.cs
index cca3561..0efd99f 100644
--- a/src/RemSound.Receiver/NetworkListener.cs
+++ b/src/RemSound.Receiver/NetworkListener.cs
@@ -10,9 +10,12 @@ namespace RemSound.Receiver;
/// Hands raw packets (byte buffer + length + remote endpoint) up to a callback supplied by the
/// owner — has no idea what's inside the packets.
///
-/// Allocation-free in steady state: one fixed receive buffer reused across calls,
-/// with avoids the per-call
-/// IPEndPoint boxing that incurred.
+/// The receive buffer is a single fixed array reused across calls. NOTE: the current
+/// overload still
+/// allocates a SocketAddress + a fresh IPEndPoint per datagram — tiny (tens of bytes) and dwarfed
+/// by decode/mix work, but not literally allocation-free. A future optimisation could switch to the
+/// Span/SocketAddress overload with a cached SocketAddress and only materialise an IPEndPoint when a
+/// new session actually opens.
///
internal sealed class NetworkListener : IDisposable
{
diff --git a/src/RemSound.Receiver/PeerDspChain.cs b/src/RemSound.Receiver/PeerDspChain.cs
index c3913fe..db470bf 100644
--- a/src/RemSound.Receiver/PeerDspChain.cs
+++ b/src/RemSound.Receiver/PeerDspChain.cs
@@ -110,20 +110,41 @@ public sealed class PeerDspChain
int n = left.Length;
if (n > 0)
{
- for (int f = 0; f < frames; f++)
+ // Fold the post-EQ gain into the EQ loop's final store, so a peer with both EQ and non-unity
+ // gain walks the block ONCE on the render thread instead of twice (branch hoisted out of the
+ // per-frame loop). n==0 + gain-only keeps its own single pass below.
+ if (hasGain)
{
- float sl = output[2 * f];
- float sr = output[2 * f + 1];
- for (int b = 0; b < n; b++)
+ for (int f = 0; f < frames; f++)
{
- sl = left[b].Transform(sl);
- sr = right[b].Transform(sr);
+ float sl = output[2 * f];
+ float sr = output[2 * f + 1];
+ for (int b = 0; b < n; b++)
+ {
+ sl = left[b].Transform(sl);
+ sr = right[b].Transform(sr);
+ }
+ output[2 * f] = sl * gainL;
+ output[2 * f + 1] = sr * gainR;
+ }
+ }
+ else
+ {
+ for (int f = 0; f < frames; f++)
+ {
+ float sl = output[2 * f];
+ float sr = output[2 * f + 1];
+ for (int b = 0; b < n; b++)
+ {
+ sl = left[b].Transform(sl);
+ sr = right[b].Transform(sr);
+ }
+ output[2 * f] = sl;
+ output[2 * f + 1] = sr;
}
- output[2 * f] = sl;
- output[2 * f + 1] = sr;
}
}
- if (hasGain)
+ else if (hasGain)
{
for (int f = 0; f < frames; f++)
{
diff --git a/src/RemSound.Receiver/PlayoutEngine.cs b/src/RemSound.Receiver/PlayoutEngine.cs
index 5cf3efb..63a57c7 100644
--- a/src/RemSound.Receiver/PlayoutEngine.cs
+++ b/src/RemSound.Receiver/PlayoutEngine.cs
@@ -657,15 +657,15 @@ internal sealed class PlayoutEngine : IWaveProvider
///
/// Render-side audio pull. Iterates every session regardless of lane tag and sums them
- /// into one mixed bus. This is what every render backend (WasapiOnly, AsioOnly, classic
- /// Both via the tee, and BothIndependent via the tee) reads from, so a user can pick any
- /// output device for any received audio — independently of which capture technology the
- /// sender used. Per-lane latency targets are still honoured: each session reads its own
- /// route's TargetMs / MaxMs via , so the WASAPI-captured stream
- /// can buffer at one latency and the ASIO-captured stream at another within the same
- /// output mix. The lane-specific /
- /// surfaces are kept around for future per-route routing options but are not used by the
- /// default render path (see CompositeRenderBackend). 2026-05-11 revision: previous
+ /// into one mixed bus. This is what the WasapiOnly / AsioOnly render path reads from, so a
+ /// user can pick any output device for any received audio — independently of which capture
+ /// technology the sender used. Per-lane latency targets are still honoured: each session
+ /// reads its own route's TargetMs / MaxMs via , so the WASAPI-captured
+ /// stream can buffer at one latency and the ASIO-captured stream at another within the same
+ /// output mix. In BothIndependent mode this all-sessions pull is NOT used: each lane reads its
+ /// own filtered surface ( / ) directly
+ /// — see CompositeRenderBackend — so those surfaces are ACTIVE render sources, not
+ /// future-only. 2026-05-11 revision: previous
/// implementation filtered by route, which made it impossible to route a WASAPI-captured
/// stream onto an ASIO output (and vice versa) in BothIndependent mode — that broke a
/// long-standing cross-backend send/receive flow.
diff --git a/src/RemSound.Receiver/SessionPlayout.cs b/src/RemSound.Receiver/SessionPlayout.cs
index 8820976..614d735 100644
--- a/src/RemSound.Receiver/SessionPlayout.cs
+++ b/src/RemSound.Receiver/SessionPlayout.cs
@@ -435,36 +435,6 @@ internal sealed class SessionPlayout : IDisposable
drainRequested = true;
}
- /// Reset the buffer and per-session state. Used at start/stop. Arming will rebuild
- /// from the next packets that arrive.
- public void Reset()
- {
- playout.Reset();
- playbackArmed = false;
- largestWriteMs = 0;
- inUnderrunConcealment = false;
- consecutiveEmptyReads = 0;
- lastConcealSampleL = 0f;
- lastConcealSampleR = 0f;
- filteredErrorFrames = 0;
- prevDriftSampleTicks = 0;
- trimGlideTargetMs = 0;
- prevTrimGlideTicks = 0;
- // Phase-4 drift resampler state. Reset counters and window state. Reset() on the
- // resampler clears its internal filter delay line so a fresh session doesn't
- // inherit phase from a prior one. SetRates back to 1:1 — we'll re-measure drift
- // from scratch.
- bytesWrittenForDriftEst = 0;
- bytesReadOutputForDriftEst = 0;
- resamplerWindowStartTicks = 0;
- resamplerWindowStartBytesWritten = 0;
- resamplerWindowStartBytesOutput = 0;
- smoothedRateRatio = 1.0;
- resamplerActivelyTracking = false;
- driftResampler.Reset();
- driftResampler.SetRates(MixSampleRate, MixSampleRate);
- }
-
public void Dispose()
{
// AudioRingBuffer is managed; nothing to free explicitly. Method present for symmetry
diff --git a/src/RemSound.Receiver/StreamSession.cs b/src/RemSound.Receiver/StreamSession.cs
index 53458e1..9072a46 100644
--- a/src/RemSound.Receiver/StreamSession.cs
+++ b/src/RemSound.Receiver/StreamSession.cs
@@ -114,8 +114,6 @@ internal sealed class StreamSession : IDisposable
&& Format.Channels == format.Channels
&& Format.FrameSamplesPerChannel == format.FrameSamplesPerChannel;
- public bool IsSameEndpoint(IPEndPoint endpoint) => Endpoint.Equals(endpoint);
-
public bool HandleAudioPayload(uint sequence, ReadOnlySpan payload)
{
diagnostics.RecordPacketArrived();
diff --git a/src/RemSound.Sender/AudioSender.cs b/src/RemSound.Sender/AudioSender.cs
index a01fe83..8ec013f 100644
--- a/src/RemSound.Sender/AudioSender.cs
+++ b/src/RemSound.Sender/AudioSender.cs
@@ -421,8 +421,6 @@ public sealed class AudioSender : IDisposable
}
}
- public bool IsAsioBackend => engine is CompositeCaptureBackend;
-
/// Updates the PCM frame size based on the user's "Send rate" choice. For Opus,
/// frame size is set via 's opusFrameSamplesPerChannel
/// parameter (the App halves it when SendRate is Tight). On a frame-size change, resets
diff --git a/src/RemSound.Sender/CompositeCaptureBackend.cs b/src/RemSound.Sender/CompositeCaptureBackend.cs
index 5c426b5..cc1d9e1 100644
--- a/src/RemSound.Sender/CompositeCaptureBackend.cs
+++ b/src/RemSound.Sender/CompositeCaptureBackend.cs
@@ -102,10 +102,11 @@ internal sealed class CompositeCaptureBackend : ICaptureBackend
public long TotalCaptureBytes => (wasapi?.TotalCaptureBytes ?? 0) + (asio?.TotalCaptureBytes ?? 0);
public string? FirstCaptureFormatDescription => asio?.FirstCaptureFormatDescription ?? wasapi?.FirstCaptureFormatDescription;
public string? FirstCaptureLastError => asio?.FirstCaptureLastError ?? wasapi?.FirstCaptureLastError;
- // ClippedSampleCount lived on the (now-removed) classic-Both mix loop; the per-lane
- // BothIndependent pipeline has no shared mix bus to clip. Kept as 0 so any UI binding
- // that still reads it doesn't NRE.
- public long ClippedSampleCount => 0;
+ // Sum both inner backends' clip counters. Each per-lane backend (MixingEngine / PushModeWasapi /
+ // Asio) still clamps and counts clipped samples; the earlier "no shared mix bus, so always 0" was
+ // stale and silently zeroed the clip diagnostic that the SNAP log reports (clipΔ), leaving real
+ // clipping invisible — which matters given RemSound's click-vs-clip debugging history.
+ public long ClippedSampleCount => (wasapi?.ClippedSampleCount ?? 0) + (asio?.ClippedSampleCount ?? 0);
/// Worst callback-gap across both inner backends. We have to take from BOTH (so
/// each inner's counter resets), then return the larger — otherwise the unread inner
diff --git a/src/RemSound.Sender/SenderLane.cs b/src/RemSound.Sender/SenderLane.cs
index 4c7cfbc..afcec77 100644
--- a/src/RemSound.Sender/SenderLane.cs
+++ b/src/RemSound.Sender/SenderLane.cs
@@ -62,6 +62,15 @@ internal sealed class SenderLane
private OpusEncoderState opusEncoder;
private int opusFrameStereoSamples;
+ // Serialises the Opus encoder SWAP (OnCodecChanged, UI thread) against its USE (EmitOpusFrame,
+ // capture thread). Without it, changing codec or send-rate while streaming could Dispose the native
+ // libopus encoder mid-Encode on the capture thread — a native use-after-free / hard crash with no
+ // managed stack. Held only for the encode + copy-out (microseconds) and the rare swap, so hot-path
+ // contention is negligible.
+ private readonly object encoderGate = new();
+ // Copy of the just-encoded Opus bytes, taken under encoderGate so encryption + send can run OUTSIDE
+ // the lock — LastEncoded returns a span into the encoder's own buffer, which the swap frees.
+ private readonly byte[] opusPlainScratch = new byte[4096];
// Per-lane pre-encode discontinuity probe. Moved here from AudioSender (2026-05-15) so
// each lane has its OWN probe state and the cross-buffer step measurement (which carries
@@ -154,13 +163,17 @@ internal sealed class SenderLane
{
if (newCodec == AudioTransportCodec.Opus)
{
- // Dispose the outgoing encoder before replacing it — its underlying
- // NativeOpusEncoder owns native libopus state that doesn't get released until
- // explicit Dispose under our SustainedLowLatency GC mode. Pre-2026-05-27 this
- // overwrite leaked the old encoder's native state on every codec change.
- opusEncoder.Dispose();
- opusEncoder = new OpusEncoderState(opusFrameSamplesPerChannel, opusBitrate);
- opusFrameStereoSamples = opusEncoder.FrameSizePerChannel * MixChannels;
+ // Dispose the outgoing encoder before replacing it — its underlying NativeOpusEncoder owns
+ // native libopus state that doesn't get released until explicit Dispose under our
+ // SustainedLowLatency GC mode. Under encoderGate so the capture thread can't be mid-Encode on
+ // the old native encoder when we free it (that was a native use-after-free on a codec/rate
+ // change while streaming).
+ lock (encoderGate)
+ {
+ opusEncoder.Dispose();
+ opusEncoder = new OpusEncoderState(opusFrameSamplesPerChannel, opusBitrate);
+ opusFrameStereoSamples = opusEncoder.FrameSizePerChannel * MixChannels;
+ }
}
streamId = NewStreamId();
lastFormatPacketUtc = DateTime.MinValue;
@@ -319,23 +332,28 @@ internal sealed class SenderLane
private void EmitOpusFrame(ReadOnlySpan stereoFloats)
{
- ReadOnlySpan opusBytes;
- if (owner.IsMuted)
+ int encLen;
+ // Encode and copy the bytes out UNDER encoderGate, so a concurrent OnCodecChanged can't Dispose
+ // the encoder mid-Encode (native use-after-free) or free the LastEncoded buffer before we copy
+ // it. Crypto + send run outside the lock, off the copied bytes.
+ lock (encoderGate)
{
- Span silence = stackalloc float[opusFrameStereoSamples];
- silence.Clear();
- var muteLen = opusEncoder.Encode(silence);
- opusBytes = opusEncoder.LastEncoded(muteLen);
- }
- else
- {
- var len = opusEncoder.Encode(stereoFloats);
- if (len <= 0) return;
- opusBytes = opusEncoder.LastEncoded(len);
+ if (owner.IsMuted)
+ {
+ Span silence = stackalloc float[opusFrameStereoSamples];
+ silence.Clear();
+ encLen = opusEncoder.Encode(silence);
+ }
+ else
+ {
+ encLen = opusEncoder.Encode(stereoFloats);
+ }
+ if (encLen <= 0) return;
+ opusEncoder.LastEncoded(encLen).CopyTo(opusPlainScratch);
}
EnsureCrypto();
if (cryptoGcm is null) return; // no password yet → never send audio in the clear
- var ctLen = RemSoundCrypto.EncryptInto(cryptoGcm, opusBytes, cipherScratch);
+ var ctLen = RemSoundCrypto.EncryptInto(cryptoGcm, opusPlainScratch.AsSpan(0, encLen), cipherScratch);
Interlocked.Increment(ref audioFramesSent);
SendAudio(cipherScratch.AsSpan(0, ctLen));
}